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Posted
1 hour ago, Raws said:

AchYlek is right about ur srv. You lie about online count while we can see ur real online.

you came back to showoff community screenshots while u gather all ur online players in 1 place to reward them and also spawn many ghost/phantoms players

 

failedhard.png.23f1ea4efdd7f167d3ccc6f1a361f608.png

 

u brag so much about your server meanwhile it's a failure

You should know what's Irony.....
That's a irony because alot of people logged boxes and thought they will get reward's.
What Ghost/Phantoms you say dude? You really think i had the time to have that code?
I am not saying "5000 - 7000 real online , FULL ANTI-BOT , best server , bla bla bla" 
Ive never been more honest than this. We do have a daily of 1.400- 1.500 real online that's all.
And this is all because were getting alot of ddos from 3 days non-stop.
We have a great community who is supporting us all the time and we will not give up on this even if you guys call it fail aslong people will be there and support us we will give them a good server.

Posted
6 hours ago, Remorseadmin said:

You should know what's Irony.....
That's a irony because alot of people logged boxes and thought they will get reward's.
What Ghost/Phantoms you say dude? You really think i had the time to have that code?
I am not saying "5000 - 7000 real online , FULL ANTI-BOT , best server , bla bla bla" 
Ive never been more honest than this. We do have a daily of 1.400- 1.500 real online that's all.
And this is all because were getting alot of ddos from 3 days non-stop.
We have a great community who is supporting us all the time and we will not give up on this even if you guys call it fail aslong people will be there and support us we will give them a good server.

when i said you will get ddos from mouse / sorin you said we are rdy, now you crying about 3 days ddos lol 

 

anyway your online max was 600 so dont talk about 1,4k+ 

Posted
2 minutes ago, Loftheim said:

Just show people evidence. Show them a picture of your Real Online players count in console or wherever you can see that and they shut up.

 

 

 

3 minutes ago, Loftheim said:

Just show people evidence. Show them a picture of your Real Online players count in console or wherever you can see that and they shut up.

 

 

He will show online from gathering where everyone have boxes lvl 1 like he already posted 

Posted (edited)

idk why u keep trying , who takes AchYlek in 2019 serious lul , its like joining a mouse server , you know what u get ur flaming every server xd

Edited by Scion
Posted
21 minutes ago, Loftheim said:

There is a different in what u believe and what not. People who open servers with fake player count has no balls in my eyes.

There is also difference in critic and flame , people so tired of him and he keep flaming and noone cares xd

Posted (edited)
22 hours ago, Pleyne said:

Is it based on Mobius or Scripts? Or players can login and see anything different?

nice beta npc at live server

 

Screenshot_20190723-091824.jpg?width=638

 

ya u can see something different, mobs dont hit u xd 

 

 

Edited by AchYlek
Posted (edited)
1 hour ago, prodavalnik said:

Trying really hard to flame remorse and in same time promoting next scamaz server :D

w/e 400 online now, fail harder than any l2 

 

100x per day rr and still ddos, sad storka :)

Edited by AchYlek
Posted
30 minutes ago, prodavalnik said:

I dont care I don't play, but for years youre slave of the greeks and forum warrior. Gl on next mouse/stalone corrupted shit that starts in 2 days with 249294k online.

i dont care about online, i just want test classic  and 30x seems fine and fast 

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  • Posts

    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
    • Elaborate on that? How would that work
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