0flee Posted May 17, 2021 Share Posted May 17, 2021 (edited) Hello, why if i edit skill from L2j-Mobius from default i still get effect from default one? Default might add 55 p atk, and i set mul 1.50 for 50%. Why doesn;t have effect with mul? It;s coded somewhere on core this? Retail <skill id="3241" levels="10" name="Item Skill: Empower"> <!-- Passive: Increases M. Atk. when equipped. --> <table name="#magicLevel">46 49 52 55 58 61 64 67 70 75</table> <set name="icon" val="icon.skill3238" /> <set name="magicLevel" val="#magicLevel" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="Buff"> <add stat="mAtk" val="55" /> </effect> </for> </skill> Edited <skill id="3241" levels="10" name="Item Skill: Empower"> <!-- Passive: Increases M. Atk. when equipped. --> <table name="#magicLevel"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#mAtk"> 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.40 1.45 1.50 </table> <set name="icon" val="icon.skill3238" /> <set name="magicLevel" val="#magicLevel" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="Buff"> <mul stat="mAtk" val="#mAtk" /> </effect> </for> </skill> Edited May 18, 2021 by 0flee Link to comment Share on other sites More sharing options...
0 Zake Posted May 23, 2021 Share Posted May 23, 2021 On 5/18/2021 at 6:36 AM, 0flee said: What levels @HyperBlown? <table name="#mAtk"> 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.40 1.45 1.50 </table> Each one represents the value that will be multiplied/added to the stat you chose according to the skill level. 1.05 is for level 1, 1.10 is for level 2 and so on Link to comment Share on other sites More sharing options...
0 HyperBlown Posted May 17, 2021 Share Posted May 17, 2021 Skill levels. Link to comment Share on other sites More sharing options...
0 0flee Posted May 18, 2021 Author Share Posted May 18, 2021 What levels @HyperBlown? 1 1 Link to comment Share on other sites More sharing options...
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0flee
Hello, why if i edit skill from L2j-Mobius from default i still get effect from default one?
Default might add 55 p atk, and i set mul 1.50 for 50%. Why doesn;t have effect with mul? It;s coded somewhere on core this?
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