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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 12/06/2021]
Posted

Updated

 

-Kunda Armor [Interlude]

-Numenor Armor [Interlude]

-Olympus Armor [Interlude]

-Pack Armor and Weapon (la2world) [Interlude]

-Pack Armor, Weapons, Wings, Helmet [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 14/06/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 15/06/2021]
Posted

Updated

 

-Sealed Hell (R90) Jewels [Interlude]

-Sealed Immortal (R85) Jewels [Interlude]

-Sealed Kadesh (R95) Jewels [Interlude]

-Sealed Moirai and Vorpal and Elegia Jewels [Interlude]

-Sealed Vesper Jewels [Interlude]

Posted (edited)

Need help converting files for the interlude protocol. l2decrypt.exe l2encdec.exe it doesn't help, I recoded all possible options. Except for the software, I can't handle it.

LineageAccessory.ukx

LineageAccessory2.ukx

Is gracia final original files. Need convert to IT

Edited by maradonna
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 16/06/2021]
Posted

Updated

 

-Goddess of Destruction (R,R90,R95,R97) Weapon [CT2.3]

-Goddess Of Destruction Armor [CT2.3]

-Green, Purple, Black Draconic Armor [CT2.3]

-Ice Dragon Armor [CT2.3]

-Ice Vesper Armor [CT2.3]

Posted

Hello CriticalError, I can say that you impress me, True. Amazing topic/post.

 

I have take the H5 Weapons but i have a problem with the Bow effect.

See the sword effect

https://imgur.com/uVIKzvl

and check the bow effect

https://imgur.com/L0t9CVx

Posted
6 hours ago, GastOne said:

Hello CriticalError, I can say that you impress me, True. Amazing topic/post.

 

I have take the H5 Weapons but i have a problem with the Bow effect.

See the sword effect

https://imgur.com/uVIKzvl

and check the bow effect

https://imgur.com/L0t9CVx

yeah a problem with rotation, you can fix it via weapongrp, play with values after name effect like

 

3.00000000    0.00000000    -8.00000000    1.20000005    1.20000005

 

a tip

 

3.00000000
value positive to the right
value negative to left

 

-5.00000000
value positive down
value negative up

 

0.00000000
value positive down
value negative up

 

1.20000005
Glow size

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 17/06/2021]
Posted (edited)
18 hours ago, CriticalError said:

yeah a problem with rotation, you can fix it via weapongrp, play with values after name effect like

 

3.00000000    0.00000000    -8.00000000    1.20000005    1.20000005

 

a tip

 

3.00000000
value positive to the right
value negative to left

 

-5.00000000
value positive down
value negative up

 

0.00000000
value positive down
value negative up

 

1.20000005
Glow size

thnx mate! but i'll change value's and its still same. i think the problem its on effect.

Edited by GastOne
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 21/06/2021]
Posted

Updated

 

-Baium Hair [CT2.3]

-Black Cloak [CT2.3]

-Desert Eagle Armor [CT2.3]

-Epic Dark Knight Armor [CT2.3]

-Freya Armor [CT2.3]

On 6/18/2021 at 7:59 AM, GastOne said:

thnx mate! but i'll change value's and its still same. i think the problem its on effect.

well in that case is necessary export .u file and re compile with fix axis, is not my work so can't do it 😞

  • Like 1
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 23/06/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 24/06/2021]
Posted

Updated

 

-3 Wings [Interlude]

-Atom Helmet  [Interlude]

-Atom Helmet [Interlude]

-Atom Wings 1 [Interlude]

-Atom Wings 2 [Interlude]

Updated

 

-Awaking Wings [Interlude]

-Axe Dreads [Interlude]

-Axe Helmet [Interlude]

-Axe Helmet 1 [Interlude]

-Axe Wings [Interlude]

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 28/06/2021]
Posted

Updated

 

-Baium Black Hair [Interlude]

-Beowolf Wings [Interlude]

-Bio Plasma Dredy [Interlude]

-Blood Angel Wings [Interlude]

-Blood Dreds [Interlude]

Updated

 

-Blood Wings [Interlude]

-Cold Wings [Interlude]

-Dark Wings [Interlude]

-Demon Helmet [Interlude]

-Diadem Helmet [Interlude]

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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? 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Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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