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Augment skill doesn't give status !


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Posted (edited)

Hello, why if i edit skill from L2j-Mobius from default i still get effect from default one?
Default might add 55 p atk, and i set mul 1.50 for 50%. Why doesn;t have effect with mul? It;s coded somewhere on core this?

Retail

<skill id="3241" levels="10" name="Item Skill: Empower">
        <!-- Passive: Increases M. Atk. when equipped. -->
        <table name="#magicLevel">46 49 52 55 58 61 64 67 70 75</table>
        <set name="icon" val="icon.skill3238" />
        <set name="magicLevel" val="#magicLevel" />
        <set name="operateType" val="P" />
        <set name="targetType" val="SELF" />
        <for>
            <effect name="Buff">
                <add stat="mAtk" val="55" />
            </effect>
        </for>
    </skill>



Edited

<skill id="3241" levels="10" name="Item Skill: Empower">
        <!-- Passive: Increases M. Atk. when equipped. -->
        <table name="#magicLevel"> 46 49 52 55 58 61 64 67 70 75 </table>
        <table name="#mAtk"> 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.40 1.45 1.50 </table>
        <set name="icon" val="icon.skill3238" />
        <set name="magicLevel" val="#magicLevel" />
        <set name="operateType" val="P" />
        <set name="targetType" val="SELF" />
        <for>
            <effect name="Buff">
                <mul stat="mAtk" val="#mAtk" />
            </effect>
        </for>
    </skill>

 

Edited by 0flee

3 answers to this question

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Posted
On 5/18/2021 at 6:36 AM, 0flee said:

What levels @HyperBlown?

<table name="#mAtk"> 1.05 1.10 1.15 1.20 1.25 1.30 1.35 1.40 1.45 1.50 </table>

 

Each one represents the value that will be multiplied/added to the stat you chose according to the skill level. 1.05 is for level 1, 1.10 is for level 2 and so on

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