when char got high speed this happend on normal values speed too and go to pick up or attack something in the distance this happend like the video but for other char
distance is normal for the target char client only for the active char is bug this obviously is a client packet bug but im not sure at all
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Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
Question
GoldenNightmare
hello im using l2j lastest and i got this problem
when char got high speed this happend on normal values speed too and go to pick up or attack something in the distance this happend like the video but for other char
distance is normal for the target char client only for the active char is bug this obviously is a client packet bug but im not sure at all
https://youtu.be/AFAnAgQvh-I
if someone can help me or a dev can fix it i can pay
Edited by GoldenNightmare6 answers to this question
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