Jump to content
  • 0

Question

7 answers to this question

Recommended Posts

  • 0
Posted
31 minutes ago, InFocus said:

HI everyone, i have a small problem with exp. New characters don't get exp. Just exp and drop. Anyone know what's wrong? Thanks

What you mean?

  • 0
Posted

L2PcInstance.Java

https://gist.github.com/Criss222/8581ea22006136de1922936e9d9b52ea

 

and CharacterCreate.java

/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.List;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

import com.l2jserver.Config;
import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
import com.l2jserver.gameserver.data.xml.impl.InitialEquipmentData;
import com.l2jserver.gameserver.data.xml.impl.InitialShortcutData;
import com.l2jserver.gameserver.data.xml.impl.PlayerTemplateData;
import com.l2jserver.gameserver.data.xml.impl.SkillTreesData;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2SkillLearn;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.appearance.PcAppearance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.stat.PcStat;
import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.model.events.Containers;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerCreate;
import com.l2jserver.gameserver.model.items.PcItemTemplate;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.serverpackets.CharCreateFail;
import com.l2jserver.gameserver.network.serverpackets.CharCreateOk;
import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
import com.l2jserver.gameserver.util.Util;

@SuppressWarnings("unused")
public final class CharacterCreate extends L2GameClientPacket
{
	private static final String _C__0C_CHARACTERCREATE = "[C] 0C CharacterCreate";
	protected static final Logger _logAccounting = Logger.getLogger("accounting");
	
	// cSdddddddddddd
	private String _name;
	private int _race;
	private byte _sex;
	private int _classId;
	private int _int;
	private int _str;
	private int _con;
	private int _men;
	private int _dex;
	private int _wit;
	private byte _hairStyle;
	private byte _hairColor;
	private byte _face;
	
	@Override
	protected void readImpl()
	{
		_name = readS();
		_race = readD();
		_sex = (byte) readD();
		_classId = readD();
		_int = readD();
		_str = readD();
		_con = readD();
		_men = readD();
		_dex = readD();
		_wit = readD();
		_hairStyle = (byte) readD();
		_hairColor = (byte) readD();
		_face = (byte) readD();
	}
	
	@Override
	protected void runImpl()
	{
		// Last Verified: May 30, 2009 - Gracia Final - Players are able to create characters with names consisting of as little as 1,2,3 letter/number combinations.
		if ((_name.length() < 1) || (_name.length() > 16))
		{
			if (Config.DEBUG)
			{
				_log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Your title cannot exceed 16 characters in length. Please try again.");
			}
			
			sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
			return;
		}
		
		if (Config.FORBIDDEN_NAMES.length > 1)
		{
			for (String st : Config.FORBIDDEN_NAMES)
			{
				if (_name.toLowerCase().contains(st.toLowerCase()))
				{
					sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
					return;
				}
			}
		}
		
		// Last Verified: May 30, 2009 - Gracia Final
		if (!Util.isAlphaNumeric(_name) || !isValidName(_name))
		{
			if (Config.DEBUG)
			{
				_log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Incorrect name. Please try again.");
			}
			
			sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
			return;
		}
		
		if ((_face > 2) || (_face < 0))
		{
			_log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack. " + getClient());
			
			sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
			return;
		}
		
		if ((_hairStyle < 0) || ((_sex == 0) && (_hairStyle > 4)) || ((_sex != 0) && (_hairStyle > 6)))
		{
			_log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack. " + getClient());
			
			sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
			return;
		}
		
		if ((_hairColor > 3) || (_hairColor < 0))
		{
			_log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack. " + getClient());
			
			sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
			return;
		}
		
		L2PcInstance newChar = null;
		L2PcTemplate template = null;
		
		/*
		 * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
		 */
		synchronized (CharNameTable.getInstance())
		{
			if ((CharNameTable.getInstance().getAccountCharacterCount(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT) && (Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0))
			{
				if (Config.DEBUG)
				{
					_log.fine("Max number of characters reached. Creation failed.");
				}
				
				sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
				return;
			}
			else if (CharNameTable.getInstance().doesCharNameExist(_name))
			{
				if (Config.DEBUG)
				{
					_log.fine("Character Creation Failure: Message generated: You cannot create another character. Please delete the existing character and try again.");
				}
				
				sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
				return;
			}
			
			template = PlayerTemplateData.getInstance().getTemplate(_classId);
			if ((template == null) || (ClassId.getClassId(_classId).level() > 0))
			{
				if (Config.DEBUG)
				{
					_log.fine("Character Creation Failure: " + _name + " classId: " + _classId + " Template: " + template + " Message generated: Your character creation has failed.");
				}
				
				sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
				return;
			}
			final PcAppearance app = new PcAppearance(_face, _hairColor, _hairStyle, _sex != 0);
			newChar = L2PcInstance.create(template, getClient().getAccountName(), _name, app);
		}
		
