Jump to content
  • 0

RequestSellItem.java


Question

Posted

how do i get a player to sell anything in npc for 1 adena? 

 

7NPq0L3.jpg

 

 

 

Note: There is the option to go item by item and set the price to 1. but that would bring me a lot of work, in the code there is an easier way?

 

 

		
		long totalPrice = 0;
		// Proceed the sell
		for (UniqueItemHolder i : _items)
		{
			L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "sell");
			if ((item == null) || (!item.isSellable()))
			{
				continue;
			}
			
			long price = item.getReferencePrice() / 100;
			totalPrice += price * i.getCount();
			if (((MAX_ADENA / i.getCount()) < price) || (totalPrice > MAX_ADENA))
			{
				Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
				return;
			}
			
			if (Config.ALLOW_REFUND)
			{
				item = player.getInventory().transferItem("Sell", i.getObjectId(), i.getCount(), player.getRefund(), player, merchant);
			}
			else
			{
				item = player.getInventory().destroyItem("Sell", i.getObjectId(), i.getCount(), player, merchant);
			}
		}
		player.addAdena("Sell", totalPrice, merchant, false);
		
		// Update current load as well
		StatusUpdate su = player.makeStatusUpdate(StatusUpdate.CUR_LOAD);
		player.sendPacket(su);
		player.sendPacket(new ExBuySellList(player, taxRate, true));
	}
	

 

Recommended Posts

  • 0
Posted (edited)

change this

player.addAdena("Sell", totalPrice, merchant, false);

to

player.addAdena("Sell", 1, merchant, false);

 

the best solution is to write for all items sold that cost is 1 adena in the window so you wont confuze players

Edited by Nightw0lf
  • 0
Posted
5 hours ago, Nightw0lf said:

change this

player.addAdena("Sell", totalPrice, merchant, false);

to

player.addAdena("Sell", 1, merchant, false);

 

the best solution is to write for all items sold that cost is 1 adena in the window so you wont confuze players

 

did not work :(

  • 0
Posted

Nightw0lf's answer is the correct one. You just need to edit the visual sell price too in order to work perfect.

 

SellList.java

-			writeD(item.getItem().getReferencePrice() / 2);
+			writeD(1);



RequestSellItem.java

-		player.addAdena("Sell", totalPrice, merchant, false);
+		player.addAdena("Sell", 1, merchant, false);

 

  • 0
Posted
8 hours ago, Nightw0lf said:

:thinking:

when you change total price to 1, it worse because all item stackable example (11 piece item) is still 1 adena in total, if we want to antisipation adena population we can change price per item to this 

 

totalPrice = SafeMath.addAndCheck(totalPrice, SafeMath.mulAndCheck((item.getReferencePrice() / "your rate setting"), count) / 2); <= this code from my pack so maybe diff from another pack

or item.getReferencePrice(), count)/ "your rate setting"

 

*"your rate setting" = like item drop rate

so all item still have uniqe price not 1 adena,

 

to antisipation player to make trash in every town floor <= still can be anticipation to make all item drop by player destroy by xx sec like drop by monster

 

#Still newbee, correct me if im wrong

  • 0
Posted
15 hours ago, L2 TokTil said:

when you change total price to 1, it worse because all item stackable example (11 piece item) is still 1 adena in total, if we want to antisipation adena population we can change price per item to this 

 

totalPrice = SafeMath.addAndCheck(totalPrice, SafeMath.mulAndCheck((item.getReferencePrice() / "your rate setting"), count) / 2); <= this code from my pack so maybe diff from another pack

or item.getReferencePrice(), count)/ "your rate setting"

 

*"your rate setting" = like item drop rate

so all item still have uniqe price not 1 adena,

 

to antisipation player to make trash in every town floor <= still can be anticipation to make all item drop by player destroy by xx sec like drop by monster

 

#Still newbee, correct me if im wrong

 

On 11/20/2019 at 8:46 AM, Nightw0lf said:

change this

player.addAdena("Sell", totalPrice, merchant, false);

to

player.addAdena("Sell", 1, merchant, false);

 

the best solution is to write for all items sold that cost is 1 adena in the window so you wont confuze players

 

  • 0
Posted
On 11/20/2019 at 1:29 PM, melron said:

Nightw0lf's answer is the correct one. You just need to edit the visual sell price too in order to work perfect.

 


SellList.java

-			writeD(item.getItem().getReferencePrice() / 2);
+			writeD(1);



RequestSellItem.java

-		player.addAdena("Sell", totalPrice, merchant, false);
+		player.addAdena("Sell", 1, merchant, false);

 

 

Hello. first of all thank you so much for helping me. 
In my SellList.java there is no such line that you have replaced. take a look look at the print.

 

x9b3Tvv.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🔥 L2Pride Interlude by DVP is NOW LIVE! 🔥 📅 Opened on June 10, 2026 at 21:00 GMT+2 ⚔️ The server is currently in the Tier 1 stage, giving everyone a fair chance to gear up and compete. 🔓 Tier 2 Items will be unlocked on June 27, 2026! ✅ Active players ✅ Stable server ✅ Competitive PvP ✅ Growing community Whether you're a solo player, clan leader, or PvP enthusiast, now is the perfect time to join and prepare for the next stage of progression. See you in-game, warriors! ⚔️ WEB: www.l2pride.ddns.net DISCORD: https://discord.gg/JVdpESC5Ry
    • Stock updates constantly. Only top items are posted on the forum. For current availability and ordering, message us on Telegram.   G2G Business 🇪🇺 EU Fully verified seller's account.   Revolut Business 🇪🇺 EU | Multi-currency IBAN, Virtual & physical cards, Instant SEPA transfers, ₿ Crypto exchange & settlements.   SumUp Business 🇬🇧 GB | POS, 1 physical card, 2 virtual cards. Payouts time: 1 day even on weekends and bank holidays, Multi-user access.   Vivid Business | Merchant POS, DE IBAN, up to 50 IBANs, SEPA Instant, unlimited transfers, up to 25 virtual and 3 physical cards.
    • 🔎 Find us: 👉🏼 Website: L2Dexter.eu 👉🏼 Discord: discord.gg/dttX9FE23W 👉🏼 Facebook: facebook.com/L2Dexter
    • G Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • REAL PHOTOS ALWAYS «BREAK» ▪ Think a high-quality photo should be perfect? Think again. In real shots, something is almost always “off”: ▪ Noise in the shadows — especially noticeable in low light ▪ Local overexposures on highlights and glossy surfaces ▪ Loss of fine details in the brightest and darkest areas ▪ Overall “dirt” and unevenness that no editor can fully remove ▪  It’s exactly these imperfections that make the frame look alive. Algorithms already know well: a sterile clean image without these “flaws” is almost always a fake. Reality is never perfect. A fake tries to be.  Want photos that look genuinely “broken,” like they were taken on a real phone? Write to us — we’ll make even the flaws work in your favor. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #verication #fake
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..