Is there any way to balance classes only within olympiad? Outside of oly everything is fine. but within the olympiad there are some classes that are very strong, such as: ghost hunter, adventurer, wind rider etc ..
I thought of adding a passive skil in certain classes to balance, but this skil has to activate only within the olympiad.
A code that adds a passive skil to a certain class when it enters olympiad and deactivates when it exits.
Can someone help me please?
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In this case, what is missing are the NPC effects, it is a little more complex to import this, I think the tutorials here on the forum have the videos unavailable.
No drama, no finger-pointing, just undeniable results.
2000+ concurrent players. Zero lag.
The math is simple: simpler code = better code = better performance.
Meanwhile, other projects cry at 200-300 online.
Because bloat code and misinterpreting retail files isn't a feature.
Project
Status
Open Source
Accepts Juniors?
Difficulty
L2JMobius
Very active
Semi-closed
Partially (with patches)
Medium-High
L2JServer
Active
Fully open
Yes (directly on GitHub)
Medium
aCis
Semi-active
Unofficial
Not very clear
Low
L2JMobius->Medium-High. It's funny, all their code is quite simple, just like aCis.
Question
HARDECORE
Is there any way to balance classes only within olympiad? Outside of oly everything is fine. but within the olympiad there are some classes that are very strong, such as: ghost hunter, adventurer, wind rider etc ..
I thought of adding a passive skil in certain classes to balance, but this skil has to activate only within the olympiad.
A code that adds a passive skil to a certain class when it enters olympiad and deactivates when it exits.
Can someone help me please?
chronicle: high five
Edited by HARDECOREpack: l2jsunrise
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