		// HP and MP are at maximum and CP is zero by default.
		newChar.setCurrentHp(newChar.getMaxHp());
		newChar.setCurrentMp(newChar.getMaxMp());
		// newChar.setMaxLoad(template.getBaseLoad());
		
		sendPacket(new CharCreateOk());
		
		initNewChar(getClient(), newChar);
		
		LogRecord record = new LogRecord(Level.INFO, "Created new character");
		record.setParameters(new Object[]
		{
			newChar,
			getClient()
		});
		_logAccounting.log(record);
	}
	
	private boolean isValidName(String text)
	{
		boolean result = true;
		String test = text;
		Pattern pattern;
		// UnAfraid: TODO: Move that into Config
		try
		{
			pattern = Pattern.compile(Config.CNAME_TEMPLATE);
		}
		catch (PatternSyntaxException e) // case of illegal pattern
		{
			_log.warning("ERROR : Character name pattern of config is wrong!");
			pattern = Pattern.compile(".*");
		}
		Matcher regexp = pattern.matcher(test);
		if (!regexp.matches())
		{
			result = false;
		}
		return result;
	}
	
	private void initNewChar(L2GameClient client, L2PcInstance newChar)
	{
		if (Config.DEBUG)
		{
			_log.fine("Character init start");
		}
		
		L2World.getInstance().storeObject(newChar);
		
		if (Config.STARTING_ADENA > 0)
		{
			newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
		}
		
		final L2PcTemplate template = newChar.getTemplate();
		Location createLoc = template.getCreationPoint();
		newChar.setXYZInvisible(-44467, 78500, -3745);
		newChar.setTitle("");
		
		if (Config.ENABLE_VITALITY)
		{
			newChar.setVitalityPoints(Math.min(Config.STARTING_VITALITY_POINTS, PcStat.MAX_VITALITY_POINTS), true);
		}
		if (Config.STARTING_LEVEL > 1)
		{
			newChar.getStat().addLevel((byte) (Config.STARTING_LEVEL - 1));
		}
		if (Config.STARTING_SP > 0)
		{
			newChar.getStat().addSp(Config.STARTING_SP);
		}
		
		final List<PcItemTemplate> initialItems = InitialEquipmentData.getInstance().getEquipmentList(newChar.getClassId());
		if (initialItems != null)
		{
			for (PcItemTemplate ie : initialItems)
			{
				final L2ItemInstance item = newChar.getInventory().addItem("Init", ie.getId(), ie.getCount(), newChar, null);
				if (item == null)
				{
					_log.warning("Could not create item during char creation: itemId " + ie.getId() + ", amount " + ie.getCount() + ".");
					continue;
				}
				
				if (item.isEquipable() && ie.isEquipped())
				{
					newChar.getInventory().equipItem(item);
				}
			}
		}
		
		for (L2SkillLearn skill : SkillTreesData.getInstance().getAvailableSkills(newChar, newChar.getClassId(), false, true))
		{
			if (Config.DEBUG)
			{
				_log.fine("Adding starter skill:" + skill.getSkillId() + " / " + skill.getSkillLevel());
			}
			
			newChar.addSkill(SkillData.getInstance().getSkill(skill.getSkillId(), skill.getSkillLevel()), true);
		}
		
		// Register all shortcuts for actions, skills and items for this new character.
		InitialShortcutData.getInstance().registerAllShortcuts(newChar);
		
		if (!Config.DISABLE_TUTORIAL)
		{
			startTutorialQuest(newChar);
		}
		
		EventDispatcher.getInstance().notifyEvent(new OnPlayerCreate(newChar, newChar.getObjectId(), newChar.getName(), client), Containers.Players());
		
		newChar.setOnlineStatus(true, false);
		newChar.deleteMe();
		
		final CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1);
		client.setCharSelection(cl.getCharInfo());
		
		if (Config.DEBUG)
		{
			_log.fine("Character init end");
		}
	}
	
	/**
	 * TODO: Unhardcode it using the new listeners.
	 * @param player
	 */
	public void startTutorialQuest(L2PcInstance player)
	{
		final QuestState qs = player.getQuestState("255_Tutorial");
		Quest q = null;
		if (qs == null)
		{
			q = QuestManager.getInstance().getQuest("255_Tutorial");
		}
		if (q != null)
		{
			q.newQuestState(player).setState(State.STARTED);
		}
	}
	
	@Override
	public String getType()
	{
		return _C__0C_CHARACTERCREATE;
	}
}

 

  • 0
Posted (edited)

Why you guys sit and help this piece of crap? He is 30 years old and if you deny to help him he start cursing you. 

