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Posted (edited)

Hello everyone, I would like to share this simple event. A registration npc spawns at a specific time and announces the registration as any event, after that everyone will have a time to register and those that are registered will be taken to a configured location where they will have time to kill the boss that will spawn. Each must achieve a minimum damage to the boss to receive the rewards. There are also two active functions: Last Attacker Reward and Main Damage Dealer reward. Both announced on the boss's death. Enjoy.

 

Code

 

 

 

Edited by ZaunProject
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  • Upvote 1
  • 4 weeks later...
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  • 5 months later...
Posted (edited)

bro one error that i saw too. i put the event each hour on a test server i mean 10-11-12-13 and etc but for a reason it didnt starts again if  no one register in the previous one.

Edited by thepsolartek
  • 3 months later...
Posted
6 hours ago, Kusaty said:

Does anyone know how to fix these 2 errors?


https://ibb.co/JQjzyfH
https://ibb.co/JsGW7YP
 

L2JFROZEN (Interlude)

Remove completely this part of the code. replace it with simple integers (based on the positon you want to appear the message)

  • 3 months later...
Posted

Config.java

+	public static int BOSS_EVENT_RESPAWN_X;
+	public static int BOSS_EVENT_RESPAWN_Y;
+	public static int BOSS_EVENT_RESPAWN_Z;

+	BOSS_EVENT_RESPAWN_X = Integer.parseInt(conquista.getProperty("BossRespawnX", "83374"));
+	BOSS_EVENT_RESPAWN_Y = Integer.parseInt(conquista.getProperty("BossRespawnY", "148081"));
+	BOSS_EVENT_RESPAWN_Z = Integer.parseInt(conquista.getProperty("BossRespawnZ", "-3407"));

BossEvent.ini

+ # Respawn Personaje
+ BossRespawnX = 83374
+ BossRespawnY = 148081
+ BossRespawnZ = -3407

BossEvent.java

 

	public void teleToTown()
	{
		for (Player p : eventPlayers)
		{
-			p.teleToLocation(new Location(83374, 148081, -3407));
+			p.teleToLocation(new Location(Config.BOSS_EVENT_RESPAWN_X, Config.BOSS_EVENT_RESPAWN_Y, Config.BOSS_EVENT_RESPAWN_Z));
		}
		setState(EventState.INACTIVE);
	}

 

	<npc id="50010" idTemplate="30519" name="JoneeBeats" title="BossEvent Manager">
		<set name="usingServerSideName" val="true"/>
		<set name="usingServerSideTitle" val="true"/>
		<set name="level" val="70"/>
		<set name="radius" val="7"/>
		<set name="height" val="18"/>
		<set name="rHand" val="0"/>
		<set name="lHand" val="0"/>
		<set name="type" val="BossEventNpc"/>
		<set name="exp" val="0"/>
		<set name="sp" val="0"/>
		<set name="hp" val="2444.46819"/>
		<set name="mp" val="1345.8"/>
		<set name="hpRegen" val="7.5"/>
		<set name="mpRegen" val="2.7"/>
		<set name="pAtk" val="688.86373"/>
		<set name="pDef" val="295.91597"/>
		<set name="mAtk" val="470.40463"/>
		<set name="mDef" val="216.53847"/>
		<set name="crit" val="4"/>
		<set name="atkSpd" val="253"/>
		<set name="str" val="40"/>
		<set name="int" val="21"/>
		<set name="dex" val="30"/>
		<set name="wit" val="20"/>
		<set name="con" val="43"/>
		<set name="men" val="20"/>
		<set name="corpseTime" val="7"/>
		<set name="walkSpd" val="50"/>
		<set name="runSpd" val="120"/>
		<set name="dropHerbGroup" val="0"/>
		<ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
		<skills>
			<skill id="4045" level="1"/>
			<skill id="4416" level="18"/>
		</skills>
	</npc>

 

# Id of registration NPC
RegisterNpcID = 50010

 

  • Upvote 1
  • 1 year later...
Posted
On 2/15/2021 at 1:47 AM, ZaunProject said:

Hello everyone, I would like to share this simple event. A registration npc spawns at a specific time and announces the registration as any event, after that everyone will have a time to register and those that are registered will be taken to a configured location where they will have time to kill the boss that will spawn. Each must achieve a minimum damage to the boss to receive the rewards. There are also two active functions: Last Attacker Reward and Main Damage Dealer reward. Both announced on the boss's death. Enjoy.

 

Code

 

 

 

link off

  • 2 months later...
  • 4 months later...
Posted
On 2/15/2021 at 1:47 AM, ZaunProject said:

Hello everyone, I would like to share this simple event. A registration npc spawns at a specific time and announces the registration as any event, after that everyone will have a time to register and those that are registered will be taken to a configured location where they will have time to kill the boss that will spawn. Each must achieve a minimum damage to the boss to receive the rewards. There are also two active functions: Last Attacker Reward and Main Damage Dealer reward. Both announced on the boss's death. Enjoy.

 

Code

 

 

 

Thanks!

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