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I've exported many textures and 3D models, every import has worked except for this fucking homunculus sword. After the export it is a simple DDS file -> loaded and edited in Photoshop. Saved as DDSTX3 with Alpha Channel and imported again. Unfortunately this error happens and I honestly don't know where it comes from.

Ashampoo-Snap-Mittwoch-27-November-2019-

It is half transparent and the other half not.....

Any idea why this happens?

Posted
5 hours ago, PacWhite said:

I've exported many textures and 3D models, every import has worked except for this fucking homunculus sword. After the export it is a simple DDS file -> loaded and edited in Photoshop. Saved as DDSTX3 with Alpha Channel and imported again. Unfortunately this error happens and I honestly don't know where it comes from.

Ashampoo-Snap-Mittwoch-27-November-2019-

It is half transparent and the other half not.....

Any idea why this happens?

Hello. Please upload your texture.

  • Upvote 1
Posted (edited)

Good Evening (or good Morning.. ;-))

Here is one of my test.. its all the same problem so i think i make a fault with the alpha channel, if someone can provide a tutorial to fix this. I use Photoshop CC 2019

The DDS

 

its only this texture.. all other works as expected.

Edited by PacWhite
Posted (edited)
2 hours ago, PacWhite said:

Good Evening (or good Morning.. ;-))

Here is one of my test.. its all the same problem so i think i make a fault with the alpha channel, if someone can provide a tutorial to fix this. I use Photoshop CC 2019

The DDS

 

its only this texture.. all other works as expected.

Simple guide for make alpha channel to img from PS.

 

1. Open the texture via photoshop.

2. Duplicate the texture.

3. Go to the copy, right click, bleding options.

4. Create white color overlay Save it.

5. Choise the copy ctrl A, ctrl C

6. Go to channels create chanel alpha 1 ctrl V

7. delete the copy layer

 

Save it thats all

Edited by Dragic
Posted
11 hours ago, PacWhite said:

Good Evening (or good Morning.. ;-))

Here is one of my test.. its all the same problem so i think i make a fault with the alpha channel, if someone can provide a tutorial to fix this. I use Photoshop CC 2019

The DDS

 

its only this texture.. all other works as expected.

this texture already has an alpha channel

in unreal must be masked in shader or alphaTexture=true on texture

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