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What i have to do to change this? when i press fake death its goes down but i cant stand until i write /stand , can i somehow make it so to second press on fake death force to stand? i hope i was clear šŸ˜•

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  • 0
Posted (edited)

You can check if the skill ID is FakeDeath and if the effect is in use: in this case you exit the effect.

Ā 

L2PcInstance.java #useMagic, find the toogle skill check inside the method and add the following code.

Ā 

if (skill.getId() == 60)
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā effect.exit(true);

Ā 

Ā 

Edited by laRoja
  • Upvote 1
  • 0
Posted (edited)

i found it by search in here.you could as well... fromĀ "Zake",
but thats how official skill works. you dont have to edit that :/

L2Character.java
===============================================================

Ā 

search~>Ā Ā public final void stopFakeDeath(L2Effect effect)Ā 
and replace the whole method with:


+public final void stopFakeDeath(L2Effect effect)
+{
+Ā Ā  Ā if (effect == null)
+Ā Ā  Ā Ā Ā  Ā stopEffects(L2EffectType.FAKE_DEATH);
+Ā Ā  Ā else
+Ā Ā  Ā Ā Ā  Ā removeEffect(effect);
+
+Ā Ā  Ā // if this is a player instance, start the grace period for this character (grace from mobs only)!
+Ā Ā  Ā if (this instanceof L2PcInstance)
+Ā Ā  Ā {
+Ā Ā  Ā Ā Ā  Ā ((L2PcInstance) this).setIsFakeDeath(false);
+Ā Ā  Ā Ā Ā  Ā ((L2PcInstance) this).setRecentFakeDeath(true);
+Ā Ā  Ā }
+
+Ā Ā  Ā ChangeWaitType revive = new ChangeWaitType(this,ChangeWaitType.WT_STOP_FAKEDEATH);
+Ā Ā  Ā broadcastPacket(revive);
+Ā Ā  Ā //TODO: Temp hack: players see FD on ppl that are moving: Teleport to someone who uses FD - if he gets up he will fall down again for that client -
+Ā Ā  Ā // even tho he is actually standing... Probably bad info in CharInfo packet?
+Ā Ā  Ā broadcastPacket(new Revive(this));
+ }


L2PcInstance.java
=============================================
Search the method~> Ā doDieĀ 

+synchronized (this)
+Ā Ā  Ā {
+Ā Ā  Ā Ā Ā  Ā if (isFakeDeath())
+Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā stopFakeDeath(null);
+Ā Ā  Ā }

Edited by Irrelevant
  • 0
Posted (edited)

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/skills/effects/EffectFakeDeath.java

Ā 

@Override
Ā Ā  Ā public void onStart()
Ā Ā  Ā {
Ā Ā  Ā Ā Ā  Ā if (getEffected().isFakeDeath())
Ā Ā  Ā Ā Ā  Ā {
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā getEffected().stopFakeDeath(this);
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā return;
Ā Ā  Ā Ā Ā  Ā }
Ā Ā  Ā Ā Ā  Ā 
Ā Ā  Ā Ā Ā  Ā getEffected().startFakeDeath();
Ā Ā  Ā }

Ā 

edit onStart method like this

Edited by Zake
  • 0
Posted (edited)
15 hours ago, dramaa93 said:

What i have to do to change this? when i press fake death its goes down but i cant stand until i write /stand , can i somehow make it so to second press on fake death force to stand? i hope i was clear šŸ˜•

in file RequestMagicSkillUse.java add this lines

Ā 

Ā Ā  Ā Ā Ā  Ā Ā Ā Ā  if(activeChar.getPet() != null && skill.getId() == 7021)
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā activeChar.getPet().useMagic(skill, _ctrlPressed, _shiftPressed);

Ā 

//ADD THIS LINES -->

Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā if (skill.getId() == 60 && activeChar.isFakeDeath())
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā {
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā activeChar.stopFakeDeath(null);
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā return;
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā }

// <-- ADD THIS LINES

Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);

Ā 

i hope to help

Have Fun !!!!

Edited by BillyMan
  • 0
Posted
3 hours ago, Zake said:

http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/skills/effects/EffectFakeDeath.java

Ā 

@Override
Ā Ā  Ā public void onStart()
Ā Ā  Ā {
Ā Ā  Ā Ā Ā  Ā if (getEffected().isFakeDeath())
Ā Ā  Ā Ā Ā  Ā {
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā getEffected().stopFakeDeath(this);
Ā Ā  Ā Ā Ā  Ā Ā Ā  Ā return;
Ā Ā  Ā Ā Ā  Ā }
Ā Ā  Ā Ā Ā  Ā 
Ā Ā  Ā Ā Ā  Ā getEffected().startFakeDeath();
Ā Ā  Ā }

Ā 

edit onStart method like this

i just tested that &Ā isn't working :/

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