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  1. Please, refrain from expressing an opinion on the matter if you are not aware of what has actually happened. Here is a brief summary of everything.
  2. People, there is a guy called theHunter, he is asking for a server interlude to classic, all the client items. My friend took the job, I rejected it because this user looked suspicious, then my friend charged him in advance and put a message on paypal that the payment is approved by him and belongs to my friend, since he has no company account he can not make donation ticket, then he gave him all the client files, after this, he went on a trip for a couple of days and this "theHunter" told him that there were 4 things wrong, my friend told him to wait until he gets back from his work trip to help fix everything, and the guy started to threaten him that he was going to refund the money, after that, my friend made 3 mistakes, some tattoos, some recipes, but then all the armors (which are about 40), all the custom weapons that he made worked perfectly, he kept more than 90% of my friend's work and the money, so be careful, the server that this guy manages is called "l2 revenge" and who supports him is called "EternalSin". After this, my friend told him that after those three days out he would start helping him to fix things, but this user started to insult him or disrespect him, and threatened him to refund the money from PayPal. On the other hand, he asked him to make effects for the guns and my friend told him that he did not know about this and that he could return a part of the money for not being able to do this, to which the user replied that there was no problem and that he should keep the money. Then this user gave him a list of items he wanted for his server, but did not give so much information, then my friend was asking him everything for 3 days without sleep, the user gave him a "client patch" with the server he wanted to move to classic but this had antihack and could not touch anything, for that reason my friend began to ask him everything he needed, after this, the user told him to steal the weapon effects of l2 Megapvp, and finally began to threaten again and told him to keep the money:
  3. Hi, I am working on my geodata and learning from 0, the problem is that I am working in Lucera2Classic and it uses "geodata.l2g" / l2g, and the geodata I have are java, is there any way to transform the quadrants to l2g? I have searched high and low and nobody knows how to do it, if someone could share some of their knowledge it would help me a lot!
  4. Hello, how I convert since geodata.l2j to .l2g?, I'm working in lucera2 classic, thank you for the information!
  5. Hello, exist any way to convert .l2j to l2geo? is for lucera server
  6. Hello, someone could show me how to move an npc from one chronicle to another, I am working on lucera classic java.
  7. Hi, someone could help me how to adapt mods in l2 off, what files should I edit and where to put each thing, I have an extender off, but I only know how to turn it on and I would like to adapt some scripts like "multi language" and "alt + shift look drop script", someone could teach me xD
  8. You can help me with this: skill_begin skill_name=[s_summon_v1] /* [s_summon_v1] */ skill_id=10309 level=1 operate_type=A1 magic_level=1 effect={{i_summon_npc;[vanor_chief_kandra];1}} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none} skill_end what is the problem in this code?
  9. Hello, I need help with this: When I paste the skilldata in the skilldata of the program, when I click generate show a error: See the end of this message for details on how to invoke Just-In-Time (JIT) debugging instead of this dialog box. Just-In-Time (JIT) debugging instead of this dialog box. ************** Exception text ************** System.ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length in System.String.Substring(Int32 startIndex, Int32 length) in L2OFFGMPanel.Editor.pchMK.ex0fw1kAOte16pCJFCj(Object , Int32 , Int32 ) in L2OFFGMPanel.Editor.pchMK.tW0WWWF2JnU(Object , EventArgs ) in System.Windows.Forms.Control.OnClick(EventArgs e) in System.Windows.Forms.Button.OnClick(EventArgs e) in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) in System.Windows.Forms.Control.WndProc(Message& m) in System.Windows.Forms.ButtonBase.WndProc(Message& m) in System.Windows.Forms.Button.WndProc(Message& m) in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded assemblies ************** mscorlib Assembly version: 4.0.0.0.0 Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B Base code: file:///C:/2/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- _ Assembly version: 0.0.0.0.0 Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- L2OFFGMPanel Assembly version: 4.7.1.0 Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System Assembly version: 4.0.0.0.0 Win32 version: 4.8.4605.0 built by: NET48REL1LAST_C Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly version: 4.0.0.0.0 Win32 version: 4.8.4550.0 built by: NET48REL1LAST_C Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly version: 4.0.0.0.0 Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly version: 4.0.0.0.0 Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B Base code: file:///C:/2/Micros
