Good evening , well i just finish the adaption of HWID code from Acis to Frozen & as it doesn't shared yet, here we are!
(i haven't test it for Online server, so make sure you test it before you run your server)
Credits: (I don't know , if someone know, tell me to add .)
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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Good evening , well i just finish the adaption of HWID code from Acis to Frozen & as it doesn't shared yet, here we are!
(i haven't test it for Online server, so make sure you test it before you run your server)
Credits: (I don't know , if someone know, tell me to add .)
https://pastebin.com/k8pmgan7
if someone see that the code is incomplete , help to fix is welcome!
Edit
system: https://www.mediafire.com/file/x3kbxnhcd7hcqa6/system.zip/file
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