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Hi friends ! I am wondering if there is a way to make the login and game server update the current ip (masked by dns) because when my dynamic ip changes the game server and login server still connect to the old ip (I have dns set on both) and then I can't log back in until I close and restart both game server and login server. In previous versions I did not have this problem. The game and login server always took the dns and not the ip behind the dns. Thanks a lot !

8 answers to this question

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Posted
3 hours ago, melron said:

Too many questions... How the hek the IP is changing while you are connected to this specific hostname?

my ip es dynamic, i have a no-ip, but still with that , if the ip changes, the gameserver keeps using the old ip.. i have the dns configured in both login and gameserver. In older versions this didnt happen.

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Posted (edited)
8 hours ago, Kotegaeshi92 said:

my ip es dynamic, i have a no-ip, but still with that , if the ip changes, the gameserver keeps using the old ip.. i have the dns configured in both login and gameserver. In older versions this didnt happen.

Try to fix the base of the problem. The ip should NOT be changing! WTF? The ip is not 1 number. If it changes without doing any action, then it means that either you are using VPN connection which is totaly wrong if you don't have any hostname to redirect to that ip or your provider is changing the node of your connection (which is unacceptable)

Edited by melron
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Posted
13 hours ago, melron said:

Try to fix the base of the problem. The ip should NOT be changing! WTF? The ip is not 1 number. If it changes without doing any action, then it means that either you are using VPN connection which is totaly wrong if you don't have any hostname to redirect to that ip or your provider is changing the node of your connection (which is unacceptable)

Yeah, i can buy the static ip service, but the point is that in previous versions of acis(ex . 365)  this didnt happen, im using the same configuration, im using the dns in the config, so i dont know why the gameserver uses the current ip and not the dns name instead. But well. thanks anyway !

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Posted (edited)
On 3/9/2022 at 12:55 AM, splicho said:

Some isp changes your ip every 24 hours for reasons. So its indeed possible that this guy his ip changes every day..

Well it is possible to be changed from some ips but it would never gonna change while this ip is reserved and have active communications with some end points. The protocols are not just numbers. I remember a host company that had in their description the ip change feature that was also configurable for better perfomance in their systems, but it has clearly a note that it would not change while you are online. I think its obvious 

Edited by melron
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Posted
Hiho, correct me if I'm wrong, but I don't think regular L2J handles that scenario too. Part of latest L2J LoginServer :

InetAddress bindAddress = null;
if (!server().getHost().equals("*")) {
try {
bindAddress = InetAddress.getByName(server().getGameServerHost());
} catch (Exception ex) {
LOG.warn("The Login Server bind address is invalid, using all avaliable IPs!", ex);
}
}
try {
_selectorThread.openServerSocket(bindAddress, server().getPort());
_selectorThread.start();
LOG.info("Login Server is now listening on {}:{}.", server().getHost(), server().getPort());
} catch (Exception ex) {
LOG.error("Failed to open server socket!", ex);
System.exit(1);
}

And there is no reason it worked before, since no edition is made on that level, and it is identical to what latest L2J LoginServer delivers. Basically, hostname is translated into IP on server (being ls or gs) startup and I don't know any task updating it.

As Trance said, server should use DynDNS plugins.

(Btw I'm sorry, but I can't quote or got any format tool for the message since few months already).

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