Jump to content
  • 0

Shift+click


Question

Posted (edited)

Good afternoon.  Can help me someone with a simple question? I have this

https://imgur.com/kJdm3Ei

and i want to edit HTML and/or java code for specify more exactly percentage of item on drop. 

How i can edit JAVA /what file i must edit?

Edited by criss22

Recommended Posts

  • 0
Posted
html.replace("%drop%", String.valueOf(((Config.PRECISE_DROP_CALCULATION))));

it is good how it is? I mean i want Adena 100% and to remove that "Rates Legend" from pictures

  • 0
Posted

I told you, you have htm, now find the place where it's used, eclipse > search file > search for the htm name over *Java files. Profit.

  • 0
Posted
9 hours ago, StinkyMadness said:

This is Interlude but you can read the code and maybe you will find what you need.

I don't know how to make it and maybe i broke my project . :(

I just want to put:

Adena 75%                     Drop

now it is 

Adena                     Drop

and i want to add that % after named item

  • 0
Posted
10 hours ago, SweeTs said:

I told you, you have htm, now find the place where it's used, eclipse > search file > search for the htm name over *Java files. Profit.

I find something. Like you say.

/*
 * Copyright (C) 2004-2015 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.actionshifthandlers;

import l2r.Config;
import l2r.gameserver.data.xml.impl.ItemData;
import l2r.gameserver.enums.InstanceType;
import l2r.gameserver.handler.IActionShiftHandler;
import l2r.gameserver.instancemanager.WalkingManager;
import l2r.gameserver.model.Elementals;
import l2r.gameserver.model.L2DropCategory;
import l2r.gameserver.model.L2DropData;
import l2r.gameserver.model.L2Object;
import l2r.gameserver.model.actor.L2Attackable;
import l2r.gameserver.model.actor.L2Character;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.items.L2Item;
import l2r.gameserver.model.stats.BaseStats;
import l2r.gameserver.model.stats.Stats;
import l2r.gameserver.network.serverpackets.NpcHtmlMessage;
import l2r.util.StringUtil;

public class L2NpcActionShift implements IActionShiftHandler
{
	/**
	 * Manage and Display the GM console to modify the L2NpcInstance (GM only).<BR>
	 * <BR>
	 * <B><U> Actions (If the L2PcInstance is a GM only)</U> :</B><BR>
	 * <BR>
	 * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li>
	 * <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
	 * <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the L2PcInstance in order to update L2NpcInstance HP bar</li>
	 * <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR>
	 * <BR>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR>
	 * <BR>
	 * <B><U> Example of use </U> :</B><BR>
	 * <BR>
	 * <li>Client packet : Action</li><BR>
	 * <BR>
	 */
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		// Check if the L2PcInstance is a GM
		if (activeChar.getAccessLevel().isGm())
		{
			// Set the target of the L2PcInstance activeChar
			activeChar.setTarget(target);
			
			final NpcHtmlMessage html = new NpcHtmlMessage();
			html.setFile(activeChar.getHtmlPrefix(), "data/html/admin/npcinfo.htm");
			
			html.replace("%objid%", String.valueOf(target.getObjectId()));
			html.replace("%class%", target.getClass().getSimpleName());
			html.replace("%id%", String.valueOf(((L2Npc) target).getTemplate().getId()));
			html.replace("%lvl%", String.valueOf(((L2Npc) target).getTemplate().getLevel()));
			html.replace("%name%", String.valueOf(((L2Npc) target).getTemplate().getName()));
			html.replace("%tmplid%", String.valueOf(((L2Npc) target).getTemplate().getId()));
			html.replace("%aggro%", String.valueOf((target instanceof L2Attackable) ? ((L2Attackable) target).getAggroRange() : 0));
			html.replace("%hp%", String.valueOf((int) ((L2Character) target).getCurrentHp()));
			html.replace("%hpmax%", String.valueOf(((L2Character) target).getMaxHp()));
			html.replace("%mp%", String.valueOf((int) ((L2Character) target).getCurrentMp()));
			html.replace("%mpmax%", String.valueOf(((L2Character) target).getMaxMp()));
			
