here you got types slots i think this slot it's hairall but its same like hair slot So its hairall / back or hairex but this all slots don't working maybe some one knoe how this working?
Take L2PHX and sniff CharInfo packet from L2OFF and L2J servers. You need equip problem item to char slots and you will find diffs in your sending info. In depending from result you will see where you get wrong ID by Inventory slot mask.
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elfeush 1
Hey any one knew this slot_bit_type ? {back} not
here you got types slots i think this slot it's hairall but its same like hair slot So its hairall / back or hairex but this all slots don't working maybe some one knoe how this working?
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xdem
you don't need to compare 0 with 0 in C, just use if (!_wcsmp(wstr, L"yourtext"))
Rootware
Take L2PHX and sniff CharInfo packet from L2OFF and L2J servers. You need equip problem item to char slots and you will find diffs in your sending info. In depending from result you will see where you get wrong ID by Inventory slot mask.
guytis
yes yes int ItemListFix(PCHAR buf, int bufLen, CItem *pItem, WORD ItemType, DWORD ObjectID, DWORD ItemID, DWORD Count, WORD ItemType2, WORD CustomType1, WORD IsEquiped, DWORD BodyPart, WORD EnchantLevel, WORD CustomType2) { //Old FMT: "hdddhhhdhh" const char *format = "hdddhhhdhhdd"; //New IL Format DWORD AugmentationID = 0; DWORD Mana = 0; // DWORD itemId = 0; // DWORD SlotType = 0; if(pItem->IsValidItem()) { AugmentationID = pItem->nAugmentationID;
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