Jump to content

Recommended Posts

Posted (edited)

Said somebody who has nothing to do with the product, never used it, never will use it, somebody who praises the competitor tho the rest of the community found him scamming his own clients. 

Said  the person who was and probably is scamming people  by their dozens and found his way with another scammer. 

 

And for the love of God, we have nothing to do with l2-scripts, its a different company. 

Show me ONE person who had stability issues with SGuard? You won't find one, because all of them were happy with what they've bought. 

 

And good luck building Captchas that are bypassed within seconds. whoever wants a 100% bot detection should invest money into the individual branch and be protected.

 

And you can go away from this topic, you're not welcome here. 

 

p.s. to be decent I can definitely say there's a great competition going on in l2 protection world - but its not what you've suggested. 

Edited by SGuard
Posted

sguard, it is a garbage. The only thing that interests these people is an annual subscription of 200 usd that they offer you for servers ... but this protection is a total garbage 100%. It doesn't stop the adrenaline of course and now it doesn't stop the spoffer. It just doesn't work, if you want to stop the spoofing, pay 200 usd per month or die!
 

Posted (edited)

While it is true, we don't deal with adrenaline premium in the standard license, which nobody does or can do for that kind of money per day. 

Our market is limited and narrow, more than that, people use various guards therefore there's no one company that does that kind of protection.

 

Therefore, we offer, VIP branches for those who want active protection for their servers, per month. 

For many who don't want active bot protection can go for the standard rate.

 

If the guy above thinks a business is charity he can go and develop a protection and spread it for free.

 

Best regards.

Edited by SGuard
Posted (edited)

Actually,

The funny thing is that, that person who claims we're interested in an annual protection only, got the 50$/month protection. 

Unfortunately it didn't go well for him, but rest assure that was no bots problem. 

I can't disclose anymore information, but, shame on you. Blame the right people for your failures.

Edited by SGuard
  • 2 weeks later...
Posted

All Sguard, smartguard, Strix Guard,  Smart whatever solutions etc are garbage. Adrenaline bypasses u ALL and you should be ashamed for demanding such high prices on a "guaranteed protection" whilst you don't even guarantee anything at all.

Posted
17 minutes ago, Dev said:

All Sguard, smartguard, Strix Guard,  Smart whatever solutions etc are garbage. Adrenaline bypasses u ALL and you should be ashamed for demanding such high prices on a "guaranteed protection" whilst you don't even guarantee anything at all.

thats true,they just stop the free version of adrenaline.

Posted (edited)

We never guaranteed any Adrenaline paid version protection under our basic protection module and its all and clear both in our website & in private messaging.

 

The above gentlemen think that any active dedicated server protection should cost a penny, thats why they're earning a penny and cannot afford it. More than that, they probably think that the whole protection purpose is to block adrenaline.

Unfortunately Adrenaline protection requires a lot of resources and time. Fortunately, most clients understand that and for those whom adrenaline posses any life-threatening situation, invests in a more dedicated private solution.

 

You go use a free solution like you always do and fail your server on other security related subjects which are, btw, sold as low as $16.66/m (200$ a year basic package). If a 200$ a year number is 'high quote' for one, one should cease-and-decease doing any type of business and go to 9-5 work.

 

Go learn either C++ architecture codding & development or some business management to qualify arguing a bulls**t statement like that.

 

I'd like to add, that whole l2 'business' is looking like that, because of the shortage of ability and understanding that this is a business for most, a hobby for some. 

Some hobbits inclined this business to look like a penny business, so waste 6+ hours to code something for 20 euro, some sell websites for 50 bucks, some sell server packs that they've developed for that or another amount of time for few hundred dollars the most. 

Clients should understand several things:

1. A quality work should be paid in equivalent amount of money. (regions vary and a guy from India may code much cheaper than a guy from UK, +- same quality excluding GMT difference and cultural differences).

2. Payments should be done as payments via paypal or similar 3rd party observed payment methods to prevent scam. 

3.  There's quality sufficiency everywhere, one needs latest Samsung S20 another wants just a Motorola. Everything is about your budget and there's a product for every budget, unless you want it ridiculously low priced.

 

Cheers.

Edited by SGuard
Posted (edited)

Sorry for breaking your heart and you are in tears while I made clear my point in less than 3 lines something that I'll do it again in less than 5.

