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    // Check if the autoLoot mode is active
                    if (Config.AUTO_LOOT)
                    {
                        //DropItem(player, item);
                        final L2Item item_templ = ItemTable.getInstance().getTemplate(item.getItemId());
                        
                        if (item_templ == null)
                        {
                            LOGGER.info("ERROR: Item id to autoloot " + item.getItemId() + " has not template into items/armor/weapon tables.. It cannot be dropped..");
                            // DropItem(player, item);
                        }
                        else
                        {
                            
                            if (!player.getInventory().validateCapacity(item_templ) || (!Config.AUTO_LOOT_BOSS && player.isInsideZone(ZONE_MULTIFUNCTION))|| (!Config.AUTO_LOOT_BOSS && this instanceof L2RaidBossInstance) || (!Config.AUTO_LOOT_BOSS && this instanceof L2GrandBossInstance))                                DropItem(player, item);
                          else
                            player.doAutoLoot(this, item);
                                
                        }
                        
                    }
                    else
                    {
                        DropItem(player, item); // drop the item on the ground
                    }

 

 

this is the autoloot method i want to see items dropping and then autogetting , what i can do about it? 

12 answers to this question

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  • 0
Posted (edited)
1 hour ago, SweeTs said:

That may work. Drop and insta pickup (autoloot). I tho about this way as well.

But it may bug, small glitch, like it drop items on ground and inventory. Yet, you won't be able to pick them from ground, as they no longer exists.

Tried something similar yday and it bugged like that.

Well probably you did a mistake. its exactly 2 new lines and 2 booleans in doPickupItem superclass + pickupMe :D

 

@HowardStern

 

try this one:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/Attackable.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/Attackable.java	(revision 3)
+++ java/net/sf/l2j/gameserver/model/actor/Attackable.java	(working copy)
@@ -1084,7 +1084,11 @@
 				{
 					// Check if the autoLoot mode is active
 					if ((isRaid() && Config.AUTO_LOOT_RAID) || (!isRaid() && Config.AUTO_LOOT))
-						player.doAutoLoot(this, item); // Give this or these Item(s) to the Player that has killed the L2Attackable
+					{
+						ItemInstance itemInfo = dropItem(player, item);
+						ThreadPool.schedule(() -> player.doPickupItem(itemInfo, true), 350);
+					}
+					
 					else
 						dropItem(player, item); // drop the item on the ground
 						
### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java	(revision 3)
+++ java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java	(working copy)
@@ -972,10 +972,12 @@
 	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T REMOVE the object from _objects of World.</B></FONT><BR>
 	 * <BR>
 	 * @param player Player that pick up the item
+	 * @param ignorePackets TODO
 	 */
-	public final void pickupMe(Creature player)
+	public final void pickupMe(Creature player, boolean ignorePackets)
 	{
-		player.broadcastPacket(new GetItem(this, player.getObjectId()));
+		if (!ignorePackets)
+			player.broadcastPacket(new GetItem(this, player.getObjectId()));
 		
 		// Unregister dropped ticket from castle, if that item is on a castle area and is a valid ticket.
 		final Castle castle = CastleManager.getInstance().getCastle(player);

 

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/Player.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/Player.java	(revision 5)
+++ java/net/sf/l2j/gameserver/model/actor/instance/Player.java	(working copy)

@@ -3212,7 +3210,7 @@
 	 * @param object The ItemInstance to pick up
 	 */
 	@Override
-	public void doPickupItem(WorldObject object)
+	public void doPickupItem(WorldObject object, boolean ignorePackets)
 	{
 		if (isAlikeDead() || isFakeDeath())
 			return;
@@ -3231,9 +3229,11 @@
 		ItemInstance item = (ItemInstance) object;
 		
 		// Send ActionFailed to this Player
-		sendPacket(ActionFailed.STATIC_PACKET);
-		sendPacket(new StopMove(this));
-		
+		if (!ignorePackets)
+		{
+			sendPacket(ActionFailed.STATIC_PACKET);
+			sendPacket(new StopMove(this));
+		}
 		synchronized (item)
 		{
 			if (!item.isVisible())
@@ -3276,7 +3276,7 @@
 				item.removeDropProtection();
 			
