Jump to content
  • 0

mass create per ip


Question

Posted (edited)

hello ..i have a problem . I tried to add the code when admin create mass item only 1window per ip can receive. 
i add this: 

Spoiler

         Collection <L2PcInstance> pls = L2World.getInstance (). getAllPlayers ();
        for (L2PcInstance p: pls)
        {
               final String ip = p.getClient().getConnection().getInetAddress().getHostAddress();

                if (ips.contains(ip))
                 continue;

blablabla

but it doesnt work :/  any help ? 
code hasnt errors, just in game doesnt work :/ 

edit: i use arraylist not hash

Edited by Irrelevant

Recommended Posts

  • 0
Posted
3 minutes ago, Irrelevant said:

you said about bots ,and i had an offline shop in server ,i disconnect it and now it work.BUT i have a question, does that mean that if someone use offline shop noone else will awarded?

That was it.

No, create the next method

private boolean isClientOk(L2PcInstance player)
{
	try
	{
		player.getClient().getConnection().getInetAddress().getHostAddress();
	}
	catch (Exception e)
	{
		return false;
	}
	return true;
}

 

and then, change this line

final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();

 

to

final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().stream().filter(p -> isClientOk(p)).collect(Collectors.toList());

 

  • Thanks 1
  • 0
Posted
4 minutes ago, melron said:

Show us the whole code

Spoiler

         List<String> ips = new ArrayList<>();
         Collection <L2PcInstance> pls = L2World.getInstance (). getAllPlayers ();
         for (L2PcInstance p: pls)
         {
               final String ip = p.getClient().getConnection().getInetAddress().getHostAddress();
                if (ips.contains(ip))
                   continue;
           p.sendMessage("Admin is rewarding all online players.");

            item = p.getInventory().addItem("Admin", id, num, null, null);
            final InventoryUpdate iu = new InventoryUpdate();
            iu.addItem(item);
            p.sendPacket(iu);
            final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
            sm.addItemName(item.getItemId());
            sm.addNumber(num);
            p.sendPacket(sm);
            i++;
            ips.add(ip);
        }
        activeChar.sendMessage("Mass-created items in the inventory of " + i + " player(s).");
        LOGGER.info("GM " + activeChar.getName() + " mass_created item Id: " + id + " (" + num + ")");
    }

 

  • 0
Posted (edited)
18 minutes ago, Irrelevant said:
  Reveal hidden contents

         List<String> ips = new ArrayList<>();
         Collection <L2PcInstance> pls = L2World.getInstance (). getAllPlayers ();
         for (L2PcInstance p: pls)
         {
               final String ip = p.getClient().getConnection().getInetAddress().getHostAddress();
                if (ips.contains(ip))
                   continue;
           p.sendMessage("Admin is rewarding all online players.");

            item = p.getInventory().addItem("Admin", id, num, null, null);
            final InventoryUpdate iu = new InventoryUpdate();
            iu.addItem(item);
            p.sendPacket(iu);
            final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
            sm.addItemName(item.getItemId());
            sm.addNumber(num);
            p.sendPacket(sm);
            i++;
            ips.add(ip);
        }
        activeChar.sendMessage("Mass-created items in the inventory of " + i + " player(s).");
        LOGGER.info("GM " + activeChar.getName() + " mass_created item Id: " + id + " (" + num + ")");
    }

 

final int id = 57;
final int num = 5000000;
final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();
final HashSet<Object> seen = new HashSet<>();
players.removeIf(e -> !seen.add(e.getClient().getConnection().getInetAddress().getHostAddress()));

players.forEach(player -> player.addItem("Admin-Reward", id, num, null, true));

activeChar.sendMessage(String.format("Mass-created items in the inventory of %s player(s)",players.size()));
LOGGER.info(String.format("GM %s mass_created item Id: %s ( %s )",activeChar.getName(),id, num));

 

If you need the number of the players who did not get the reward, you can get them by "seen.getSize()"

Edited by melron
  • 0
Posted
22 minutes ago, melron said:

final int id = 57;
final int num = 5000000;
final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();
final HashSet<Object> seen = new HashSet<>();
players.removeIf(e -> !seen.add(e.getClient().getConnection().getInetAddress().getHostAddress()));

players.forEach(player -> player.addItem("Admin-Reward", id, num, null, true));

activeChar.sendMessage(String.format("Mass-created items in the inventory of %s player(s)",players.size()));
LOGGER.info(String.format("GM %s mass_created item Id: %s ( %s )",activeChar.getName(),id, num));

 

If you need the number of the players who did not get the reward, you can get them by "seen.getSize()"

 

ja.JPG

  • 0
Posted
10 minutes ago, Irrelevant said:

i dont know what do you exactly mean ,i use dualbox to check it :/

Strange, debug it .... before the current code, add this one.

System.out.println("Players online " + L2World.getAllPlayersCount());
L2World.getInstance().getAllPlayers().forEach(p -> System.out.println(String.format("Player %s , ip %s",
		p.getName(), p.getClient().getConnection().getInetAddress().getHostAddress())));

 

and when you click mass create, check the console i need the output

  • 0
Posted
5 minutes ago, melron said:

Strange, debug it .... before the current code, add this one.


