Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision;
if (attackTarget.isMoving())
range += 15;
if (npc.isMoving())
range += 15;
15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
Dear users! We are happy to announce a major update of our bot!
What’s new:
Long-term number rental
You can now rent virtual numbers for a long period (hours, days, or months)! This is perfect for those who need constant access to a number to receive SMS from various services.
Number history
A new feature allows you to view all your rented numbers in one place! You can:
• See the full history of all numbers (instant and long-term)
• View all received SMS codes
• Return to active numbers to receive additional SMS
• See the status of each number
Gift coupon system
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Chinese language
Full support for the Chinese language has been added! The bot is now available in three languages: Russian, English, and Chinese. Switching languages has become even more convenient.
Improved rental process
Before purchasing a number, detailed service information is now displayed:
• Service name
• Ability to receive repeated SMS
• Rental duration
• Cost
This will help you make a more informed decision before renting.
Quick rental
The “Virtual numbers (SMS)” button has now been renamed to “Quick rental” for greater clarity and convenience.
Go to the SMS service
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
Question
tiguz
Hey there everybody!
I would like to get some help with my case since I tried to fix the problem myself numerous times but nothing seems to have any effect, not even with the help of a friend.
So here is the thing: Melee classes like daggers and tanks cannot hit/use skills on a running target. The attacker will chase/run after the target and when he reaches the minimum distance to hit/use skill, he does nothing, just stops and starts running again in a loop. Very rarely you can hit/ use a skill, VERY rarely.
For example, you try to kill a Mage with a Dagger> Mage is running from you, you try to backstab but you cant! Even with Dash, I rin to the mage but nothing happens, even from the front! When mage stop running I can use skills/hits.
I tried to increase attack range in AttackableAI.java:
int range = combinedCollision; if (attackTarget.isMoving()) range += 15; if (npc.isMoving()) range += 15;15 is the original value, I tried with 50, 100, but didnt change anything.
Also,this problem also affects archers in some way, check it, that is not normal:
20 answers to this question
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