  10. Hello, I hope you all have a nice day, today I come to share with you a tutorial on how to put C4 skills in an INTERLUDE. The first thing to do is to locate the file called "skilladquire.txt" in scripts, in it we will see all the skills that are learned automatically during leveling. Once located, select everything inside and save it in another notepad to not lose anything, after that, download the .txt file that I have left, copy what is in it and paste it in the "skilladquire.txt", and that's it! Only work for IL OFF servers. It will be working correctly, I hope it helps LINK: https://www.mediafire.com/file/su558lwabnuooq5/skillacquireC4.txt/file I would appreciate if you could give me the credits or support me for more tutorials like these, greetings, att
  11. SPANISH VERSION (BELOW ENGLISH VERSION): Buenas, después de tantos intentos, logre para OFF spawnear un rb mediante un ITEM, este método no es muy visto en los servidores actuales, es por eso que he decidido compartir esto con ustedes, espero que puedan darme los créditos <3. Primero que nada, lo primero que todos sabemos es que hay muchos items o skills que spawnean objetos o summons, como los skills de necro o la flauta del dragon, tambien encontraremos otros en el ai.obj o en la programación base que tienen ciertas funciones para spawnear o sumonear. Pero nos olvidamos que hay uno que especialmente spawnea un NPC por cierto tiempo, y este code se dedica a eso, estamos hablando del NPC de navidad, aunque en realidad es un ITEM que spawnea el NPC de navidad. ID: 5560 ITEM NAME: Christmas Tree Una vez sabiendo esto, para saber que tipo de skill usa este item, nos dirigimos a ItemData.txt (ubicado en script( y presionamos Ctrl + f, buscamos la ID 5560, automáticamente nos va a aparecer toda la información de este item: item_begin etcitem 5560 [x_mas_tree1] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=0 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=1 item_skill=[s_summon_x_mas_tree_a] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=paper crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end Una vez que verificamos que skill esta usando (marcado en amarillo arriba), copiamos el nombre, en este caso es "item_skill=[s_summon_x_mas_tree_a]" -> "s_summon_x_mas_tree_a", realizamos el mismo proceso de busqueda, pero en este caso nos vamos al archivo llamado "SkilData.txt", lo abrimos y presionando Ctrl + F, buscamos s_summon_x_mas_tree_a. Nos aparecera esta informacion, cabe aclarar que esta info es la creacion del skill y su efecto; skill_begin skill_name=[s_summon_x_mas_tree_a] /* [쁼뀘 킸났 삌큘] */ skill_id=2137 level=1 operate_type=A1 magic_level=1 [color=yellow]effect={{i_summon_npc;[x_mas_tree_a];1}}[/color] is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none} skill_end Una vez encontrado, verán que hay una parte que dice "effect", esto seria que clase de llamado hace este skill, en este caso, esta llamando a spawnear un NPC (ustedes mismos pueden verificar el id de los skilles que quieran y buscarlos en este archivo, y veran los efectos), "effect={{i_summon_npc;[x_mas_tree_a];1}}". [b]effect=[/b] -> hace referencia al efecto que va a producir [b]{{i_summon_npc;[/b] -> hace referencia a que esta spawneando un npc. [b][x_mas_tree_a];1[/b] -> hace refencia a la id del NPC entre corchetes y el ;1 hace referencia a la cantidad. una vez verificado esto, ahora ya tenemos la base para spawnear un mob, procederemos a hacer lo basico, crear un item con filedit (itemname, skillgrp, skillname, etc), en este caso les dejo el skillgrp/itemname/skillname: EJEMPLOS DE COMO QUEDARIA: skillgrp: 2138 1 0 0 -1 0 0.000000 0 icon.skill0000 0 0 0 0 -1 -1 skillname: 2138 1 Summon Special Boss none none none Itemname: 2138 Raid Boss - Random Bomb Double-click to summon the Raid Boss. Beware: In case you move the raidboss into a peace zone, it will get despawned without warning! -1 0 0 0 etcgrp: 2 2138 0 3 5 6 0 dropitems.drop_jewel_box_m00 dropitemstex.drop_jewel_box_t00 Raidboss.Bomb 0 1 18 0 0 1 1 ItemSound.itemdrop_jewelbox 2 0 0 - Cambien las ID, porque son ID ramdoms. - Una vez hecho esto, procedemos ir al DATAPACK, donde tendremos que crear el skill de 0 para que funcione correctamente, en mi caso, yo reemplace la id del npc del arbol y me funciona correctamente con ese item. Pero en este caso, lo que deberian hacer, es clonar el skilldata del arbol y el itemdata, es decir: SKILLDATA: skill_begin skill_name=[s_NOMBRE_DE_SKILL] /* [ꃠꀉ 킸났 삌큘] */ [skill_id=ID DEL SKILL level=1 operate_type=A1 magic_level=1 effect={{i_summon_npc;[x_mas_tree_b];1}} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none} skill_end ITEMDATA: [code]item_begin etcitem (5560 ID DE ITEM) [nombre_de_item] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=0 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=1 item_skill=[s_NOMBRE_DE_SKILL] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=paper crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end SKILLPCH Y SKILLPCH2: Deberan copiar el codigo de skilldata y meterlo en el "L2OFF GM PANEL", en donde lo tienen instalado, tienen un txt que se llama también "skilldata.txt", ahi pegan el codigo y guardan, luego de