Jump to content

Question

Recommended Posts

  • 0
Posted

my eyes are bleeding with all those answers.

 

@InFocus

DO NOT COPY THE VALUES. read first.

 

This value will increase your Attack Speed by 5%

<mul order="0x30" stat="pAtkSpd" val="1.05" />

 

This value will increase your Attack Speed by 105%

<mul order="0x30" stat="pAtkSpd" val="2.05" />

 

 

This value will increase your Attack Speed by 205%

<mul order="0x30" stat="pAtkSpd" val="3.05" />

 

Guess what you have to put to get 250%.

  • 0
Posted

What.. Even if your example is true, it's simple mathematic right, so why this question.. If 4.0 is 200%, then 2.0 is 100%, then 1.0 is 50%. Do the math.

 

Anyway, what a bloody shit is that. Normally 1.0 is a base. 

  • 0
Posted

I find this.

Can be used with: mul order 

Value Final% 
2 + 100% 
1.9 + 90% 
1.8 + 80% 
1.7 + 70% 
1.6 + 60% 
1.5 + 50% 
1.4 + 40% 
1.3 + 30% 
1.2 + 20% 
1.1 + 10% 
1 0% 
0.9 - 10% 
0.8 -20% 
0.7 -30% 
0.6 -40% 
0.5 -50% 
0.4 -60%
0.3 -70% 
0.2 -80% 
0.1 -90% 
0 -100% 

 

 

and 

 

 

Can be used with: basemul order 

Value Final% 
1 + 100% 
0.9 + 90% 
0.8 + 80% 
0.7 + 70% 
0.6 + 60% 
0.5 + 50% 
0.4 + 40% 
0.3 + 30% 
0.2 + 20% 
0.1 + 10% 
0 0% 
-0.1 -10% 
-0.2 -20% 
-0.3 -30% 
-0.4 -40% 


-0.5 -50% 
-0.6 -60% 
- 0.7 -70% 
-0.8 -80% 
-0.9 -90% 
-1 -100% 

 

Well, what it for add stats? mul or basemul? Cuz i think for l2jserver (high five) it is just mul

  • 0
Posted

you are completely retarded... this number is a multiplier and nothing more

 

value * MULTIPLIER

1        * 4                         = 4

1        * 0.5                     = 0.5

 

its basic maths, you should probably go back to elementary retarded scammer

  • 0
Posted

Again, it's a basic math LOL.

 

Skill folder has THOUSANDS of skills, with all possible scenario. Find a skill and see how it's done. God help. 

  • 0
Posted

what a monkey lol, you can't even comprehend the basics.

 

this is how I would describe it to a monkey: 250% = 250 / 100 = 2.5

 

so 2.5 is the value you are looking for, for either a division a multiplication or whatever

  • 0
Posted (edited)
6 minutes ago, InFocus said:

no, i`m not. i get from here mul values 

 

 

2 = 200% , what u dont understand gosh? 

 

base is 1  + 100% = fucking 200% so 2,5 = 250% 

Edited by AchYlek
  • 0
Posted

What about testing in game? Put a 1.0 value see what happens. Nothing? Set it so 2.0 and see the result. You should test on your own, learn, instead you are looking for ready answer and pretend to be a ....

 

If you want to add, not mul, look on any skill that add pAtk or whatever and see how it's done. It's that simple. 

  • 0
Posted
1 minute ago, InFocus said:

Damn. that i don;t understand...i was confuse. 

1 = 100%

 

0,7 =  70%

 

1,2 =  120 %, what u dont understand? simple maths 

Guest
This topic is now closed to further replies.


  • Posts

    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..