			html.replace("%patk%", String.valueOf((int) ((L2Character) target).getPAtk(null)));
			html.replace("%matk%", String.valueOf((int) ((L2Character) target).getMAtk(null, null)));
			html.replace("%pdef%", String.valueOf((int) ((L2Character) target).getPDef(null)));
			html.replace("%mdef%", String.valueOf((int) ((L2Character) target).getMDef(null, null)));
			html.replace("%accu%", String.valueOf(((L2Character) target).getAccuracy()));
			html.replace("%evas%", String.valueOf(((L2Character) target).getEvasionRate(null)));
			html.replace("%crit%", String.valueOf(((L2Character) target).getCriticalHit(null, null)));
			html.replace("%rspd%", String.valueOf(((L2Character) target).getRunSpeed()));
			html.replace("%aspd%", String.valueOf(((L2Character) target).getPAtkSpd()));
			html.replace("%cspd%", String.valueOf(((L2Character) target).getMAtkSpd()));
			html.replace("%str%", String.valueOf(((L2Character) target).getSTR()));
			html.replace("%dex%", String.valueOf(((L2Character) target).getDEX()));
			html.replace("%con%", String.valueOf(((L2Character) target).getCON()));
			html.replace("%int%", String.valueOf(((L2Character) target).getINT()));
			html.replace("%wit%", String.valueOf(((L2Character) target).getWIT()));
			html.replace("%men%", String.valueOf(((L2Character) target).getMEN()));
			html.replace("%loc%", String.valueOf(target.getX() + " " + target.getY() + " " + target.getZ()));
			html.replace("%heading%", String.valueOf(((L2Character) target).getHeading()));
			html.replace("%collision_radius%", String.valueOf(((L2Character) target).getTemplate().getfCollisionRadius()));
			html.replace("%collision_height%", String.valueOf(((L2Character) target).getTemplate().getfCollisionHeight()));
			html.replace("%dist%", String.valueOf((int) activeChar.calculateDistance(target, true, false)));
			
			byte attackAttribute = ((L2Character) target).getAttackElement();
			html.replace("%ele_atk%", Elementals.getElementName(attackAttribute));
			html.replace("%ele_atk_value%", String.valueOf(((L2Character) target).getAttackElementValue(attackAttribute)));
			html.replace("%ele_dfire%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.FIRE)));
			html.replace("%ele_dwater%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.WATER)));
			html.replace("%ele_dwind%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.WIND)));
			html.replace("%ele_dearth%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.EARTH)));
			html.replace("%ele_dholy%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.HOLY)));
			html.replace("%ele_ddark%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.DARK)));
			
			if (((L2Npc) target).getSpawn() != null)
			{
				html.replace("%territory%", ((L2Npc) target).getSpawn().getSpawnTerritory() == null ? "None" : ((L2Npc) target).getSpawn().getSpawnTerritory().getName());
				if (((L2Npc) target).getSpawn().isTerritoryBased())
				{
					html.replace("%spawntype%", "Random");
					html.replace("%spawn%", ((L2Npc) target).getSpawn().getX(target) + " " + ((L2Npc) target).getSpawn().getY(target) + " " + ((L2Npc) target).getSpawn().getZ(target));
				}
				else
				{
					html.replace("%spawntype%", "Fixed");
					html.replace("%spawn%", ((L2Npc) target).getSpawn().getX() + " " + ((L2Npc) target).getSpawn().getY() + " " + ((L2Npc) target).getSpawn().getZ());
				}
				html.replace("%loc2d%", String.valueOf((int) target.calculateDistance(((L2Npc) target).getSpawn().getLocation(target), false, false)));
				html.replace("%loc3d%", String.valueOf((int) target.calculateDistance(((L2Npc) target).getSpawn().getLocation(target), true, false)));
				if (((L2Npc) target).getSpawn().getRespawnMinDelay() == 0)
				{
					html.replace("%resp%", "None");
				}
				else if (((L2Npc) target).getSpawn().hasRespawnRandom())
				{
					html.replace("%resp%", String.valueOf(((L2Npc) target).getSpawn().getRespawnMinDelay() / 1000) + "-" + String.valueOf((((L2Npc) target).getSpawn().getRespawnMaxDelay() / 1000) + " sec"));
				}
				else
				{
					html.replace("%resp%", String.valueOf(((L2Npc) target).getSpawn().getRespawnMinDelay() / 1000) + " sec");
				}
			}
			else
			{
				html.replace("%territory%", "<font color=FF0000>--</font>");
				html.replace("%spawntype%", "<font color=FF0000>--</font>");
				html.replace("%spawn%", "<font color=FF0000>null</font>");
				html.replace("%loc2d%", "<font color=FF0000>--</font>");
				html.replace("%loc3d%", "<font color=FF0000>--</font>");
				html.replace("%resp%", "<font color=FF0000>--</font>");
			}
			
