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Custom Abnormal Effect GF

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Hello

I look for how to do custom abnormal effect side server see things

 

public enum AbnormalEffect
{
    BLEEDING("bleed", 0x000001),
    POISON("poison", 0x000002),
    REDCIRCLE("redcircle", 0x000004),
    ICE("ice", 0x000008),
    WIND("wind", 0x000010),
    FEAR("fear", 0x000020),
    STUN("stun", 0x000040),
    SLEEP("sleep", 0x000080),
    MUTED("mute", 0x000100),
    ROOT("root", 0x000200),
    HOLD_1("hold1", 0x000400),

 

but client side I do not see what dat add the abormal effect?

 

Thx for help

 

10 minutes ago, sacrifice said:

Hello

I look for how to do custom abnormal effect side server see things

 

public enum AbnormalEffect
{
    BLEEDING("bleed", 0x000001),
    POISON("poison", 0x000002),
    REDCIRCLE("redcircle", 0x000004),
    ICE("ice", 0x000008),
    WIND("wind", 0x000010),
    FEAR("fear", 0x000020),
    STUN("stun", 0x000040),
    SLEEP("sleep", 0x000080),
    MUTED("mute", 0x000100),
    ROOT("root", 0x000200),
    HOLD_1("hold1", 0x000400),

 

but client side I do not see what dat add the abormal effect?

 

Thx for help

 

maybe because abnormals in .dll

  • Author

Do you think it's possible to have an effect buff time passing through a skill on a character, is that it must necessarily an abnormal. do you know an official buff that puts an effect (not abnormal) during the buff period?

u can make even abnormal via dll editing(adding new or changing existing), that's way i made vitality effect on interlude(long ago), that scammer celestine shared my work somewhere here(without my permission).

 

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