 

Edited by Kara`

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Lineage 2 Interlude L2OFF Server Based on H5 Files   Are you looking to start your own Lineage 2 server? This is your chance! I’m selling a 100% functional server based on Official L2OFF H5 files, adapted to the Interlude version. Main Features: Based on official L2OFF H5 files, perfectly configured for Interlude. Includes the full source code, allowing you to fully customize the server to fit your needs. Fully working events, such as: TvT (Team vs. Team) CTF (Capture the Flag) Tons of custom content added, keeping the balance and original essence of the game. Why choose this project? The server is fully functional and optimized, ready to launch. You can test the server before purchasing, with access to a GM character to explore all features. Comes with everything you need to make your project a success, both technically and in terms of content. Interested? Feel free to contact me! If you need more information or would like to schedule a test, I’m happy to answer any questions.   Auto Create Accounts Client Test Server: DOWNLOAD   Price: 600 usd Source price: send pm. Discord: Guytis#6760 Skype: gustavoorellano@hotmail.com  
    • Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum   Hello Everyone,  finally, the moment has arrived: I'm launching my own server, L2Aurum!   L2Aurum x300 Closed Beta Test - Start: 17.02.2025  [20:00 GMT+2] Grand Opening 21.02.2025 [20:00 GMT+2]     Experience Rates: x300 Skill Points Rates: x300 Adena Drop: x300 Premium Accounts: x2 Drop Rates: x1 Spoil Rates: x1 Quest Rates: x1 Only one account per player, no dualboxing allowed. Everything is earned through gameplay, no pay-to-win mechanics. No server wipes—your progress is permanent. Fair play is a priority, with no room for corruption. All players are treated equally, no special favors.     Buffs slots: 26+4, all buffs in NPC and Scheme System. Custom Armors: Aurum Apella Armor Custom Weapons: Aurum Weapon Custom Accessories: +300 P.Def & M.Def Tattoos: Mage & Fighter & Custom Shirts Custom Jewels: New Grand Bosses Auto Farm is FREE for everyone. Status Noblesse: Barakiel. Player Spawn Protection: 10 seconds. Geodata e Panthodes: ENABLED. All Commands are visible in .menu. System 2 Bishop Per Party: ENABLED. Boss Protect - Anti-Zerg: ENABLED.     Siege Duration: 2 hours (120 minutes). Siege Period: Every 7 days. Castle Reward: 100E Per Castle. Available Castles: Rune Aden Giran Giran Siege: Every Friday 20:00 GMT +2. Aden Siege: Every Saturday 20:00 GMT +2. Rune Siege: Every Sunday 20:00 GMT +2. Main Clan: 40 Members max. Royal Clan: 12 Members max. Knight Clan: 7 Members max. Alliance: You can have only 1.     Epic Boss Valakas: Monday 22:30 (GMT+2) Zaken: Tuesday | Thursday 22:30 (GMT+2) Queen Ant: Monday | Wednesday 22:30 (GMT+2) Baium: Friday 22:30 (GMT+2) Antharas: Saturday 22:30 (GMT+2) Orfen: Tuesday | Thursday | Saturday 18:30 (GMT+2) Core: Monday | Wednesday | Friday | Sunday 18:30 (GMT+2)   Raid Boss  Flame Of Splendor Barakiel Last Hit: Every Day Respawn 3-4 hours Ember: Every Day Respawn 3-4 hours Lilith: Every Day Respawn 3-4 hours Anakim: Every Day Respawn 3-4 hours Queen Shyeed: Every Day Respawn 3-4 hours Golkonda: Every Day Respawn 3-4 hours Shuriel: Every Day Respawn 3-4 hours Varka's Hero Shadith: Every Day Respawn 3-4 hours Ketra's Hero Hekaton: Every Day Respawn 3-4 hours Varka's Mos: Every Day Respawn 3-4 hours Chief Horus: Every Day Respawn 3-4 hours Ketra's Tayer: Every Day Respawn 3-4 hours Chief Brakki: Every Day Respawn 3-4 hours Sailren: Every Day Respawn 02:00   🥳🥳🥳🥳 I would like to chat personally with all of you over on our Discord and discuss any suggestions or feedback you might have.      Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum
  • Topics

×
×
  • Create New...