esto, abren el "L2OFF GM PANEL", tocando la opcion de "PCH Editor" y eso les abrira el generador, en el cual clickean "skilldata". Les dejo imágenes para guiarse: https://prnt.sc/qDghj9pL_I9d https://gyazo.com/611a1bd80962cbadb56cec183ca50f28 https://gyazo.com/fe46c0b2e5f1a115aa541351640407e2 Espero que les haya servidor, att fa1thDEV/WaterColour. ------------------------------------------------------------------------------------------------------------------------------------------- ENGLISH VERSION: Good, after so many attempts, I managed to OFF spawn a rb using an ITEM, this method is not very seen in the current servers, that's why I decided to share this with you, I hope you can give me the credits <3. First of all, the first thing we all know is that there are many items or skills that spawn objects or summons, like the necro skills or the dragon flute, we will also find others in the ai.obj or in the base programming that have certain functions to spawn or summon. But we forget that there is one that especially spawns an NPC for a certain time, and this code is dedicated to that, we are talking about the Christmas NPC, although it is actually an ITEM that spawns the Christmas NPC. ID: 5560 ITEM NAME: Christmas Tree Once we know this, to know what type of skill this item uses, we go to ItemData.txt (located in script and press Ctrl + f, we look for the ID 5560, automatically all the information of this item will appear: item_begin etcitem 5560 [x_mas_tree1] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=0 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=1 item_skill=[s_summon_x_mas_tree_a] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=paper crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end Once we verify which skill is being used (marked in yellow above), we copy the name, in this case it is "item_skill=[s_summon_x_mas_tree_a]" -> "item_skill=[s_summon_x_mas_tree_a]". -> "s_summon_x_mas_tree_a", we make the same search process, but in this case we go to the file called "SkilData.txt", we open it and pressing Ctrl + F, we look for s_summon_x_mas_tree_a. This information will appear, it is important to clarify that this info is the creation of the skill and its effect; skill_begin skill_name=[s_summon_x_mas_tree_a] /* [쁼뀘 킸났 삌큘] */ skill_id=2137 level=1 operate_type=A1 magic_level=1 effect={{i_summon_npc;[x_mas_tree_a];1}} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none} skill_end Once found, you will see that there is a part that says "effect", this would be what kind of call this skill makes, in this case, it is calling to spawn an NPC (you can check the id of the skills you want and look for them in this file, and you will see the effects), "effect={{i_summon_npc;[x_mas_tree_a];1}}". effect= -> refers to the effect you are going to produce. {{i_summon_npc; -> refers to spawning an npc. [x_mas_tree_a];1 -> refers to the NPC id in square brackets and the ;1 refers to the amount. once verified this, now we have the base to spawn a mob, we will proceed to do the basics, create an item with filedit (itemname, skillgrp, skillname, etc), in this case I leave you the skillgrp/itemname/skillname: EXAMPLES HOW: skillgrp: 2138 1 0 0 -1 0 0.000000 0 icon.skill0000 0 0 0 0 -1 -1 skillname: 2138 1 Summon Special Boss none none none Itemname: 2138 Raid Boss - Random Bomb Double-click to summon the Raid Boss. Beware: In case you move the raidboss into a peace zone, it will get despawned without warning! -1 0 0 0 etcgrp: 2 2138 0 3 5 6 0 dropitems.drop_jewel_box_m00 dropitemstex.drop_jewel_box_t00 Raidboss.Bomb 0 1 18 0 0 1 1 ItemSound.itemdrop_jewelbox 2 0 0 - Change the IDs, because they are ID ramdoms. - Once this is done, we proceed to DATAPACK, where we will have to create the skill from 0 to work correctly, in my case, I replaced the id of the npc of the tree and it works correctly with that item. But in this case, what you should do, is to clone the skilldata of the tree and the itemdata, that is to say: SKILLDATA: skill_begin skill_name=[s_Name_SKILL] /* [ꃠꀉ 킸났 삌큘] */ [skill_id=ID_SKILL level=1 operate_type=A1 magic_level=1 effect={{i_summon_npc;[x_mas_tree_b];1}} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none} skill_end ITEMDATA: [code]item_begin etcitem (5560 ID ITEM) [name_item] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=0 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=1 item_skill=[s_name_SKILL] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=paper crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end SKILLPCH Y SKILLPCH2: You should copy the code of skilldata and put it in the "L2OFF GM PANEL", where you have it installed, you have a txt that is also called "skilldata.txt", there paste the code and save, after this, open the "L2OFF GM PANEL", touching the option of "PCH Editor" and that will open the generator, in which you click "skilldata". I leave images to guide you: https://prnt.sc/qDghj9pL_I9d https://gyazo.com/611a1bd80962cbadb56cec183ca50f28 https://gyazo.com/fe46c0b2e5f1a115aa541351640407e2 I hope you found it useful, att fa1thDEV/WaterColour. BTW!, if there is any error, I am more than willing to fix or collaborate, greetings!
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