I've adapted the Individual Vote Reward system (made by Elfo) to my hi5 server, but I've been told that these API codes are only given once you register your server at the topsites.
My question would be the following: is there any way to test this kind of vote system without adding your own server? Or it can be tested only when my server is live and registered by topzone?
I'm only asking this becuase i rather fix and test things before opening a server to avoid being burdened by things that can be fixed during development phase.
You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Hi guys.
I've adapted the Individual Vote Reward system (made by Elfo) to my hi5 server, but I've been told that these API codes are only given once you register your server at the topsites.
My question would be the following: is there any way to test this kind of vote system without adding your own server? Or it can be tested only when my server is live and registered by topzone?
I'm only asking this becuase i rather fix and test things before opening a server to avoid being burdened by things that can be fixed during development phase.
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