Jump to content

Recommended Posts

Posted

As the title say i will share with you one password manager for Acis 370. Credits: Sweets( Ive just made the imports right  and the necessary changes in case that someone didnt know and have problem).

 

Go to : net.sf.l2j.gameserver.model.actor.instance and create a new class with name:  L2PasswordInstance

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;
 
import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.Base64;
import java.util.StringTokenizer;
 
import net.sf.l2j.commons.concurrent.ThreadPool;
 
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
 
/**
 * @author SweeTs
 */
public class L2PasswordInstance extends Folk
{
    public L2PasswordInstance(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
   
    @Override
    public void onBypassFeedback(Player player, String command)
    {
        if (command.startsWith("change_password"))
        {
            StringTokenizer st = new StringTokenizer(command);
            st.nextToken();
           
            String newPass = "";
            String repeatNewPass = "";
           
            try
            {
                if (st.hasMoreTokens())
                {
                    newPass = st.nextToken();
                    repeatNewPass = st.nextToken();
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Please fill all the blanks before requesting for a password change.");
                return;
            }
           
            if (!conditions(newPass, repeatNewPass, player))
                return;
           
            changePassword(newPass, repeatNewPass, player);
        }
    }
   
    private static boolean conditions(String newPass, String repeatNewPass, Player player)
    {
        if (newPass.length() < 3)
        {
            player.sendMessage("The new password is too short!");
            return false;
        }
        else if (newPass.length() > 45)
        {
            player.sendMessage("The new password is too long!");
            return false;
        }
        else if (!newPass.equals(repeatNewPass))
        {
            player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PASSWORD_ENTERED_INCORRECT2));
            return false;
        }
       
        return true;
    }
   
    @Override
    public void showChatWindow(Player activeChar)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final StringBuilder sb = new StringBuilder();
       
        sb.append("<html><title>Account Manager</title>");
        sb.append("<body><center>");
        sb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
        sb.append("New password: <edit var=\"new\" width=100 height=15><br>");
        sb.append("Repeat: <edit var=\"repeatnew\" width=100 height=15><br>");
        sb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
        sb.append("<a action=\"bypass -h npc_%objectId%_change_password $new $repeatnew\">Change password</a>");
        sb.append("</center></body></html>");
       
        html.setHtml(sb.toString());
        html.replace("%objectId%", getObjectId());
        activeChar.sendPacket(html);
    }
   
    private static void changePassword(String newPass, String repeatNewPass, Player activeChar)
    {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?"))
        {
            byte[] newPassword = MessageDigest.getInstance("SHA").digest(newPass.getBytes("UTF-8"));
           
            ps.setString(1, Base64.getEncoder().encodeToString(newPassword));
            ps.setString(2, activeChar.getAccountName());
            ps.executeUpdate();
           
            activeChar.sendMessage("Congratulations! Your password has been changed. You will now be disconnected for security reasons. Please login again.");
            ThreadPool.schedule(() -> activeChar.logout(false), 3000);
        }
        catch (Exception e)
        {
            _log.warning("There was an error while updating account:" + e);
        }
    }
}

 After you are passing this the only thing that you have to do is create a new npc with type: L2Password.

 

HAVE A NICE DAY GUYS :)

 

 

 

 

  • Like 1
Posted
7 hours ago, thepsolartek said:

 Credits: Sweets

 

 

 

1 hour ago, Rootware said:

Forgot about credits and allowing rights for sharing.

 


/**
 * @author SweeTs
 */

 

he did actually

Posted

As you can see in the start of this topic i ve already told that the code didnt belong to me but Sweets. The only thing i did is to make the imports correct for acis 370 and do the necessary changes where the code has error. I did that for members that didnt know how to use eclipse very well and what changes are done in acis 370. 

  • 1 month later...
  • 3 months later...
Posted
2 hours ago, sacrifice said:

what is folk

Normally it's L2NpcInstance. Adjust to your pack - simply check another instance file, see what does it extends.

Posted

I compile with this code but when I use instance L2Password on a NPC I dont have interface in html windows

 

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfree.gameserver.gameobjects.instance;
 
import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.Base64;
import java.util.StringTokenizer;
 
import com.l2jfree.gameserver.ThreadPoolManager;
import com.l2jfree.gameserver.gameobjects.L2Npc;
import com.l2jfree.gameserver.gameobjects.L2Player;
import com.l2jfree.L2DatabaseFactory;
import com.l2jfree.gameserver.gameobjects.templates.L2NpcTemplate;
import com.l2jfree.gameserver.network.SystemMessageId;
import com.l2jfree.gameserver.network.packets.server.NpcHtmlMessage;
import com.l2jfree.gameserver.network.SystemMessageId;
 

 
/**
 * @author SweeTs
 */
public class L2PasswordInstance extends L2Npc
{
    public L2PasswordInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
   
    @Override
    public void onBypassFeedback(L2Player player, String command)
    {
        if (command.startsWith("change_password"))
        {
            StringTokenizer st = new StringTokenizer(command);
            st.nextToken();
           
            String newPass = "";
            String repeatNewPass = "";
           
            try
            {
                if (st.hasMoreTokens())
                {
                    newPass = st.nextToken();
                    repeatNewPass = st.nextToken();
                }
            }
            catch (Exception e)
            {
                player.sendMessage("Please fill all the blanks before requesting for a password change.");
                return;
            }
           
            if (!conditions(newPass, repeatNewPass, player))
                return;
           
            changePassword(newPass, repeatNewPass, player);
        }
    }
   
    private static boolean conditions(String newPass, String repeatNewPass, L2Player player)
    {
        if (newPass.length() < 3)
        {
            player.sendMessage("The new password is too short!");
            return false;
        }
        else if (newPass.length() > 45)
        {
            player.sendMessage("The new password is too long!");
            return false;
        }
        else if (!newPass.equals(repeatNewPass))
        {
			player.sendPacket(SystemMessageId.REGISTRATION_PERIOD_OVER);
            return false;
        }
       
        return true;
    }
   
    @Override
    public void showChatWindow(L2Player activeChar)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final StringBuilder sb = new StringBuilder();
       
        sb.append("<html><title>Account Manager</title>");
        sb.append("<body><center>");
        sb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
        sb.append("New password: <edit var=\"new\" width=100 height=15><br>");
        sb.append("Repeat: <edit var=\"repeatnew\" width=100 height=15><br>");
        sb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>");
        sb.append("<a action=\"bypass -h npc_%objectId%_change_password $new $repeatnew\">Change password</a>");
        sb.append("</center></body></html>");
       
        html.setHtml(sb.toString());
        html.replace("%objectId%", getObjectId());
        activeChar.sendPacket(html);
    }
   
    private static void changePassword(String newPass, String repeatNewPass, L2Player activeChar)
    {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?"))
        {
            byte[] newPassword = MessageDigest.getInstance("SHA").digest(newPass.getBytes("UTF-8"));
           
            ps.setString(1, Base64.getEncoder().encodeToString(newPassword));
            ps.setString(2, activeChar.getAccountName());
            ps.executeUpdate();
           
            activeChar.sendMessage("Congratulations! Your password has been changed. You will now be disconnected for security reasons. Please login again.");
//            ThreadPool.schedule(() -> activeChar.logout(false), 3000);
        }
        catch (Exception e)
        {
            _log.warn("There was an error while updating account:" + e);
        }
    }
}

 

  • 5 months later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).     Hmm, never heard about this bot. Will check, thank you
    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock