when char got high speed this happend on normal values speed too and go to pick up or attack something in the distance this happend like the video but for other char
distance is normal for the target char client only for the active char is bug this obviously is a client packet bug but im not sure at all
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
Question
GoldenNightmare
hello im using l2j lastest and i got this problem
when char got high speed this happend on normal values speed too and go to pick up or attack something in the distance this happend like the video but for other char
distance is normal for the target char client only for the active char is bug this obviously is a client packet bug but im not sure at all
https://youtu.be/AFAnAgQvh-I
if someone can help me or a dev can fix it i can pay
Edited by GoldenNightmare6 answers to this question
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