 

The main problem of the servers and the purpose of such protection is "Anti Bot Protection" if disagree check again your own logo in the link or your forum signature. Then you say here, that the whole protection thing etc it's main purpose is NOT the "Boting Protection" right ? Well, I'm afraid you have to decide what YOUR main purpose and JOB is and then edit your logo accordingly so you don't misslead me and other clients.

 

"Cheers" 

 

Edited by Dev
Posted

I think you misunderstand the solutions that we have. People like you want everything to be accessible for little-or-nothing payment, effort, respect in some cases. Therefore our logo is correctly observes our main cause of existence. 

Every level of admin i.e entry, moderate, professional, enterprise - selects whatever plan he wants to use. 

There're several servers who pay thousands of dollars to maintain completely safe and sound against all threats. I'm not saying everybody should pay the same, therefore we have a lot of options, from as little of 50$ to as much as a client wants to.

If you think to develop atleast a proto of a protection, please do, and then, when you regain atleast a bit of experience and understand what you're talking about, we'll speak again in a more professional way rather than crying that you can't buy a rocket at a used Honda price.

 

Com'on.

Posted

Man WTF you talking about ? You can't even offer protection from bots and you talk about prices ? What you sell is worth 0 $ . All your kind of "services" is just a marketing tool to get customers while in reality you offer nothing.

 

Others complain that you can't prevent even spoofing, you admitted you don't prevent adrenaline so why the heck should I pay 300 $ for an edited logo writing Sguard while there's NO guard ?

 

Wake up !

Posted (edited)

You're so naive and cheap.

It took us 6 month to initially create this protection without anybody backing us up with anything. Do you think we should serve you in a total 360 degrees protection for a 50$? Do we look like ESET, Microsoft or maybe Kaspersky? It will never scale since we're in a limited clientele here, like really limited. If somebody wants something outside the box, he pays. Even the 200$/1 month is compatibly cheap option comparing to anything else outside our small lineage 2 world. 

Can't protect from bots? only adrenaline and only on the basic branch (like everybody else), can't protect from spoofer? nobody can, but we can, again not on the basic branch, people are paying 5 digits for those services and no they cannot be freely accessible for all, not in that limited public divided community. 

For instance if all clients decided to invest in 1 protection instead of 5+, clients would forfeit using your favorite free option like whatever guard which is shared/outdated. then, maybe it would scale up to be a low cost shared option. 

 

If you think you have done better and might even present a product of your own (I've seen those lousy attempts spamming in this thread just prior releasing your own 'protection'), go ahead, public it, we'll see how good you've done. I will even offer a free non-BS analysis overview for what you've done.

 

When you grow up and see how it is in the real world (not in your pink-pony one) we can have a real discussion. 

For now you go ahead and use your favorite and most free option - nothing.

 

Now go away from this topic.

Edited by SGuard
  • 4 weeks later...
Posted
On 5/4/2020 at 1:35 AM, Trance said:

So, can you block Adrenaline if a customer pays well enough?

We got a special branch for those who are in need to detect Adrenaline and beyond that. 

 

And its way cheaper than negotiating with the bot which is never going to be trustworthy.

 

For details contact me.

Posted
On 5/8/2020 at 10:57 PM, SGuard said:

with the bot which is never going to be trustworthy.

running malware on user PCs to sniff on each of their actions sure looks more trustworthy than bot LUL

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
    • 🚀 L2AQUILA — GRAND OPENING TOMORROW! Lineage 2 Gracia Final — Like L2 Pride, but fresh. The server you've been waiting for opens tomorrow, Saturday 19/09, 16:00 (Greek time) — No Wipe · 24/7 · Anti-DDoS. ⚔️ What's inside: • EXP 9300x · SP 3000x · Adena 5500x · High drop • Max enchant +20 · Safe +3 · 24 buffs / 3 debuffs • 20 free Custom Coins for every new player on day one! • Custom farming zones (Cave of Trials, Cemetery, Ruins of Despair + more) • PvP Events · Olympiads · Offline Trading · Weddings · Balanced classes • Starter + Dynasty shops in every town — playable from minute one 📥 Download: Client + Patch at https://l2aquila.com/index.html 💬 Discord: discord.gg/5ZyBRvG4k · Facebook: facebook.com/l2aquila Be there at opening hour — bring your squad. See you at the Grand Opening! 🔥
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..