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About Blitzkrieg

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  1. It's the infamous l2off spiritshot lag. Some say it was a bug, some claim it was a feature to avoid nuke spamming. Not sure what the current status on ncsoft servers is now, but I believe this bug/feature did exist till freya/h5.
  2. Add passive auto-learn skill to players with p_weight_penalty effect.
  3. There is indeed such a thing and it's called split9. The original texture that you exported makes use of this and is stretched, that's why the new texture appears smaller and repeats itself. To make it work, you can use l2pe and fiddle with the values shown in the image below. Keep in mind that once you open and resave package in the editor, these properties will be lost and you will have to add them again.
  4. EventHandler CREATED(i0, c0) { c0 = GetCreatureFromID(myself.sm.summoner_id); } You really should study existing retail AI and scripts, almost all your topics can be answered by having a look there :)
  5. Revert the changes you've made and use i_summon_npc effect instead.
  6. https://l2db.info/high-five/skills/4108 https://l2db.info/high-five/skills/5092
  7. You can add effects to hats with additionaleffect.dat (in your screenshot, there are already some hats with effects such as the pumpkin with light). But the whole process is very limited because as I said, you can use only the effects that are inside lineageeffect.u .
  8. Additionaleffect.dat does not work with cloaks. Additionally, it can only read effects from lineageeffect.u .
  9. You can make an "invisible npc" by using a dummy npc (without mesh) from the client. The code will be executed on creation or on a timer, there is no need to talk to the npc.
  10. Riding the wyvern is done through AI. Copy janitor.nasc for example, create your own npc, remove checks and utilize RideWyvern function. If you want to do it via an item, a cool way is to make the item summon an invisible npc, and then that npc, on creation or on a timer, executes the code I described above on its summoner. They should work, but I haven't tried any of these.
  11. From myext64.ini : ; Multisell filtering - if true, allows only multisells mentioned in last HTML sent to user ; in format action="bypass -h menu_select?ask=-303?reply=#" where # is multisell ID ; TO MAKE IT FULLY WORKING, YOU NEED SOME CHANGES IN HTML - OTHERWISE SOME MULTISELLS WON'T WORK! ; If you need to allow multisell that's not in format parsed by the filter, you can use this hack (example): ; <A action="bypass menu_select?ask=23000&reply=655" altaction="bypass -h menu_select?ask=-303&reply=655">Buy special products.</A><BR> ; If you need
  12. It's easy and quite elegant (no need for extra system files) to do it:
  13. Check here https://sites.google.com/site/l2clientdev/system-m0nster-io I personally never managed to launch game under 83 protocol (splash screen doesn't even show, although L2.exe is visible in task manager), I simply switched to 87 protocol thanks to Emca's extender.
  14. Thread is pointless by trying to discredit one of the few honest admins left. Good luck with your project @Trance as we finally get the chance to enjoy a decent L2Gold server.
  15. I find the idea of creating a site that promotes serious servers very interesting. Quite frankly I would probably cut out like 95% of the servers that launch. A few criteria that would make a server approvable or not could be: Features. Is there anything new and unique? L2OFF or L2J? Bringing something new to the table on L2OFF platform should be encouraged for obvious reasons. On the other hand, an L2J server that has nothing unique at all is probably inexcusable. *(Depending on rates ofc) How much time did the server require to get prepared? Were things tested