 			// Remove the ItemInstance from the world and send GetItem packets
-			item.pickupMe(this);
+			item.pickupMe(this,ignorePackets);
 			
 			// item must be removed from ItemsOnGroundManager if is active
 			ItemsOnGroundTaskManager.getInstance().remove(item);
@@ -3323,10 +3323,12 @@
 			else
 				addItem("Pickup", item, null, true);
 		}
-		
-		// Schedule a paralyzed task to wait for the animation to finish
-		ThreadPool.schedule(() -> setIsParalyzed(false), (int) (700 / getStat().getMovementSpeedMultiplier()));
-		setIsParalyzed(true);
+		if (!ignorePackets)
+		{
+			// Schedule a paralyzed task to wait for the animation to finish
+			ThreadPool.schedule(() -> setIsParalyzed(false), (int) (700 / getStat().getMovementSpeedMultiplier()));
+			setIsParalyzed(true);
+		}
 	}
 	
 	@Override

 

You will have some errors because you need to change some things

Do the next things:

 

  • go at Player.java and find this line. Just click it in it's name until the background color will become grey
@Override
	public void doPickupItem(WorldObject object)
  • then at eclipse tools click at Refactor -> Change Method Signature (a message will pop up that this method overrides bla bla ... ignore it and continue)
  • then click at Add button
  • in Type box add boolean
  • in Name box add for example ignorePackets
  • and as Default Value add false
  • now go inside of this method (doPickUpMe scroll down until you find item.pickupMe and do exactly the same thing i said above with the refactor by clicking on pickUpMe word..

 

8265aaa68d56d0938d02f773e78a4686.gif

Edited by melron
  • Thanks 1
  • Upvote 1
  • 0
Posted
17 minutes ago, HowardStern said:

this is the autoloot method i want to see items dropping and then autogetting , what i can do about it? 

Can you explain better what exactly you want to do?

  • 0
Posted
13 minutes ago, L2J NexuS said:

Can you explain better what exactly you want to do?

like on l2off servers , autopickup works like l2j but when u kill mob u see animation of items dropping and then u get them automatically

  • 0
Posted

You can add to drop adena on ground before the

player.doAutoLoot(this, item);

So this mean you will see the animation + it will immidiately pick the item. 

  • 0
Posted
7 minutes ago, Evie Frye said:

You can add to drop adena on ground before the


player.doAutoLoot(this, item);

So this mean you will see the animation + it will immidiately pick the item. 

i did this , the autoloot method has it already , so i get them animations and also the items stay on ground too so i get all x2...

  • 0
Posted (edited)

I don't know what delay l2off have about that, but you have to autoloot the same item instance that dropped before...

example:

ItemInstance item = dropItem(itemInfo);
autLoot(item);

by your way you dropping an item and then creating new one with the same id,count for the autoloot. thas why is X2

p.s i will test in the evening

Edited by melron
  • 0
Posted
2 hours ago, melron said:

I don't know what delay l2off have about that, but you have to autoloot the same item instance that dropped before...

example:


ItemInstance item = dropItem(itemInfo);
autLoot(item);

by your way you dropping an item and then creating new one with the same id,count for the autoloot. thas why is X2

p.s i will test in the evening

i would be thankfull having the solution thanks mate

  • 0
Posted
9 hours ago, melron said:

 


ItemInstance item = dropItem(itemInfo);
autLoot(item);

 

That may work. Drop and insta pickup (autoloot). I tho about this way as well.

But it may bug, small glitch, like it drop items on ground and inventory. Yet, you won't be able to pick them from ground, as they no longer exists.

Tried something similar yday and it bugged like that.

  • 0
Posted
46 minutes ago, SweeTs said:

That may work. Drop and insta pickup (autoloot). I tho about this way as well.

But it may bug, small glitch, like it drop items on ground and inventory. Yet, you won't be able to pick them from ground, as they no longer exists.

Tried something similar yday and it bugged like that.

only solution is to completely remove the doAutoloot and insteado f that to put something that makes character pick up but  i dont know how i can call the method

  • 0
Posted

Obviously I did something wrong :D

Nice one, with small edition, addition you achieved that :)

 

Ppl will claim its off server now :lol:

  • Haha 1
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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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