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Posted (edited)

splash.png



 

Description

 

L2J-Robot is an emulator of the client of Lineage2 Interlude that aims to provide the user certain comforts and tools such as artificial intelligence for the automation of the acquisition of experience and elements of the game among other features that are in development.

 

Screen Shots

Login
1509794866_login.png
Main
main.png

 

Systems


* System to view inventory and items equipped.
* System to see passive and active skills.
* System to see the stats of the character.
* System to read and write in the chat.
* System to move around the map and interact with the different objects of the game.
* Ai system customized by classes (in development)

 

Project

https://sourceforge.net/projects/l2j-robot/

Forum

https://l2devsadmins.net/fissban/index.php

Edited by fissban
Posted

sometimes I cant understand why should I use this instead of the client or why you dont get the l2jserver and this and create new game?

I really dont see the use of it ...

Posted (edited)
6 hours ago, Nightw0lf said:

sometimes I cant understand why should I use this instead of the client or why you dont get the l2jserver and this and create new game?

I really dont see the use of it ...

It is a bot that does not require having the official client or anything like that, I hope you have understood it now.

 

 

 

4 hours ago, wongerlt said:

wrong build.xml , it not compile src.

Can you fix it? i want compile it in cmd with command "ant"

Probably the problem is you, check to have version 8 of the jdk.
If your problem persists or you have some other I invite you to our forum where I will give you support.
http://l2devsadmins.net/fissban/

Edited by fissban
Posted
10 hours ago, fissban said:

It is a bot that does not require having the official client or anything like that, I hope you have understood it now.

 

 

 

Probably the problem is you, check to have version 8 of the jdk.
If your problem persists or you have some other I invite you to our forum where I will give you support.
http://l2devsadmins.net/fissban/

compiled with eclipse and all working ;)

Posted

Only in interlude and if the server does not have any protection. At the moment I want everything to work and then I worry because it exceeds all the securities

Posted
5 hours ago, AlmostGood said:

to sum up this repo: someone learning java, sloppy copy pasted l2j sources, engrish all over the place, no future with any protection.

 

It is true that I am not a professional programmer and never said such a thing but I do not understand your observation ... if you readme.txt make it clear to that topic. On the other hand a copy paste of l2j? I guess you mean that many of the structure is similar to l2j thing that is true and try to make it similar to something I already knew because in this area of programming I am new even so I do not see why you highlight it as if it was something bad but I assure you that all the code is mine except for the encryption systems of data traffic.

 

Engrish?

this last my translator did not know how to interpret it.

Posted

what i meant is that current execution won't make this project usable in real world, and that it will mostly stay in "academic" workshop state,

don't get me wrong, i will always support open source and someone trying to improve his skills - its all good and wish you best on that.

 

 

Posted

Of course, this is something I do in my free time and maybe some day of its fruits but if it is in my plans to study the current security systems to see how to overcome them. thanks for your observations.

Posted

They are rushing on that issue, which now does not work under protections like lameguard does not mean that in the future it does not, I have planned in the future to make it jump as many securities as possible.

Guest
This topic is now closed to further replies.


  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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