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Posted
31 minutes ago, tazerman2 said:

wow nice job is working on interlude that ?

 

in theory it should, why not?

Posted

On interlude the ChatWindow isn't inside the Interface.u and Interface.xdat
Also interlude can't use the background texture like Hi5 (So you have to adapt that party too :P)

I was searching to change the ChatWindow size on IL and i could not find the way.

also i was searching ChatWindow so i could add the "noscrollbar" think. :D

That good idea and can help for Ranking System, Auction Houses and etc i guess.
Great job, keep going.

Posted
8 hours ago, StinkyMadness said:

On interlude the ChatWindow isn't inside the Interface.u and Interface.xdat
Also interlude can't use the background texture like Hi5 (So you have to adapt that party too :P)

I was searching to change the ChatWindow size on IL and i could not find the way.

also i was searching ChatWindow so i could add the "noscrollbar" think. :D

That good idea and can help for Ranking System, Auction Houses and etc i guess.
Great job, keep going.

 

Its not xdat depended, and its possible to make it on a layer above the uc layer. With the proper hooks

Posted
1 hour ago, xxdem said:

 

Its not xdat depended, and its possible to make it on a layer above the uc layer. With the proper hooks


I know the only think i need is to make my .uc i did it for the lobby already. But i can't find the ChatWindow "hooks" to use.

Posted
1 minute ago, StinkyMadness said:


I know the only think i need is to make my .uc i did it for the lobby already. But i can't find the ChatWindow "hooks" to use.

 

im talking about memory hooks, that are implemented with C through a DLL. They are not cross-client and you need to find the addresses manually

Posted
2 minutes ago, XDarkLordX said:

Awesome tutorial @xdem for new developers 

 

:aproove-smile:( How Make Window Bigger Or Smaller In Html For L2J ) :aproove-smile:

 

its not a tutorial, since its not possible to be done with server side code, its mostly client edit that has to be done manually on the client

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