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when i got to shop and try to buy weapon please help

java.lang.NullPointerException
        at com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance.showBuyWindow(L2MerchantInstance.java:107)
        at com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance.showBuyWindow(L2MerchantInstance.java:87)
        at handlers.bypasshandlers.Buy.useBypass(Buy.java:54)
        at com.l2jserver.gameserver.model.actor.L2Npc.onBypassFeedback(L2Npc.java:776)
        at com.l2jserver.gameserver.model.actor.instance.L2PetManagerInstance.onBypassFeedback(L2PetManagerInstance.java:164)
        at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:197)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:68)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

 

/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.l2jserver.gameserver.data.xml.impl.BuyListData;
import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable;
import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable.MerchantPriceConfig;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.buylist.L2BuyList;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.BuyList;
import com.l2jserver.gameserver.network.serverpackets.ExBuySellList;

/**
 * This class ...
 * @version $Revision: 1.10.4.9 $ $Date: 2005/04/11 10:06:08 $
 */
public class L2MerchantInstance extends L2NpcInstance
{
	private static final Logger LOG = LoggerFactory.getLogger(L2MerchantInstance.class);
	private MerchantPriceConfig _mpc;
	
	/**
	 * Creates a merchant,
	 * @param template the merchant NPC template
	 */
	public L2MerchantInstance(L2NpcTemplate template)
	{
		super(template);
		setInstanceType(InstanceType.L2MerchantInstance);
	}
	
	@Override
	public void onSpawn()
	{
		super.onSpawn();
		_mpc = MerchantPriceConfigTable.getInstance().getMerchantPriceConfig(this);
	}
	
	@Override
	public String getHtmlPath(int npcId, int val)
	{
		String pom = "";
		
		if (val == 0)
		{
			pom = "" + npcId;
		}
		else
		{
			pom = npcId + "-" + val;
		}
		
		return "data/html/merchant/" + pom + ".htm";
	}
	
	/**
	 * @return Returns the mpc.
	 */
	public MerchantPriceConfig getMpc()
	{
		return _mpc;
	}
	
	public final void showBuyWindow(L2PcInstance player, int val)
	{
		showBuyWindow(player, val, true);
	}
	
	public final void showBuyWindow(L2PcInstance player, int val, boolean applyTax)
	{
		final L2BuyList buyList = BuyListData.getInstance().getBuyList(val);
		if (buyList == null)
		{
			LOG.warn("BuyList not found! BuyListId: {}", val);
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		
		if (!buyList.isNpcAllowed(getId()))
		{
			LOG.warn("Npc not allowed in BuyList! BuyListId: {} NpcId: {}", val, getId());
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		
		final double taxRate = (applyTax) ? getMpc().getTotalTaxRate() : 0;
		
		player.setInventoryBlockingStatus(true);
		if (player.isGM())
		{
			player.sendMessage("Buy List [" + buyList.getListId() + "]");
		}
		player.sendPacket(new BuyList(buyList, player.getAdena(), taxRate));
		player.sendPacket(new ExBuySellList(player, taxRate, false));
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
}

 

6 answers to this question

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Posted

It have something to do with buylists 

If npc id is custom you may have to add it in allowednpcs for acis is castles.xml as i remember l2jserver i dont know

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    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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