			if (((L2Npc) target).hasAI())
			{
				html.replace("%ai_intention%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>Intention:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getAI().getIntention().name()) + "</td></tr></table></td></tr>");
				html.replace("%ai%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>AI</font></td><td align=right width=170>" + ((L2Npc) target).getAI().getClass().getSimpleName() + "</td></tr></table></td></tr>");
				html.replace("%ai_type%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>AIType</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getAiType()) + "</td></tr></table></td></tr>");
				html.replace("%ai_clan%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>Clan & Range:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getClan()) + " " + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getClanRange()) + "</td></tr></table></td></tr>");
				html.replace("%ai_enemy_clan%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>Enemy & Range:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getEnemyClan()) + " " + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getEnemyRange()) + "</td></tr></table></td></tr>");
				html.replace("%ai_can_random_walk%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>Random Walk:</font></td><td align=right width=170>" + !((L2Npc) target).isNoRndWalk() + "</td></tr></table></td></tr>");
			}
			else
			{
				html.replace("%ai_intention%", "");
				html.replace("%ai%", "");
				html.replace("%ai_type%", "");
				html.replace("%ai_clan%", "");
				html.replace("%ai_enemy_clan%", "");
				html.replace("%ai_can_random_walk%", "");
			}
			
			final String routeName = WalkingManager.getInstance().getRouteName((L2Npc) target);
			if (!routeName.isEmpty())
			{
				html.replace("%route%", "<tr><td><table width=270 border=0><tr><td width=100><font color=LEVEL>Route:</font></td><td align=right width=170>" + routeName + "</td></tr></table></td></tr>");
			}
			else
			{
				html.replace("%route%", "");
			}
			
			activeChar.sendPacket(html);
		}
		else if (Config.ALT_GAME_VIEWNPC)
		{
			// Set the target of the L2PcInstance activeChar
			activeChar.setTarget(target);
			
			final NpcHtmlMessage html = new NpcHtmlMessage();
			int hpMul = Math.round((float) (((L2Character) target).getStat().calcStat(Stats.MAX_HP, 1, (L2Character) target, null) / BaseStats.CON.calcBonus((L2Character) target)));
			if (hpMul == 0)
			{
				hpMul = 1;
			}
			final StringBuilder html1 = StringUtil.startAppend(1000, "<html><body>" + "<br><center><font color=\"LEVEL\">[Combat Stats]</font></center>" + "<table border=0 width=\"100%\">" + "<tr><td>Max.HP</td><td>", String.valueOf(((L2Character) target).getMaxHp() / hpMul), "*", String.valueOf(hpMul), "</td><td>Max.MP</td><td>", String.valueOf(((L2Character) target).getMaxMp()), "</td></tr>" + "<tr><td>P.Atk.</td><td>", String.valueOf(((L2Character) target).getPAtk(null)), "</td><td>M.Atk.</td><td>", String.valueOf(((L2Character) target).getMAtk(null, null)), "</td></tr>" + "<tr><td>P.Def.</td><td>", String.valueOf(((L2Character) target).getPDef(null)), "</td><td>M.Def.</td><td>", String.valueOf(((L2Character) target).getMDef(null, null)), "</td></tr>" + "<tr><td>Accuracy</td><td>", String.valueOf(((L2Character) target).getAccuracy()), "</td><td>Evasion</td><td>", String.valueOf(((L2Character) target).getEvasionRate(null)), "</td></tr>" + "<tr><td>Critical</td><td>", String.valueOf(((L2Character) target).getCriticalHit(null, null)), "</td><td>Speed</td><td>", String.valueOf(((L2Character) target).getRunSpeed()), "</td></tr>" + "<tr><td>Atk.Speed</td><td>", String.valueOf(((L2Character) target).getPAtkSpd()), "</td><td>Cast.Speed</td><td>", String.valueOf(((L2Character) target).getMAtkSpd()), "</td></tr>" + "<tr><td>Race</td><td>", ((L2Npc) target).getTemplate().getRace().toString(), "</td><td></td><td></td></tr>" + "</table>" + "<br><center><font color=\"LEVEL\">[Basic Stats]</font></center>" + "<table border=0 width=\"100%\">" + "<tr><td>STR</td><td>", String.valueOf(((L2Character) target).getSTR()), "</td><td>DEX</td><td>", String.valueOf(((L2Character) target).getDEX()), "</td><td>CON</td><td>", String.valueOf(((L2Character) target).getCON()), "</td></tr>" + "<tr><td>INT</td><td>", String.valueOf(((L2Character) target).getINT()), "</td><td>WIT</td><td>", String.valueOf(((L2Character) target).getWIT()), "</td><td>MEN</td><td>", String.valueOf(((L2Character) target).getMEN()), "</td></tr>" + "</table>");
			
