valentin Posted December 12, 2017 Posted December 12, 2017 (edited) take control on only one character? just move the area from x to y it is not enough, must it takes a pvp control or other ways you need an innovation, the character dies and has no reactions I think the dwarfs also have their magic Edited December 12, 2017 by valentin Quote
Elfo Posted December 12, 2017 Author Posted December 12, 2017 (edited) a Edited October 1, 2021 by Elfocrash Quote
valentin Posted December 12, 2017 Posted December 12, 2017 I gave you an idea for the future, I did not ask, nothing, it's your project after all, excuse me Quote
Elfo Posted December 12, 2017 Author Posted December 12, 2017 2 minutes ago, valentin said: I gave you an idea for the future, I did not ask, nothing, it's your project after all, excuse me Thank you I already have all of these ideas and WAY more to do before what you said is even relevant. I will probably write down all the thinks i am planning to work on so people can refer to and not bother me. And not it is not MY project. If it was my project it would be private just like so many people have been doing for years now. It's a community project so if you want something you can do it yourself. That's why its on github. Update Added Dreadnought AI Bots will now teleport "To village" after x amount of iterations while dead Quote
Elfo Posted December 13, 2017 Author Posted December 13, 2017 (edited) Walker AI update This update includes logic for the WalkerAI. All it really is, is that a player can have a set of nodes in which he can walk to and stay there for some amount of time. There are two types of movements, Linear (which will follow the nodes one by one) and random (which will randomize them). The WalkerAI class is an abstract class which you extend and you add your own nodes and duration as well as movement types. I added GiranWalkerAI as an example with some nodes and some duration but feel free to customize to make it look organic as you see fit. You can use the "//spawnwalker giran" in giran to test it. Im planning to add restrictions in which AIs can be applied where so there is no confusion with that goes where. Here is a little demo video. As you can tell this doesn't look real so feel free to modify it. Edited December 13, 2017 by .Elfocrash 1 Quote
Elfo Posted December 13, 2017 Author Posted December 13, 2017 13 minutes ago, bravetobe said: the coding spree Im on holiday from the 24th till the 8th so everyone will be like "here we go again. He got bored." Quote
valentin Posted December 14, 2017 Posted December 14, 2017 (edited) the world quickly realizes they are robots it's all in, van they all stay in one place, and they do not move Edited December 14, 2017 by valentin Quote
Elfo Posted December 14, 2017 Author Posted December 14, 2017 (edited) 2 hours ago, valentin said: the world quickly realizes they are robots it's all in, van they all stay in one place, and they do not move Set your own intervals, set your own locations and randomize them. It is NOT meant to be used out of the box. All I do is give the platform. I even said in the post "As you can tell this doesn't look real so feel free to modify it." If you think that this project is about getting it, and having it just work, then don't make the effort to download it. It is meant to be a tool for this willing to put the effort. Edited December 14, 2017 by .Elfocrash Quote
bravetobe Posted December 14, 2017 Posted December 14, 2017 4 hours ago, valentin said: the world quickly realizes they are robots it's all in, van they all stay in one place, and they do not move "Free fake engine guys,now the server never gets empty!We can trick players into thinking that the server never dies and they can keep donating!" people aint stupid.no matter what,people will understand that there are bots in the server. Quote
valentin Posted December 14, 2017 Posted December 14, 2017 (edited) in one hour they will make 10000 km in grian :)) those with a lighted mind will not resort to these miseries but the effort made is note 10 Edited December 14, 2017 by valentin Quote
Smith Posted December 30, 2017 Posted December 30, 2017 i have problem after spawn fake ( if spawn mage character = fake crash and console error) Quote java.lang.NullPointerException at com.elfocrash.roboto.ai.CombatAI.waitAndPickAvailablePrioritisedSpell (CombatAI.java:137) at com.elfocrash.roboto.ai.CombatAI.getRandomAvaiableMageSpellForTarget( CombatAI.java:126) at com.elfocrash.roboto.ai.CombatAI.tryAttackingUsingMageOffensiveSkill( CombatAI.java:30) at com.elfocrash.roboto.ai.DominatorAI.thinkAndAct(DominatorAI.java:33) at com.elfocrash.roboto.task.AITask.lambda$run$1(AITask.java:28) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source) at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Sou rce) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Sour ce) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknow n Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.ReferencePipeline.forEach(Unknown Source) at com.elfocrash.roboto.task.AITask.run(AITask.java:28) at net.sf.l2j.commons.concurrent.ThreadPool$TaskWrapper.run(ThreadPool.j ava:252) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Quote
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