Jump to content

Recommended Posts

Posted
3 minutes ago, Rootware said:

 

If you know the better method for calculate hash for file with less chance of collision than MD5 i will glad to use it. otherwise you confirm what your application have a bit more chances for got collisions and will skips in perspective for update some client files.

bro, it's an updater not a crypto application wtf

file hashing doesn't need to be secure if you're only checking if a file is out of date or not, updaters aren't implementing forced file validation to stop people doing ini hacks so why would u care this much?

 

use adler32 from zlib and done, fastest you'll find with relatively low collision rate for any file you're gonna encounter in l2, jesus christ guys

Posted
1 minute ago, Rootware said:

 

I spoke about probability. The more files, the greater the likelihood of a collision. Still LMAO?

 

HAHAHAHAHAHAHAH OKAY MATE UR A TROL

Posted
2 minutes ago, xxdem said:

 

You don't care for safety, you care only for speed. You are not creating a hashmap here, hashes are individual for each file on the updater.

 

I know that. You didn't understood me.

 

Still await your video with 2-3 seconds for 2000 files.

Posted
2 minutes ago, Anarchy said:

bro, it's an updater not a crypto application wtf

file hashing doesn't need to be secure if you're only checking if a file is out of date or not, updaters aren't implementing forced file validation to stop people doing ini hacks so why would u care this much?

 

use adler32 from zlib and done, fastest you'll find with relatively low collision rate for any file you're gonna encounter in l2, jesus christ guys

 

You still don't care if itemname-e collides with weapongrp-e or whatever else.

If they both have a hash of 1234 you don't care and it doesn't break the update process because they sre different files not the same file with different version

 

Now if itemname gets changes and has AGAIN hash 1234 this breaks the updater, but the chance for a file to collide itself on another version is zero.

 

Confirm this if you understand what im talking about

Posted
9 minutes ago, Anarchy said:

bro, it's an updater not a crypto application wtf

file hashing doesn't need to be secure if you're only checking if a file is out of date or not, updaters aren't implementing forced file validation to stop people doing ini hacks so why would u care this much?

 

use adler32 from zlib and done, fastest you'll find with relatively low collision rate for any file you're gonna encounter in l2, jesus christ guys

 

Thanks for tip. I will check it.

Posted
3 minutes ago, xxdem said:

 

You still don't care if itemname-e collides with weapongrp-e or whatever else.

If they both have a hash of 1234 you don't care and it doesn't break the update process because they sre different files not the same file with different version

 

Now if itemname gets changes and has AGAIN hash 1234 this breaks the updater, but the chance for a file to collide itself on another version is zero.

 

Confirm this if you understand what im talking about

i just don't get this obsession with overengineering a god damn updater :D it's just not that critical guys, if it works no one gives a shit players aint gonna notice the difference between secure vs not secure damn hash algo wtf

Posted
5 minutes ago, xxdem said:

 

You still don't care if itemname-e collides with weapongrp-e or whatever else.

If they both have a hash of 1234 you don't care and it doesn't break the update process because they sre different files not the same file with different version

 

Now if itemname gets changes and has AGAIN hash 1234 this breaks the updater, but the chance for a file to collide itself on another version is zero.

 

Confirm this if you understand what im talking about

 

I'm confirm what you meant. But i told about - more files, more chance of potencial collision for each. If you have changes only for system folder than no matter what the hash method you are used.

Posted
4 minutes ago, Rootware said:

 

I'm confirm what you meant. But i told about - more files, more chance of potencial collision for each. If you have changes only for system folder than no matter what the hash method you are used.

dude you don't understand what he's saying, you dont JUST check hash, you're not comparing hash of itemname-e.dat to LineageMonsters5.ukx so collision even between files doesn't matter

Posted
Just now, Anarchy said:

dude you don't understand what he's saying, you dont JUST check hash, you're not comparing hash of itemname-e.dat to LineageMonsters5.ukx so collision even between files doesn't matter

 

Yes. This was implied in my words.

