Jump to content

high five [L2J]Skirmish


Dheva

Recommended Posts

[IMG]

L2Devil.ws - "Skirmish" Olympiad Server

https://forum.l2devil.ws/threads/l2devil-ws-skirmish-olympiad-server-features.825/#post-15591

 

skirmish-jpg.652

 

Grand Opening
Beta: 05 Feb - 18:00
Live: 12 Feb - 18:00

 


General

 
Olympiad 24/7
 
Start 85 with all skills +30/+15
GM Shop almost fully free


Retail gameplay
Macro glitch/sps lag


Olympiad
Main server activity
No match limit
Weekly Heroes (Saturday 12:00)
Last Olympiad day Friday


Enchants
Chance retail
Safe +3/4
Max +10


Scheme Buffer
Retail buffs only
20+4 buff slots, 12 dances


Potions
Automatic use (HP/CP)
No Mana Potion

Subclass
Subclasses unlimited
Certification skills on subclass too


Castle Sieges
Weekly Sieges (Sunday 16:00 and 20:00)
Updated Castle defenses

Territory War
Weekly Territory War (Saturday 20:00)
Wards anti-hiding mechanic

Epic Raids
Daily Epics (Monday - Friday)
Clan portal capture mechanic
Participation reward for all

 
Auto Events
Free for All
Team vs Team
Siege Event


Skin System
Skills, Suits, Weapons, Armors, Enchant colors, Augment color, Soulshots...
Make your character look awesome with our Skin System!
Over 2500 Skins to choose from!
Can be disabled to show the real visual


Infrastructure
DDoS protection
Powerful Server Machine
Account Security and Scam Protection

 

Event

https://forum.l2devil.ws/threads/skirmish-nickname-event.868/

We are celebrating the upcoming opening of L2Devil.ws "Skirmish" H5 Olympiad Server with an event, by thanking our players for helping us get here!

Nickname Event!
You can make a reservation for 2 nicknames you like the most, avoiding other people to steal it and being sure to obtain it even if you will not manage to log in at the very same time of the Grand Opening!
In order to participate in the event you just have to reply to this thread and fill this form!

1 Nickname:
2 Nickname:




Note:

  • This event is limited to 1 per user.
  • Event is active until the Grand Opening.
  • Once the Live server starts, no more reserved nicknames will be allowed.

Thank you!!

 
Edited by Dheva
Link to comment
Share on other sites

On 16. 1. 2018 at 8:54 PM, Dheva said:

Should be a 1 week beta in around 15-20 days than live server so is 1 month max from now (should be)

again beta for 2years ?:D 

Link to comment
Share on other sites

https://forum.l2devil.ws/threads/skirmish-nickname-event.868/

We are celebrating the upcoming opening of L2Devil.ws "Skirmish" H5 Olympiad Server with an event, by thanking our players for helping us get here!

Nickname Event!
You can make a reservation for 2 nicknames you like the most, avoiding other people to steal it and being sure to obtain it even if you will not manage to log in at the very same time of the Grand Opening!
In order to participate in the event you just have to reply to this thread and fill this form!

1 Nickname:
2 Nickname:




Note:

  • This event is limited to 1 per user.
  • Event is active until the Grand Opening.
  • Once the Live server starts, no more reserved nicknames will be allowed.

Thank you!!

Link to comment
Share on other sites

https://forum.l2devil.ws/threads/skirmish-nickname-event.868/

We are celebrating the upcoming opening of L2Devil.ws "Skirmish" H5 Olympiad Server with an event, by thanking our players for helping us get here!

Nickname Event!
You can make a reservation for 2 nicknames you like the most, avoiding other people to steal it and being sure to obtain it even if you will not manage to log in at the very same time of the Grand Opening!
In order to participate in the event you just have to reply to this thread and fill this form!

1 Nickname:
2 Nickname:




Note:

  • This event is limited to 1 per user.
  • Event is active until the Grand Opening.
  • Once the Live server starts, no more reserved nicknames will be allowed.

Thank you!!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
  • Topics

×
×
  • Create New...