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Ponas_Dzey

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Everything posted by Ponas_Dzey

  1. can i have them all at once in the game or i need to chose to have 1? 3 different striders etc.
  2. I have fixed the issue. was gliching with interface i have instaled. :))) Great lobby, tho i ran in to few problems that might be from my side. I have big stone in lobyy on the bottom left side, some textures are messed up in char creation screen. See links attached for images. https://ibb.co/c1CfGWQ https://ibb.co/Q9TgCYS https://ibb.co/nc8wy5j https://ibb.co/6NRxd1W
  3. History: UObject::ProcessEvent <- (FDarkElf 24_16.FDarkElf0, Function LineageWarrior.LineagePawn.PostBeginPlay) <- ULevel::SpawnActor <- (FDarkElf) <- UObject::ProcessEvent <- (GameInfo 24_16.GameInfo3, Function Engine.GameInfo.SpawnPlayerPawn) <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  4. After instaling this map i get this error. Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857] History: UClass::Bind <- (Class 18_18.L2MovableStaticMeshActor3) <- ULinkerLoad::CreateExport <- (L2MovableStaticMeshActor3 221782) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad142 221782)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 18_18.myLevel 221782==221782/14869019 212031 9893) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 18_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  5. Thank you for this. Map works fine. tho Ant queen cave is inaccessible, all main entrances are buged and few other places in the caves.
  6. when i run to the map it does not load gives me insta Runtime error. and when i close the game give me critical.
  7. For some reason it gives me error (not a critical) zone it self doesnt load up. client interlude.
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