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Posted

All shared tools u can find to create .unr maps for l2 (lobbies, zones, etc.).

Prelude -> Prelude dll editor. Works good except terrain editor, but you can create it with different editors.

Interlude -> Unfinished Interlude dll editor.

L2Editor -> Universal client editor, supports all clients till fafurion. Some functions don't work. Breaks level light upon saving the map.

MAPS Unreal Engine -> decompiled Unreal maps so u can modify and import actors from there. Even these which are not supported by your editor.

UedTexKit -> allows to convert  unrealG16 .bmp heightmaps to G16 .tiff and backwards.

Geobuilder - creates geodata with client. U can setup startup map in l2.ini.

PandasBuildConv -> converts client-builded geodata into _conv.dat

HDGE -> geodata editor/converter

 

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  • 4 months later...
Posted

Hello,
Any idea about maps and volumetric lights? 
you are saying to rebuild lights, how can i see which lights are removed at an export?

Ty, i m just starting

  • 4 months later...
Posted
On 8/3/2021 at 5:20 PM, Xtellia said:

Quick guide how to create a simple map.

 

 

Be sure to rebuild the map&light after you placed all the assets you need.

 how to rebuild the map and light? every time I save the map they lost the ground texture.

Posted
On 4/13/2022 at 11:38 AM, MrUnzO said:

 how to rebuild the map and light? every time I save the map they lost the ground texture.

On top bar press "Build", then "rebuild geometry" "rebuild light". It will work only on prelude/interlude editors, not universal one.

Posted
On 4/16/2022 at 11:54 AM, Xtellia said:

On top bar press "Build", then "rebuild geometry" "rebuild light". It will work only on prelude/interlude editors, not universal one.

got it so

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