Jump to content

Recommended Posts

Posted

This guide was shared years ago. I am not the original author.
This is the only guide ever shared to generate geodata from the client.

 

Tools needed.

 

Stazis L2 Geo Converter (GeoConv)
Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip

 

G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.))
Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip

 

UTPackage (extract)
Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip

 

Unreal Engine 2 Editor (Create UTX)
Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip

 

L2J-GeoEditor (Convert to L2J format and create the PathNode)
Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip

 

HEX Editor - (I use UEStudio or Ultraedit)
Download: Find it on the web :P

 

Important: In this example I will use the map T_22_19, but applies the same procedure for any map.

 

First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.)

    * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat"
    * Open UTPackage/RAW folder and find the file 22_19.raw
    * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image.
    * Copy this address, in this case is 107h
    * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263".
    * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok.
    * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image.


Now we need to create an UTX file with the image that we have saved.

    * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields.

 Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material
 Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down)

    * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct.

 Info -> Package: T_22_19, Group: Height, Name: 22_19
 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none

    * Go to "File -> Save" and save this file as T_22_19.utx.

Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv)

    * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx

    * Open GeoConv and change this params.

Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80

    * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS".

    * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE.


Known Issues

    * Some geodata are not correctly generated or can't be generated.
    * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
 

  • Upvote 3
  • 8 months later...
Posted

Hi plz u have screen for that

Quote

for "40 80 10", the first byte after this string is the start of the heightmap image.
    * Copy this address, in this case is 107h

i'm here and i don't see de adress

ffgf.png

  • 3 months later...
  • 1 year later...
  • 4 weeks later...
Posted
On 5/1/2020 at 4:45 PM, destrodevianne said:

i have the same error , any solution ?

 

Hello, a bit late i know but i had the same problem as above, finally managed to find a solution.

 

You have to change Windows Region to: English (United Kingdom).

Spoiler

Region_Settings.jpg

 

This worked perfectly for me.

  • Like 1
  • Thanks 1
  • 1 year later...
  • 4 months later...
Posted (edited)

Hi Bros, im starting to edit some maps but i didnt found any wiki that shows how to use g3deditor or any editor. What is te functionality of de buttons with triangles ? and the colors? .

 

Edited by barao45
  • 5 months later...
  • 5 months later...
Posted (edited)

Thanks, the guide is very useful.

I have this problem, is there any solution?

When extracting heightmap images from UTX files,Multiple files 18_15.raw, 18_15deco01.raw, 18_15G001.raw, etc. were extracted from the UTPackage/RAW folder.

316140736.png.ff4a6daec3e324cfb8a95eadeb5a6d75.png

Do you need to extract all the new images (18_15.BMP, 18_15deco01.BMP, ..., 18_15S005.BMP)?

 

  

On 3/16/2023 at 5:20 PM, Finn said:

the other textures are like you can read for decoration purposes only. unreal needs those to apply texture to the ground and for example grass, debris or whatever deco u want to your heightmap

Thank you for your reply!

 

 

Edited by lch
Solved
Posted (edited)

the other textures are like you can read for decoration purposes only. unreal needs those to apply texture to the ground and for example grass, debris or whatever deco u want to your heightmap

Edited by Finn
  • 4 months later...
Posted
On 3/16/2018 at 9:12 PM, Mobius said:

This guide was shared years ago. I am not the original author.
This is the only guide ever shared to generate geodata from the client.

 

Tools needed.

 

Stazis L2 Geo Converter (GeoConv)
Download: http://www.mediafire.com/file/irzey5hk0tyywub/GeoConv_v93b.zip

 

G16ed (A heightmap editor that works directly with the UEd3 G16 format (16-bit greyscale.))
Download: http://www.mediafire.com/file/2v2288vlbq6n2bk/G16ed.zip

 

UTPackage (extract)
Download: http://www.mediafire.com/file/vuddpqsd5ik9g3c/UTPackage.zip

 

Unreal Engine 2 Editor (Create UTX)
Download: http://www.mediafire.com/file/yx53pt73a5e6yk3/UE2Runtime-22261903.zip

 

L2J-GeoEditor (Convert to L2J format and create the PathNode)
Download: http://www.mediafire.com/file/1j5lhll1mn1uy2x/l2j-GeoEditor-v17.zip

 

HEX Editor - (I use UEStudio or Ultraedit)
Download: Find it on the web 😛

 

Important: In this example I will use the map T_22_19, but applies the same procedure for any map.

 

First we need to extract heightmap images from UTX files (T_22_19.UTX, T_22_20.UTX etc.)

