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node_begin    name=[Ability]    type=5
    sub_node_begin    paramType=100    unk=0    nodeName=[Type]    int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[SkillID]    int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[SkillLev]    int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[Depth]    int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[Column]    int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[RequireLev]    int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[RequireSkillID]    int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[RequireSkillLev]    int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[RequireCount]    int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[Name]    string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[Icon]    string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[IconPanel]    string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]}    sub_node_end
    sub_node_begin    paramType=109    unk=0    nodeName=[LevelDesc]    array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown  - 3%];[Skill Cooldown  - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate  + 10];[P. Critical Rate  + 20];[P. Critical Rate  + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage  + 2%];[P. Skill Critical Damage  + 4%];[P. Skill Critical Damage  + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage  + 2%];[P. Critical Damage  + 4%];[P. Critical Damage  + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown  - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown  - 3%];[Skill Cooldown  - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}}    sub_node_end
node_end
node_begin    name=[MSAffectData]    type=5
    sub_node_begin    paramType=100    unk=0    nodeName=[skill_id]    int_params={455;1419;1420;1421;1422;1423;1424;8583;10522;10781;11058;11134;11135;11136;11137;11138;11241;11266;11359;19301;23396;23397}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[skill_level]    int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[affect_range]    int_params={900;900;900;900;900;900;900;900;900;1100;1100;800;1000;1200;1000;1000;1100;900;900;1100;900;900}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[decal]    string_params={[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal_orange];[LineageEffect.range_region_decal_darken];[LineageEffect.range_region_decal_blue];[LineageEffect.range_region_decal_blue];[LineageEffect.range_region_decal_purple];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal];[LineageEffect.range_region_decal]}    sub_node_end
node_end
node_begin    name=[MacroPreset]    type=7
    sub_node_begin    paramType=100    unk=1    nodeName=[id]    int_params={1;2;3;4;7}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[name]    string_params={[Assist];[Fish Market];[Useshortcut];[Follow];[Servitor assist]}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[icon]    int_params={104;104;104;104;104}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[desc]    string_params={[Attacks the target the first party member is attacking together.];[The target is marked with a token; the name of the target is displayed in the chat window, and the target is attacked.];[The command registered with the shortcut is executed.];[Follow the first party member.];[My servitor attacks the opponent that the first party member is attacking.]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[preset_html]    string_params={[macro_preset001.htm];[macro_preset002.htm];[macro_preset003.htm];[macro_preset004.htm];[macro_preset007.htm]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command1]    string_params={[/Target %Party1];[/Usetoken1];[/Shortcut 1 1];[/Target %Party1];[/Target %Party1]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command2]    string_params={[/Assist];[%Target ← Attack];[/Delay 5];[/Attack];[/Assist]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command3]    string_params={[/Attack];[/Attack];[/Force shortcut 2 1];[];[/Servitorattack]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command4]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command5]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command6]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command7]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command8]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command9]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command10]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command11]    string_params={[];[];[];[];[]}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[command12]    string_params={[];[];[];[];[]}    sub_node_end
node_end
node_begin    name=[monsterbook_trophy]    type=17
    sub_node_begin    paramType=100    unk=1    nodeName=[id]    int_params={1;2;3;4;5;6;7;8;9}    sub_node_end
    sub_node_begin    paramType=115    unk=0    nodeName=[name]    string_params={[n_solo_a];[n_party_a];[b_inzone_a];[b_inzone_b];[b_field_a];[b_field_b];[b_world];[b_13th_event];[b_inzone_c]}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[level_1]    int_params={1;1;1;1;1;1;1;1;1}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[level_2]    int_params={10800;7200;15;5;15;5;2;9;30}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[level_3]    int_params={36000;24000;50;17;50;17;4;12;100}    sub_node_end
    sub_node_begin    paramType=100    unk=0    nodeName=[level_4]    int_params={82800;55200;115;38;115;38;7;18;130}    sub_node_end
node_end

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  • Posts

    • Hi everyone, Since I’m no longer interested in L2 servers, if anyone is willing to continue the project, let me know. I’m currently selling the entire project. DM me for more information if you’re genuinely interested. I can offer limited free support for the first couple of months. It is not cheap. The sale includes the domain, the recently fully redesigned website, the updater, the interface, server files with Lucera ext source, and the database (excluding account passwords, emails, and other private information; character data can remain).   Server for test: https://lineage2.gold/download Server Info: https://lineage2.gold/info Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113  
    • You invent yourself a life - bad for you, one of the inner core dev, fernandopm, which worked hard over aCis quests from 2011 to 2016 is argentinian. I teached him back in time to work and make proper quests. My dev team comes from 10+ countries and I'm myself french. "Racist/nationalist" card ? Not working bro.   Not sure why I should thank you to send me questions, and regarding bug reports, so far, I got none of yours in either discord, gitlab, or forums. I'm sorry if you feel "ignored", but that's more a psychanalyst you need to speak with if you put emotions towards someones' appreciation over a forum. I never ignore a bug report, and if so (like skills reports), it's because I got a bigger plan (skills refactor, in that case). In any case, I delivered cookies for the bug report/fix, even if it dated of months, with proper credits over changesets. "Victim card" ? Not really working, but ok, maybe you're "emotional".   I barely make money out of aCis, for the spent time - simply selling my services, or even coding/administrating a minecraft/L2J server would make far more money. Breaking intentionally things would be stupid. If you don't understand I'm not the only one working on that pack, I can't help you. Also, the scale of edits is sometimes extreme - AI L2OFF ? 1800 files added. How do you want everything works in a single shot ? "Exploiting noobz for money" card ? Still not working, or I'm a terrible businessman.   Meanwhile - you shadow advertise your project, L2JOne (since 2017 btw) - you should maybe start by the beginning saying you're a competitor and aCis is actually a spike in your foot. That also explains why you act like that. RusAcis got the exact same strategy, speaking bad of me, saying they got unique fixes (you speak about I break things, they break and recode things 4 times sometimes, btw), but successfully reselling latest revision with poorly executed stuff. "aCis is good, Tryskell is ok, but I solve all issues in extreme low time so I can piss over him" card ? Mmmmhhhh.   Our conversation ends here if you want, I don't force ppl to speak with me if they don't want - hopefully, people would understand I'm not the arrogant one and the one who doesn't want to talk, or even collaborate. :). I understand you got your own project and got no will to improve aCis.   NOTE : I'm extremely happy for your call of ExShowServerPrimitive with getValidGeoLocation, extremely impressive. Arrogant, no. Sarcastic ? Maybe.   Good night everyone.
    • Hi. @GX-Ext, svn does not work. is there anywhere else where we can get source code? Thank you so much.
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