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H5 edit skillgrp


KejbL

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Hi, some1 who know set skillgrp for H5 client ?

 

IL skillgrp effekt NPHRN_skill.phenomenon.269 

H5 client have simple only ID 1092 for effekt, how can see on pictures, thx

 

 

Edited by KejbL
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  • 3 weeks later...
On 9/23/2020 at 9:40 PM, KabLe21 said:

Hi, some1 who know set skillgrp for H5 client ?

 

IL skillgrp effekt NPHRN_skill.phenomenon.269 

H5 client have simple only ID 1092 for effekt, how can see on pictures, thx

 

skillgrp.PNG

All new skills must be added manually into the file LineageSkillEffect.u

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3 hours ago, NevesOma said:

All new skills must be added manually into the file LineageSkillEffect.u

so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?

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9 minutes ago, 911reg said:

so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?

It's easy and quite elegant (no need for extra system files) to do it:

 

 

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Just now, Blitzkrieg said:

It's easy and quite elegant (no need for extra system files) to do it:

 

 

Yeah, i saw that one, i was just curious if it was 100% necessary to create a new LineageSkillEffects.u (which i'd like to avoid since i'm already using GoD skills on H5 and i dont really wanna have to rebuild LineageEffect.u from GoD). Nevermind then

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1 hour ago, 911reg said:

so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?

Yes, youre right. 

1 hour ago, Blitzkrieg said:

It's easy and quite elegant (no need for extra system files) to do it:

 

 

Is it easier to recompile a whole package than just create a new one without changing the default one? :) ...

 

It's not surprising that if someone has already added skills there, then you may not be able to decompile the files, because the content are created in another editor. 

 

And in this case we will end with the fact that in this case you will not be able to save the skills that you had before. 

So where is easier and more elegant?

Edited by NevesOma
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