Jump to content

Recommended Posts

Posted
On 03/02/2019 at 10:57, Elfocrash said:

L2jRoboto agora está completamente reescrito em Kotlin e parte do L2Extend.

 

Atualmente trabalhando no painel de controle do administrador no jogo para bots.

Começarei com coisas básicas como Nome, Nível e IA e ele ficará mais avançado com buffs, armaduras, armas e spawns e rotinas programadas.

 

https://i.imgur.com/XQBcKKd.gifv

 

What a sensational job. Congratulations, brother. Forgive me for my English. ^^

  • 3 weeks later...
Posted

how to do random? chose of this code? 50/50% s grade armor a grade armor 
 

itemIds = Arrays.asList(6379, 6380, 6381, 6382, 858, 858, 889, 889, 920);
itemIds = Arrays.asList(547, 2382, 5768, 5780, 858, 858, 889, 889, 920);

 

  • 2 months later...
Posted

Working on a complete rewrite of the engine. Nothing in terms of AI has changed yet but now it fundamentally works in a different way. Instead of having a single repeatable task iterating over all the players on an interval each players has their own thinking "task". I use quotation marks because it's not really a task or a thread and it's not using the threadpool. 

 

With an iteration speed of 200 milliseconds the bots can now think 5 times a second individually giving a way more fluid and realistic action speed.

 

In terms of performance, it has actually improved significantly. Here is an example with 1000 players fighting Valakas. I was barely getting one frame per second but the CPU load was averaging 2-4%.

 

u9jPRwp.png

 

Once I benchmark how far it can scale without any performance hits and settle on how low I can go on the iteration interval I will start rewriting the way the bots think as well.

  • Like 4
  • Upvote 2
Posted
6 hours ago, Elfocrash said:

Trabalhando em uma reescrita completa do motor. Nada em termos de IA mudou ainda, mas agora funciona fundamentalmente de uma maneira diferente. Em vez de ter uma única tarefa repetível interagindo sobre todos os jogadores em um intervalo, cada jogador tem sua própria "tarefa" de raciocínio. Eu uso aspas porque não é realmente uma tarefa ou um segmento e não está usando o threadpool. 

 

Com uma velocidade de iteração de 200 milissegundos, os bots agora podem pensar 5 vezes por segundo individualmente, proporcionando uma velocidade de ação mais fluida e realista.

 

Em termos de desempenho, melhorou significativamente. Aqui está um exemplo com 1000 jogadores lutando contra Valakas. Eu mal estava recebendo um quadro por segundo, mas a carga da CPU estava na média de 2-4%.

 

u9jPRwp.png

 

Uma vez que eu benchmark até onde pode escalar sem qualquer acerto de desempenho e decidir sobre o quão baixo eu posso ir no intervalo de iteração vou começar a reescrever a maneira como os bots pensam também.

Sensational brother, what a fantastic job

Posted
19 hours ago, Elfocrash said:

Working on a complete rewrite of the engine. Nothing in terms of AI has changed yet but now it fundamentally works in a different way. Instead of having a single repeatable task iterating over all the players on an interval each players has their own thinking "task". I use quotation marks because it's not really a task or a thread and it's not using the threadpool. 

 

With an iteration speed of 200 milliseconds the bots can now think 5 times a second individually giving a way more fluid and realistic action speed.

 

In terms of performance, it has actually improved significantly. Here is an example with 1000 players fighting Valakas. I was barely getting one frame per second but the CPU load was averaging 2-4%.

 

u9jPRwp.png

 

Once I benchmark how far it can scale without any performance hits and settle on how low I can go on the iteration interval I will start rewriting the way the bots think as well.

Amazing work Elfo, i didn't know you wree working on another engine until i read all the comments, i was adapting l2jroboto to work with low server rates, just for testing and was working great on acis 370.

  • Like 1
  • 4 weeks later...
Posted
On 8/3/2019 at 5:55 PM, Elfocrash said:

Working on a complete rewrite of the engine. Nothing in terms of AI has changed yet but now it fundamentally works in a different way. Instead of having a single repeatable task iterating over all the players on an interval each players has their own thinking "task". I use quotation marks because it's not really a task or a thread and it's not using the threadpool. 

 

With an iteration speed of 200 milliseconds the bots can now think 5 times a second individually giving a way more fluid and realistic action speed.

 

In terms of performance, it has actually improved significantly. Here is an example with 1000 players fighting Valakas. I was barely getting one frame per second but the CPU load was averaging 2-4%.

 

u9jPRwp.png

 

Once I benchmark how far it can scale without any performance hits and settle on how low I can go on the iteration interval I will start rewriting the way the bots think as well.

 

Yeah the old engine could cause up to 20% of CPU usage after adapting Larger quantity and complex AI. I wonder how you make this optimized and great work again!

