Jump to content

Recommended Posts

  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted
3 minutes ago, PowerOfDarknesS said:

I saw this interface and i like how it looks like. I decided to try it to L2 OvC but there the maps have a time countdown in the right side, which disappeared. Is there a way to fix this thing.

Thank you.

 

only way to make display countdown is to implement it on interface 

Posted (edited)
10 hours ago, Celestine said:

 

only way to make display countdown is to implement it on interface 

Ok, thank you for your answer. I will check if there is a chance for me to understand how to do that :).
The other thing that i noticed is when i restart, the game closes without error. Also i dont see a shortcut button for characteristics, it was clt+T normally. Besides that and maybe some things that are not meant to work properly on all servers like augumentation and prolly enchanting,
its really cool looking. Thank you for your work! Really appreciated! :)

Edited by PowerOfDarknesS
  • 1 month later...
  • 8 months later...
Posted

Hello,

 

I'm trying to use the interface on an Interlude server that runs an updater and overwrites most of it.

 

I can intercept the requests to their webserver locally and serve my own files but I don't have any idea how to create a custom version of incupdate.idx(I guess this has hashes or something from their original files) with the files from interface.

 

Any tips would be appreciated.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..