deMEV Posted August 7, 2021 Posted August 7, 2021 (edited) TP Data: -51464 22568 -8576 -57000 12696 -3368 -48264 17096 -3192 Edited October 19, 2021 by deMEV 2 2 Quote
deMEV Posted October 17, 2021 Author Posted October 17, 2021 (edited) Update v1.0: Fixed Ambient Sounds on Interlude map Update v2.0: Added HF version of map Edited October 18, 2021 by deMEV 1 Quote
deMEV Posted October 21, 2021 Author Posted October 21, 2021 17 minutes ago, adrian98 said: where location?? in 1st post of this topic 2 Quote
deMEV Posted October 27, 2021 Author Posted October 27, 2021 (edited) Update v3.0: Added New Revision with new Arena "Mini TOI" (for HF client only) TP DATA: -51464 22568 -8576 -57000 12696 -3368 -48264 17096 -3192 -50984 6376 -240 Edited October 28, 2021 by deMEV 1 Quote
Ponas_Dzey Posted October 27, 2021 Posted October 27, 2021 After instaling this map i get this error. Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857] History: UClass::Bind <- (Class 18_18.L2MovableStaticMeshActor3) <- ULinkerLoad::CreateExport <- (L2MovableStaticMeshActor3 221782) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad142 221782)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 18_18.myLevel 221782==221782/14869019 212031 9893) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote
deMEV Posted October 28, 2021 Author Posted October 28, 2021 2 hours ago, Ponas_Dzey said: After instaling this map i get this error. Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857] History: UClass::Bind <- (Class 18_18.L2MovableStaticMeshActor3) <- ULinkerLoad::CreateExport <- (L2MovableStaticMeshActor3 221782) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad142 221782)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 18_18.myLevel 221782==221782/14869019 212031 9893) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop cuz it's for HF client. 1 Quote
Ponas_Dzey Posted October 28, 2021 Posted October 28, 2021 10 hours ago, deMEV said: cuz it's for HF client. sheeesh didnt seen that one sorry ;D 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.