    * Put this file T_22_19.UTX in UTPackage/Textures and execute "unpack.bat"
    * Open UTPackage/RAW folder and find the file 22_19.raw
    * Open this file with Ultraedit and search (Ctrl + f) for "40 80 10", the first byte after this string is the start of the heightmap image.
    * Copy this address, in this case is 107h
    * Open the windows calculator and switch to "Scientific" mode, select "Hex" and input "107", select "Dec" and now you have "263".
    * Open G16ed, go to "File -> Import -> RAW data, search for 22_19.raw and in the field "Data start offset" input "263" and click in Input, Ok, Ok.
    * Go to "File -> Save (Ctrl + S)" and use the name of the map for your new image (22_19.BMP). Now you have a perfect G16 heightmap image.


Now we need to create an UTX file with the image that we have saved.

    * Open UnrealEd and in the windows "Textures" go to "File -> New" and complete the fields.

 Info -> Package: T_22_19, Group: Height, Name: 22_19, Class: Raw Material
 Properties -> MaterialClass: Class"Engine.Texture" (Select Texture from drop-down)

    * Go to "File -> Import" and select the image 22_19.BMP and ensure that the fields are correct.

 Info -> Package: T_22_19, Group: Height, Name: 22_19
 Options -> Masked: uncheck, Generate MipMaps: uncheck, Detail Hack?: uncheck, Compression: none

    * Go to "File -> Save" and save this file as T_22_19.utx.

Now we can create our Geodata using Stazis L2 Geo Converter (GeoConv)

    * Navigate to the Textures folder in the game, rename your original T_22_19.utx to T_22_19_O.utx and put in this folder our new T_22_19.utx

    * Open GeoConv and change this params.

Min Plane Angle to XY: 20, Stairs Height: 10, Optimization Different: 80

    * Click "Open Packages" and select 22_19.unr in "Lineage II/MAPS", allow the process to finish and now you have your GEO 22_19_conv.dat in the folder "Lineage II/MAPS".

    * Convert this GEO to L2J format and create the PathNode with L2j GeoEditor or HDGE.


Known Issues

    * Some geodata are not correctly generated or can't be generated.
    * Using "Stairs Height: 10" can cause problems with the stairs (If you use "8" check all the stairs in the map for correct NSEW).
 

Hello, how I convert since geodata.l2j to .l2g?, I'm working in lucera2 classic, thank you for the information!

  • 7 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ⚙️ General Changed “No Carrier” title to “Disconnected” to avoid confusion after abnormal DC. On-screen Clan War kill notifications will no longer appear during Sieges, Epics, or Events. Bladedancer or SwordSinger classes can now log in even when Max Clients (2) is reached, you cannot have both at the same time. The max is 3 clients. Duels will now be aborted if a monster aggros players during a duel (retail-like behavior). Players can no longer send party requests to blocked players (retail-like). Fixed Researcher Euclie NPC dialogue HTML error. Changed Clan leave/kick penalty from 12 hours to 3 hours. 🧙 Skills Adjusted Decrease Atk. Spd. & Decrease Speed land rates in Varka & FoG. Fixed augmented weapons not getting cooldown when entering Olympiad. 🎉 Events New Team vs Team map added. New Save the King map added (old TvT map). Mounts disabled during Events. Letter Collector Event enabled Monsters drop letters until Feb. 13th Louie the Cat in Giran until Feb. 16th Inventory slots +10 during event period 📜 Quests Fixed “Possessor of a Precious Soul Part 1” rare stuck issue when exceeding max quest items. Fixed Seven Signs applying Strife buff/debuff every Monday until restart. 🏆 Milestones New milestone: “Defeat 700 Monsters in Varka” 🎁 Rewards: 200 Varka’s Mane + Daily Coin 🌍 NEW EXP Bonus Zones Hot Springs added Varka Silenos added (hidden spots excluded) As always, thank you for your support! L2Elixir keeps evolving, improving, and growing every day 💙   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • https://sms.pro/ — we are an SMS activation platform  seeking partners  mobile number providers  mobile number owners  owners of GSM modems  SIM card owners We process 1,000,000 activations every day.  寻找合作伙伴  手机号码提供商  手机号码持有者  GSM调制解调器持有者  SIM卡持有者 我们每天处理1,000,000次激活。  Ищем партнеров  Владельцы сим карт  провайдеров  владельцев мобильных номеров  владельцев модемов  Обрабатываем от 1 000 000 активаций в день ⚡️ Fast. Reliable.   https://sms.pro/ Support: https://t.me/alismsorg_bot
    • "WHAT I WILL SEE ON NEW SEASON ? *More easy farm and augment than ever before ! *Free VIP characters for everyone for first 2 days after opening ! Improved olympiad engine to work more correctly. 3 New skins / outfits. Fixed raid boss spawns. Fixed olympiad crit errors. New farming Ivory Tower area. Fixed augmentation rate. Increased all mob drops rate by +20%. And much more..."   1. I have clicked VIP 23.01.2026 20:00 a few second after open server. 2 Days is 48h. Now 24.01.2026 I have 17 hours left, so my VIP will expire 08:00 25.01.2026. Where is 12h? SCAM.   2. Where is ivory tower area?   3. When next wipe?   
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..