			if (!((L2Npc) target).getTemplate().getDropData().isEmpty())
			{
				StringUtil.append(html1, "<br><center><font color=\"LEVEL\">[Drop Info]</font></center>" + "<br>Rates legend: <font color=\"ff9999\">50%+</font> <font color=\"00ff00\">30%+</font> <font color=\"0066ff\">less than 30%</font>" + "<table border=0 width=\"100%\">");
				for (L2DropCategory cat : ((L2Npc) target).getTemplate().getDropData())
				{
					for (L2DropData drop : cat.getAllDrops())
					{
						final L2Item item = ItemData.getInstance().getTemplate(drop.getId());
						if (item == null)
						{
							continue;
						}
						
						final String color;
						
						if (drop.getChance() >= 500000)
						{
							color = "ff9999";
						}
						else if (drop.getChance() >= 300000)
						{
							color = "00ff00";
						}
						else
						{
							color = "0066ff";
						}
						
						StringUtil.append(html1, "<tr>", "<td><img src=\"" + item.getIcon() + "\" height=32 width=32></td>" + "<td><font color=\"", color, "\">", item.getName(), "</font></td>", "<td>", (drop.isQuestDrop() ? "Quest" : (cat.isSweep() ? "Sweep" : "Drop")), "</td>", "</tr>");
					}
				}
				html1.append("</table>");
			}
			html1.append("</body></html>");
			
			html.setHtml(html1.toString());
			activeChar.sendPacket(html);
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2Npc;
	}
}

Now how i can add .getChance or something like that in line

StringUtil.append(html1, "<tr>", "<td><img src=\"" + item.getIcon() + "\" height=32 width=32></td>" + "<td><font color=\"", color, "\">", item.getName(), "</font></td>", "<td>", (drop.isQuestDrop() ? "Quest" : (cat.isSweep() ? "Sweep" : "Drop")), "</td>", "</tr>");

or maybe not this line? Thank you 

  • 0
Posted
1 hour ago, Rootware said:

 

This item will kill your beautiful design.

 

Not really if you concat above a certain limit. With an icon that's something like 45 characters to show.

 

Shot00017.jpg

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
    • I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly.   Send me a PM. The game is Audition, a dance game.
    • 🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026.   ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
    • Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**.   I’ll give you **two options** — pick what fits your server philosophy.   ---   ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based)   ### 🔹 Step 1: Add config option   **`config/Premium.properties`**   ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ```   ---   ### 🔹 Step 2: Read config   **`Config.java`**   ```java public static boolean PREMIUM_AUTO_LOOT; ```   Load it:   ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ```   ---   ### 🔹 Step 3: Modify drop handling   **File:**   ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ```   Find **dropItems()** or **doItemDrop()** Replace / modify logic like this:   ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) {     for (ItemInstance item : items)         player.getInventory().addItem("AutoLoot", item, player, this); } else {     for (ItemInstance item : items)         dropItem(player, item); } ```   ✅ Result:   * **Premium players** → instant loot * **Normal players** → loot on ground   ---   ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible)   Useful if you want **GM control** per character.   ### 🔹 Premium activation   When premium is added:   ```java player.setVar("AUTO_LOOT", "1"); ```   ### 🔹 Drop check   ```java if (player != null && player.getVarB("AUTO_LOOT")) {     player.addItem("AutoLoot", item, player, true); } else {     dropItem(player, item); } ```   ---   ## 🎯 BONUS (Recommended Add-Ons)   ### 🔸 Adena always auto-loot (even non-premium)   ```java if (item.getItemId() == 57) {     player.addAdena("Loot", item.getCount(), this, true);     continue; } ```   ### 🔸 Party check (premium leader only)   ```java player.isInParty() && player.getParty().getLeader().isPremium() ```   ---   ## ⚠️ Notes (Interlude Safe)   ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior   ---      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..