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What i have to do to change this? when i press fake death its goes down but i cant stand until i write /stand , can i somehow make it so to second press on fake death force to stand? i hope i was clear 😕

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Posted (edited)

You can check if the skill ID is FakeDeath and if the effect is in use: in this case you exit the effect.

 

L2PcInstance.java #useMagic, find the toogle skill check inside the method and add the following code.

 

if (skill.getId() == 60)
                    effect.exit(true);

 

 

Edited by laRoja
  • Upvote 1
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Posted (edited)

i found it by search in here.you could as well... from "Zake",
but thats how official skill works. you dont have to edit that :/

L2Character.java
===============================================================

 

search~>  public final void stopFakeDeath(L2Effect effect) 
and replace the whole method with:


+public final void stopFakeDeath(L2Effect effect)
+{
+    if (effect == null)
+        stopEffects(L2EffectType.FAKE_DEATH);
+    else
+        removeEffect(effect);
+
+    // if this is a player instance, start the grace period for this character (grace from mobs only)!
+    if (this instanceof L2PcInstance)
+    {
+        ((L2PcInstance) this).setIsFakeDeath(false);
+        ((L2PcInstance) this).setRecentFakeDeath(true);
+    }
+
+    ChangeWaitType revive = new ChangeWaitType(this,ChangeWaitType.WT_STOP_FAKEDEATH);
+    broadcastPacket(revive);
+    //TODO: Temp hack: players see FD on ppl that are moving: Teleport to someone who uses FD - if he gets up he will fall down again for that client -
+    // even tho he is actually standing... Probably bad info in CharInfo packet?
+    broadcastPacket(new Revive(this));
+ }


L2PcInstance.java
=============================================
Search the method~>  doDie 

+synchronized (this)
+    {
+        if (isFakeDeath())
+            stopFakeDeath(null);
+    }

Edited by Irrelevant
  • 0
Posted (edited)

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/skills/effects/EffectFakeDeath.java

 

@Override
    public void onStart()
    {
        if (getEffected().isFakeDeath())
        {
            getEffected().stopFakeDeath(this);
            return;
        }
        
        getEffected().startFakeDeath();
    }

 

edit onStart method like this

Edited by Zake
  • 0
Posted (edited)
15 hours ago, dramaa93 said:

What i have to do to change this? when i press fake death its goes down but i cant stand until i write /stand , can i somehow make it so to second press on fake death force to stand? i hope i was clear 😕

in file RequestMagicSkillUse.java add this lines

 

            if(activeChar.getPet() != null && skill.getId() == 7021)
                activeChar.getPet().useMagic(skill, _ctrlPressed, _shiftPressed);

 

//ADD THIS LINES -->

            if (skill.getId() == 60 && activeChar.isFakeDeath())
            {
                activeChar.stopFakeDeath(null);
                return;
            }

// <-- ADD THIS LINES

            activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);

 

i hope to help

Have Fun !!!!

Edited by BillyMan
  • 0
Posted
3 hours ago, Zake said:

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/skills/effects/EffectFakeDeath.java

 

@Override
    public void onStart()
    {
        if (getEffected().isFakeDeath())
        {
            getEffected().stopFakeDeath(this);
            return;
        }
        
        getEffected().startFakeDeath();
    }

 

edit onStart method like this

i just tested that & isn't working :/

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