RealIP - Usually with MITM proxies, since the traffic is funnelled from one server, you normally lose the real IP of the player which limits a lot of the functionality that you might have implemented. L2Proxy allows the LoginServer to pass the real IP of the used to the Gameserver during the Login->Gameserver player handoff
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tazerman2
a class method is same player.put(mpla,mpla); with this class player.set(mpla,mpla);
the first method use protected FastMap<PcInstance> and second use protected FastList<PcInstance>
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