System.out.println("Players online " + L2World.getAllPlayersCount());
L2World.getInstance().getAllPlayers().forEach(p -> System.out.println(String.format("Player %s , ip %s",
		p.getName(), p.getClient().getConnection().getInetAddress().getHostAddress())));

 

and when you click mass create, check the console i need the output

you said about bots ,and i had an offline shop in server ,i disconnect it and now it work.BUT i have a question, does that mean that if someone use offline shop noone else will awarded?

  • 0
Posted (edited)
34 minutes ago, melron said:

That was it.

No, create the next method





private boolean isClientOk(L2PcInstance player)
{
	try
	{
		player.getClient().getConnection().getInetAddress().getHostAddress();
	}
	catch (Exception e)
	{
		return false;
	}
	return true;
}

 

and then, change this line





final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();

 

to





final Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers().stream().filter(p -> isClientOk(p)).collect(Collectors.toList());

 

It works PERFECTLY , i add again the offline shop and test it,its working properly(no errors and reward 1char per ip)!!
Thanks dude!
P.S my code was worked too after i disconnect offline shop . but i kept yours, its better :)

Edited by Irrelevant
  • 0
Posted

I wrote you a more organized and 1 line code. (Consider i just giving you a different perspective of java). The code the other guy gave you it's good and java proof for sure but it's very messy.

 

L2World.getInstance().getPlayers().stream().filter(s -> Objects.nonNull(s.getClient().getConnection())).collect(Collectors.toCollection(() -> new TreeSet<>(Comparator.comparing(s -> s.getClient().getConnection().getInetAddress().getHostAddress())))).forEach(s -> s.addItem(getClass().getSimpleName(), 57, 100, s, true));

 

It check for offline shops (since offline player has null connection while assigned a client)

and remove duplicate base on their host name, you can change that to IP or whatever you want.

 

I would also advice you to make a public method which retrieve the IP and the Host Name for a player

and it's safe. 

  • 0
Posted
3 minutes ago, Kara said:

I wrote you a more organized and 1 line code. (Consider i just giving you a different perspective of java). The code the other guy gave you it's good and java proof for sure but it's very messy.

 


L2World.getInstance().getPlayers().stream().filter(s -> Objects.nonNull(s.getClient().getConnection())).collect(Collectors.toCollection(() -> new TreeSet<>(Comparator.comparing(s -> s.getClient().getConnection().getInetAddress().getHostAddress())))).forEach(s -> s.addItem(getClass().getSimpleName(), 57, 100, s, true));

 

It check for offline shops (since offline player has null connection while assigned a client)

and remove duplicate base on their host name, you can change that to IP or whatever you want.

 

I would also advice you to make a public method which retrieve the IP and the Host Name for a player

and it's safe. 

i will give a try on that .thanks :D

  • 0
Posted
1 minute ago, Irrelevant said:

i will give a try on that .thanks 😄

 

Consider this is just the way i write java. Clear and short. It doesn't mean you have to use it. 

But for sure you can experiment. (Also i believe it require java 10+)

  • 0
Posted (edited)
10 minutes ago, Kara said:

 

Consider this is just the way i write java. Clear and short. It doesn't mean you have to use it. 

But for sure you can experiment. (Also i believe it require java 10+)

if it requires above java 8 ,i will not try xd (borring to update java again,l2jfrozen uses java 6-7 XDXDXD)

Edited by Irrelevant
  • 0
Posted (edited)
6 minutes ago, Irrelevant said:

if it requires above java 8 ,i will not try xd (borring to update java again,l2jfrozen uses java 6-7 XDXDXD)

 

Ah alright then, i didn't know. For sure you should upgrade to java 8 since scripting engine is still supported and java 8 has some future proof features and it's the current stable java version.

 

I don't see the reason why you stick with Java 7 in 2021. Saying you're lazy and you spend 10 minutes writing in this topic while updating java only take 5.

 

So vouch for java 8 !

 

1X4XFqx.gif

Edited by Kara
Guest
This topic is now closed to further replies.


  • Posts

    • Why the fuck would u implement russian / polak memes into a codebase a customer uses..   Jesus christ grow up
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • ➡ Discount for your purchase: APRIL (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • Okay, I understand. First, to get started by contributing to open projects and learning along the way. Then, when you mention starting my own project privately, do you mean taking a free datapack like L2jMobius and trying to make it functional for an online server? Great, thank you very much — all this information is really helpful. I’ve been reaching out to several server admins here in Argentina, but it seems like none of them have the time or interest to take on an intern or assistant. xd   P.S.: Are you the creator of Hopzone? Brings back memories of when I was a kid, downloading servers at the cyber café. For two dollars, I could spend the whole day playing and eating candy like crazy.   Another question: between L2jMobius, L2jServer, and aCis, which one has ALL of its code free? As you probably noticed, I'm using ChatGPT to help me translate things, lol, and it suggested the following: Project Status Open Source Accepts Juniors? Difficulty L2JMobius Very active Semi-closed Partially (with patches) Medium-High L2JServer Active Fully open Yes (directly on GitHub) Medium aCis Semi-active Unofficial Not very clear Low
    • @Logan22 Are you logan from mmo-dev forum?
  • Topics

×
×
  • Create New...