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Astatine + Fortress + Area for C1-Interlude clients


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  • deMEV changed the title to Astatine + Fortress + Area for C1-Interlude clients
  • 2 months later...

Update v1.0: Fixed Ambient Sounds on Interlude map

yt3mf23.png

Update v2.0: Added HF version of map

vkQgrhT.png

Edited by deMEV
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Update v3.0: Added New Revision with new Arena "Mini TOI" (for HF client only)

vkQgrhT.png

TP DATA:

-51464 22568 -8576
-57000 12696 -3368
-48264 17096 -3192
-50984 6376 -240

Edited by deMEV
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After instaling this map i get this error.

 

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]

History: UClass::Bind <- (Class 18_18.L2MovableStaticMeshActor3) <- ULinkerLoad::CreateExport <- (L2MovableStaticMeshActor3 221782) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad142 221782)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 18_18.myLevel 221782==221782/14869019 212031 9893) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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2 hours ago, Ponas_Dzey said:

After instaling this map i get this error.

 

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]

History: UClass::Bind <- (Class 18_18.L2MovableStaticMeshActor3) <- ULinkerLoad::CreateExport <- (L2MovableStaticMeshActor3 221782) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad142 221782)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 18_18.myLevel 221782==221782/14869019 212031 9893) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

cuz it's for HF client.

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