Jump to content

Recommended Posts

Posted (edited)

Anyone who could inform me how Stun actualy works in C4-IT-Freya-H5.

 

If someone has stun (Player or Monster) and someone else stun him again before the previous stun expire what happen?

 

1. The previous stop stop and the new one take the place (so basically new stun from 0)

2. Both stun are stopping and stunned player lose stun buff before it expire? 

 

Also in case of 1. If the 2nd stun fails will it cancel the previous or is like nothing happened? 

 

Thanks a lot.

 

PS. does the stun actualy has a 10% to stop upon 2nd stun as in L2J? i saw in code there is a chance of 1/10 to stop stun if new stun is coming. Also stun stops 2nd stun if its resisted. Is this valid?

Edited by Kara`
Posted
37 minutes ago, xdem said:

nothing you said is valid or at least retail

One guy on skype said that official (retail like) is when you stun someone the previous stun is canceled and the timer starts from 0. Can you at least inform me how it works? 

Posted
43 minutes ago, Kara` said:

One guy on skype said that official (retail like) is when you stun someone the previous stun is canceled and the timer starts from 0. Can you at least inform me how it works? 

He could if he knew.

Posted
56 minutes ago, StinkyMadness said:

He could if he knew.

Well someone can inform me cause i want change the formulas but i dont know what is the correct way.

Posted (edited)

The second effect is simply denied (no effect). The first effect stays, for the duration of the effect.

 

What you saw is on reduceHp, it's a luck to be wake up on damage, 10% luck (from the moment it's not dot or consumed hps). So basically, yes, you can wake up from a stun... Since archer stun also deals damages. But that's not proper to stun effect, but damage. Any damage.

Edited by Tryskell
Posted
14 minutes ago, Tryskell said:

The second effect is simply denied (no effect). The first effect stays, for the duration of the effect.

 

What you saw is on reduceHp, it's a luck to be wake up on damage, 10% luck (from the moment it's not dot or consumed hps). So basically, yes, you can wake up from a stun... Since archer stun also deals damages. But that's not proper to stun effect, but damage. Any damage.

 

So far my formulas work like this:

 

1. You stun a person.

2. There is 10% Chance upon damage (including stun itself cause it reduceHP) to cancel stun. So there is a 10% upon stun to cancel right away.

3. The 2nd cancel won't cancel the first one 

                     if success -> the stun timer starts from 0 (renew)

                     if fail         -> the stun stops.

Posted (edited)

Not sure if you correctly explained the 3). There is no perma-effect in the world of Lineage 2. The second effect is simply... vanished. Since an effect of the same type is already applied. Only the damage aspect occurs - which potentially wake up the target.

 

I clearly doubt a stun stops immediately due to its own damage.

Edited by Tryskell
Posted
23 minutes ago, Tryskell said:

Not sure if you correctly explained the 3). There is no perma-effect in the world of Lineage 2. The second effect is simply... vanished. Since an effect of the same type is already applied. Only the damage aspect occurs - which potentially wake up the target.

 

I clearly doubt a stun stops immediately due to its own damage.

 

What you mean you doubt? There is a code in L2J that cleary has a Rnd.get(10) == 0  (stopStunning)

So it instant cancel stun due to its own damage.

Posted
15 minutes ago, Tryskell said:

All depends about the order.

Can't understand you really. Can you give a graphical example like mine? If not then thanks for respond anyway. I think the way it's now its fine. Stun only stops if 1/10 change upon receive damage or another stun fail else it restart its timer

Posted
2 hours ago, Kara` said:

 

3. The 2nd cancel won't cancel the first one 

                     if success -> the stun timer starts from 0 (renew)

                     if fail         -> the stun stops.

Every debuff always fails if effect is already applied, timer doesn't start from 0.

Posted
33 minutes ago, Kara` said:

Can't understand you really. Can you give a graphical example like mine? If not then thanks for respond anyway. I think the way it's now its fine. Stun only stops if 1/10 change upon receive damage or another stun fail else it restart its timer

 

I don't think you need a graphical exemple to understand than if the effect of stun is applied before the effect of damage, than the effect of damage can't affect the effect of stun.

 

But that's only guesses, so far. I didn't test.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Complete development packages for Lineage 2 UI development, across all chronicles and an automated tool to update and patch Interface.u & Interface.xdat What I Offer Clean Sources: 100% clean, retail-based interface source code with zero unwanted custom modifications. Interface.u Update Tool: A standalone tool designed to patch, rebuild, and update Interface.u efficiently. Custom Modifications: Custom UI features and tailoring can be implemented upon request. Turnaround Time: Most major versions and protocols are ready for immediate delivery; other versions take up to 1 week. How It Works Let me know the specific chronicle or protocol version you are targeting. I will provide the tool, which is HWID-bound to your machine, for your setup. Once satisfied with the results, we finalize the deal. Pricing & Notes Both products are priced separately based on the target protocol and requirements. Package deals are negotiable if purchasing both. DM for inquiries, demos, and pricing quotes.    
    • Well u need to change when sm1 press exit it keeps it in game..  
    • That’s just part of buying and selling; if your service didn't appeal to me at the time, there's no reason for me to force myself to buy it. After all, I regularly buy other interfaces and clients from other users mostly Russians using USDT. But *I'm* the child here, even though *you're* the incredibly arrogant one.   The payment method or the amounts were never the problem you were. But life goes on; you’d rather stay caught up in your delusions, thinking you’re the protagonist of some anime. Princess Alice 😂   I have all the interfaces for the 474/506/509/520/542/563/557. and olds too.  Some were created by me, including the ARENA P140 interface, which will soon be released for free. This includes everything you make available. It will no longer be a monopoly held by just a few people.   Including your clients with system. like  
    • NEW: Ryzen 9 9950X VPS now Available! Our most Powerful VPS plans now available with dedicated Zen 5 cores clocked up to 5.7 GHz, DDR5 ECC, blazing NVMe Gen4 storage (~7 GB/s), 10 Gbit/s uplink with up to 50 TB traffic, and premium Anti-DDoS included on every plan. No KYC, crypto payments accepted, deployed in minutes. ⭐ RYZEN 9 9950X VPS: [ 9.99 ] 2vCore | 6GB DDR5 | 30GB NVMe - DEPLOY [ 19.99 ] 4vCore | 12GB DDR5 | 50GB NVMe - DEPLOY [ 39.99 ] 8vCore | 24GB DDR5 | 80GB NVMe - DEPLOY [ 69.99 ] 12vCore | 48GB DDR5 | 120GB NVMe - DEPLOY - 10 Gbit/s Port included in ALL Plans - Premium Anti-DDoS included in ALL Plans - No-KYC signup, crypto payments accepted ✅ Ryzen 9 9950X VPS ( vpslab.cloud )
    • I thiunk RU Federation having issues now with paypal?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..