 

 

Posted
On 2019. 8. 29. at 오후 12시 27분, ShinichiYao said:

 

예, 오래된 엔진은 대량의 복잡한 AI를 적용한 후 CPU 사용량의 최대 20 %를 유발할 수 있습니다. 이 최적화되고 훌륭한 작업을 다시 수행하는 방법이 궁금합니다!

 

 

Can you share your code? [H5]

Thank you

Posted

Well my work is based on Elfocrash's code and the environment is original L2J Server H5 but its quite modified in both core and dp which adapted a lot of additional change such as skill rework and dressme system. And also as you see, my server is totally Chinese localization, its very difficult to separate the roboto part out of the entire server.

Posted
38 minutes ago, ShinichiYao said:

내 작업은 Elfocrash의 코드를 기반으로하며 환경은 원래 L2J Server H5이지만 기술 재 작업 및 드레스 시스템과 같은 추가 변경을 많이 적용한 코어 및 dp 모두에서 상당히 수정되었습니다. 또한 보시다시피, 내 서버는 완전히 중국어 버전이므로 로봇 부분을 전체 서버에서 분리하기가 매우 어렵습니다.

 

I envy you.  i understand what you mean.

Thank you for your reply!

  • 2 months later...
Posted

Hello guys, i have some issue: 

I use the server files from Fandc/ro-team H5 L2Ava (compiled files), and i want to use the L2Roboto mod and  some years ago it was simpler to install it manually but now i can't remember how to install because i don't find the java file to put on the list my files and get start on sv console. 

 

Can someone please help me put it on track, thank you in advance.

 

 

 

  • 2 weeks later...
Posted (edited)

this mod is amazing. It brings many possibilities...

any updates? The last version on github is too old

will you share your new version?

Edited by Gryphon

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • HURRY TO BUY ADENU ONLY THE BEST PRICES!!
    • 12-07-2025 - OUR TOPIC IS RELEVANT! CONTACT US BY THE CONTACTS BELOW
    • Hundreds of players have already jumped into the world of L2Elixir x3, and the server grows bigger every day! A truly international community is forming — EU, NA, LATAM, Asia — all gathering for the same purpose: To relive the L2Elixir era the right way. Join now and be part of the early wave!   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs   🎄 Christmas Event Activated! 🎄 Craft your Ordinary or Special Christmas Tree, place it outside of a peace zone, and enjoy festive outfits, boosted EXP/SP, Adena, and Drop Rates, plus the Holiday Festival buff  (more HP/MP/CP, higher P.Def/P.Atk/M.Atk, faster movement, reduced MP cost!) every 12-hours! 🎁 Santa’s Hourly Gifts While you’re actively farming, Santa appears worldwide to drop special rewards such as: Special Christmas Tree Christmas Red Sock Santa’s Weapon Exchange Ticket (12h) Gift from Santa Santa Hats & Rudolph accessories Agathion: Rudolph Chest of Experience Shadow Hats Scrolls Event b.soe / b.rez Loot Crates 🔥 Santa’s Weapon Ticket Gives you a D/C/B-grade weapon based on your level, randomly enchanted +4 to +10!  4-hour expiration time. Celebrate, fight, farm — and let Santa upgrade your holidays! 🎅✨
    • what do u mean i want to change the normal weapons some weapons are working perftect some not getting th effect and the arcana has the effect above the weapons as u see ... i dont what is the probkenm
    • Stop paying for files that are already public and free. Here you can download a fully working Interlude server with C4-like gameplay, including source code so you can compile it yourself and verify everything. People will try to convince you that free releases are “broken”, “full of backdoors”, etc. That’s exactly why I’m also providing the SVN with the full source – so you can: Review the code yourself Remove / modify whatever you don’t like Compile your own binaries What’s included GX-EXT Interlude server (C4-style gameplay) – L2Off Client Interlude tweaked for C4 gameplay Public SVN with source code Downloads: Server GX-EXT: https://www.mediafire.com/file/q5ipkjd36tnhfxv/L2OFF_C4_C4_ACU_GXEXT.rar/file Client Interlude C4 Gameplay: https://www.mediafire.com/file/rdkfc8wwau042oh/Cliente_Interlude_Jugabilidad_C4.rar/file SVN (source code, delayed a couple of months to avoid reselling fresh work): https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE User: gx Pass: gx How to compile To compile the source you will need: Visual Studio 2005 (x64 toolset) (Classic L2Off toolchain – yes, it’s old, but that’s what the original server uses.) Use this as you want: learn, test, open your own server, or just audit the code. But please, stop buying the same leaked/resold files over and over when you can get them here for free, with source, and actually know what you’re running.  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock