How i can set L2Npc.Java for add %playername& to add this in texts?
I have edited this method
public void showChatWindow(L2PcInstance player, String filename)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%exp%", String.valueOf((Config.RATE_XP)));
html.replace("%sp%", String.valueOf((Config.RATE_SP)));
html.replace("%drop%", String.valueOf((Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER)));
html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal"));
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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How i can set L2Npc.Java for add %playername& to add this in texts?
I have edited this method
public void showChatWindow(L2PcInstance player, String filename) { // Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%exp%", String.valueOf((Config.RATE_XP))); html.replace("%sp%", String.valueOf((Config.RATE_SP))); html.replace("%drop%", String.valueOf((Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER))); html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal")); player.sendPacket(html); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); }
and in game html says %exp% not the exp rate
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