But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps
GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26
# Template file geodata
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j
# If True GEODATA
AllowGeodata = True
# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True
#Motion keyboard (arrows)
AllowMoveWithKeyboard = False
# Increase to Z for packages
ClientZShift = 16
# Optimization of geodata in memory, saves about 150MB memory
# Optimization should first need to generate a map of matches
CompactGeoData = True
# The minimum difference between the layers
MinLayerHeight = 64
# The maximum height of the step for geodata
MaxZDiff = 64
# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True
#Smooths the way #
# It should be disabled only for debugging
PathClean = True
# Strongly accelerates the search, the effect on the quality of unknown
# 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
PathFindBoost = 2
# The maximum height of the step to find a way
PathFindMaxZDiff = 32
# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000
# Configure the buffers to find a way, the number of x size of the map (in cages geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
no I don't want to loose my time neither my money. That's why I did this post. I'm just mention Sunrise and Scripts because are the 2 most likely to see when you search for paid H5 emulators.
L2jeternity last post was last December. Members doesn't seems to respond so far. Anyway I will keep searching I'm not in a hurry. Thanks for your response night. Appreciate it .
if somebody with so much experience does not even bother to tell you why, means does not even worth the time to explain, so does the projects, you want to lose your time go for it nobody will stop you. GOOD LUCK! the rest you can search
No i dont know how to code.
Also i think that some of the best servers out there, there Owners doesnt know to code, thats why some of the people are java developers and others are plumbers, electricians etc.
If i knew how to code i ll try to make my own project and not to buy one.
Any way thanks for your answer but i ll not stop here. Have a nice day.
Question
lagunyve
Hello everyone,
I'm using https://bitbucket.org/l2jgeo/l2j_geodata/src as GEODATA for my server on Hi5.
But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps GeoFirstX = 11 GeoFirstY = 10 GeoLastX = 26 GeoLastY = 26 # Template file geodata GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j # If True GEODATA AllowGeodata = True # Allow the player to fall from the horizontal wall if he clicks on the wall itself AllowFallFromWalls = True #Motion keyboard (arrows) AllowMoveWithKeyboard = False # Increase to Z for packages ClientZShift = 16 # Optimization of geodata in memory, saves about 150MB memory # Optimization should first need to generate a map of matches CompactGeoData = True # The minimum difference between the layers MinLayerHeight = 64 # The maximum height of the step for geodata MaxZDiff = 64 # Diagonal Search # It should be disabled only for debugging PathFindDiagonal = True #Smooths the way # # It should be disabled only for debugging PathClean = True # Strongly accelerates the search, the effect on the quality of unknown # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road PathFindBoost = 2 # The maximum height of the step to find a way PathFindMaxZDiff = 32 # The maximum time allowed to spend on the search path (in nanoseconds) PathFindMaxTime = 100000000 # Configure the buffers to find a way, the number of x size of the map (in cages geodata) # Minimum 96, maximum - 512 PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
Regards.
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