Nightw0lf Posted January 28, 2018 Posted January 28, 2018 12 hours ago, xxdem said: straight from my source, enjoy he actually shared something after all its mind blowing!!
Tryskell Posted January 28, 2018 Posted January 28, 2018 On 23/01/2018 at 3:24 PM, Nightw0lf said: we all had to start from somewhere no shame on that just enclose all the big code inside of this and it will be activated with 50% chance if (Rnd.get(100) > 50){ //paste the code here } Sidenote : Rnd.nextBoolean() is more straight.
Nightw0lf Posted January 28, 2018 Posted January 28, 2018 6 hours ago, Tryskell said: Sidenote : Rnd.nextBoolean() is more straight. you cant say that if it was :D Rnd.get(100) > 15
Versus Posted January 28, 2018 Posted January 28, 2018 On 27/1/2018 at 6:00 PM, xxdem said: straight from my source, enjoy Bugtracking at your source must be a pain in the ass kinda in parity with l2jfrozen devs
xxdem Posted February 3, 2018 Posted February 3, 2018 On 1/28/2018 at 8:51 PM, Versus said: Bugtracking at your source must be a pain in the ass kinda in parity with l2jfrozen devs Wasn't made to be readable, it does its job extremely well and if you are able to read it you will realize that it is much more sophisticated than it looks
xxdem Posted February 4, 2018 Posted February 4, 2018 Actually if you really spent time to read through it if you are able to understand it you will see that this is a secret magic recipe code, of course readability is the least of my concerns
Xenokage Posted August 12, 2018 Posted August 12, 2018 any way to make this code stop enchanting when item gets to +20 or smth ? cause like this it enchant more than ' max enchant '
Kara Posted August 13, 2018 Posted August 13, 2018 (edited) 13 hours ago, Xenokage said: any way to make this code stop enchanting when item gets to +20 or smth ? cause like this it enchant more than ' max enchant ' No its impossible and need days of adjustment in core or... if (enchant >= Config.MAX_ENCHANT) return; ok. Edited August 13, 2018 by Kara`
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