Posted
3 minutes ago, Anarchy said:

dude you don't understand what he's saying, you dont JUST check hash, you're not comparing hash of itemname-e.dat to LineageMonsters5.ukx so collision even between files doesn't matter

 

For gods sake I was really starting to believe that I am retarded

Posted
Just now, Anarchy said:

except you're still saying "yes if only system" lol 

 

You don't understand what than more files than the chance increses. Ofcourse if you edit only system folder files, you are right. I'm edit many files from client. And it's not in system folder only. From all folders. And for me important safety check.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • UPDATE M63 Introduced the first major Party Logic system: Bots can join and operate under a real-player party leader. Party members: follow the real player, assist the leader in combat, coordinate around the party leader, support party combat instead of behaving purely as independent farmers. Added initial party formation/follow behavior. Added party-aware PvP assisting.   Expanded Party Support / Party Combat behavior: Improved party coordination across different bot classes. Added broader healer/support participation. Expanded combat equipment/ammunition support, including all six arrow grades. Party members became more coordinated in PvP and group combat. Added improved bot reaction to resurrection situations. Added compatible resurrection-answer handling. Refined party formation behavior. Party combat became more persistent when members were attacked. Party members maintain combat participation more reliably instead of immediately dropping engagement.     Major Party Logic expansion:   Changed party travel formation Added temporary main assister leadership: if the real-player leader dies, a random living damage dealer becomes combat leader, other bots assist that damage dealer, if the assister dies, another DD can take over. Added special Bishop/Cardinal real-player leader logic: bots continue following the real player, a damage-dealer bot becomes the party’s combat assister. Added 5-second idle Party Logic: if the real-player leader stops moving/actively controlling combat for 5 seconds, bots can resume autonomous farming around the leader. Temporary main assisters use the bot’s already configured PvP mode instead of a separate Party Logic PvP system. Existing modes remain authoritative: Idle AttackFlagged AttackEveryone Temporary main assister can independently acquire PvP targets according to its configured mode. Other party bots assist that selected combat leader. Made Party Logic target acquisition party-location aware. While operating in a party, autonomous PvE/PvP searches can be centered around the real player’s current location rather than only the bot’s original farming position. Existing bot farmRadius remains the effective acquisition radius. This allows parties to travel away from their original farming areas while continuing to operate dynamically.     Expanded Bishop/Cardinal Party Logic behavior:   Bishop/Cardinal parties now use the same 5-second activity/idle model as normal real-player-led parties. While the Bishop/Cardinal leader is moving or active: bots prioritize staying with the real player, maintain the ~70–100 unit random formation. After the Bishop/Cardinal remains idle for 5 seconds: party bots may return to autonomous farming around the leader. When the Bishop/Cardinal starts moving again: party members transition back to following the leader. PvP remains independent of the PvE idle condition: valid PvP targets can still trigger combat according to each bot’s configured PvP mode.     Optional Hero System: Added a new hero_enabled option for Autobots. Bot creation gained Hero appearance: No / Yes. Existing bots default to hero_enabled = 0. Bots with hero_enabled = 1 spawn with native Lucera Hero status/aura/appearance through Player.setHero(true). Hero weapons configured through the existing Autobots item system can be equipped normally. This is intentionally visual/status Hero only: no Hero skill injection, no automatic native Hero skills, no changes to combat AI or targeting. Hero state can also be changed directly in the database and takes effect after respawning the bot.     DOWNLOAD
    • Throw a free cloudflare SSL cert in there. 😄
    • Nextarget was a LT international clan in Dawn and  Evoke and other servers, playing most in Interlude, so dunno if you try use this name to atrack the players or smth.
    • Server Specs ChapterInterlude Classic EXP / SP Ratex50 Adena Ratex30 Drop Ratex20 Spoil Ratex15 Max Level78 Website https://l2nextarget.com/ Start On Today At 22:00
    • Since last forums fail, I decided to introduce a little website over PTS server holder - just to make basic informations more reachable. You can discover it over http://anothercrappyinterludeserver.com/   Discord channels ACCESS TO SOURCES and SERVER INSTALLATION were also reworked to be easier to handle.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..