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Posted
1 hour ago, Rolo said:

What exactly is your problem? I checked, all the files seem to be in place. Maybe there is a problem with the hosting itself? In any case, try downloading from Google: https://drive.google.com/file/d/1ob2k3DoD4ZX3AA2tclLpVYCzxIbFKaSE/view 
password: itrface

Miss understanding, 

It's up to salvation and I need the small update of salvation 152 protocol 

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Posted
22 minutes ago, YulRun said:

Anyone know if anything like this exists currently for any version of the Classic Client? Cheers.

 

i do have all compilers up to 388

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Posted (edited)

You have deleted a lot of things you need in the compiler. At least you deleted the strip command. To return the strip to normal operation, you need to return Editor.u, Fire.u. Editor.u is needed for the command, Fire.u for the Editor.u build. You also need to add them to UT2003.ini, example below:

[Editor.EditorEngine]
CacheSizeMegs=32

EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=NWindow
EditPackages=Interface

 

If you want to protect your code at least a little, use this command to build your interface.u, or any other unrealscript file you need.

 

To compile with the strip command, use the Make_Interface_Strip.bat file

Source Editor, Fire and Make_Interface_Strip.bat: Download

 

After the first build of Editor.u and Fire.u, you can delete the source code folders if they bother you, they are no longer needed for further work.

 

I use this command myself, though in a different compiler. I decided to share the fix because I was helping a friend with restoring this feature, as I was surprised that it didn't work for him. For this reason, that it uses a similar compiler, I decided to share the fix here.

Edited by emu-dev
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Posted
On 2/25/2024 at 12:28 AM, emu-dev said:

You have deleted a lot of things you need in the compiler. At least you deleted the strip command. To return the strip to normal operation, you need to return Editor.u, Fire.u. Editor.u is needed for the command, Fire.u for the Editor.u build. You also need to add them to UT2003.ini, example below:

[Editor.EditorEngine]
CacheSizeMegs=32

EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=NWindow
EditPackages=Interface

 

If you want to protect your code at least a little, use this command to build your interface.u, or any other unrealscript file you need.

 

To compile with the strip command, use the Make_Interface_Strip.bat file

Source Editor, Fire and Make_Interface_Strip.bat: Download

 

After the first build of Editor.u and Fire.u, you can delete the source code folders if they bother you, they are no longer needed for further work.

 

I use this command myself, though in a different compiler. I decided to share the fix because I was helping a friend with restoring this feature, as I was surprised that it didn't work for him. For this reason, that it uses a similar compiler, I decided to share the fix here.

I have decomprased Core.u and able to view it viewUE Explorer - , bit I can't export view ucc,:
 

ucc batchexport Editor.u class uc .\EditorExport\

and event not create ucc.log file?

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