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Posted (edited)

Hello all,


Since I love to help people if my knowledge can provide the solution, I'm here to help you with your requests/problems about l2j.
I'm usually on for 3-4 hours per day so don't expect fast respond.

  • I'd love to create your idea and give you the code ready but get real, I wont spend hours for just one thing , so don't request something big
  • Feel free to ask any thing you cant understand, blame is not allowed here :)
  • I have no idea for anything related to client side.
  • Atm I'm working on aCis project (feel free to ask something which is related to another project ).

 

Finally,

I want to do this because it will be useful (for some members) but for me too, I'm learning java and I would like to improve my skills so I found it great idea.

 

If this post is in wrong section please a mod move it to the proper one :) Thank you!

 

Edited by SailFpO
Posted

maybe can you help me , how to disable Quiz event on l2jmythras files its shered here 

[15:23:48]  INFO Dress me system: Load 27 Big Sword(s).
[15:23:48]  INFO Dress me system: Load 4 Rod(s).
[15:23:48]  INFO Dress me system: Load 44 Big Blunt(s).
[15:23:48]  INFO Dress me system: Load 20 Crossbow(s).
[15:23:48]  INFO Dress me system: Load 21 Rapier(s).
[15:23:48]  INFO Dress me system: Load 21 Ancient Sword(s).
[15:23:48]  INFO Dress me system: Load 9 Dual Dagger(s).
Loading Quiz.java
[15:23:51]  INFO Loaded Service: ScripsConfig
[15:23:51]  INFO Loaded Service: SellPcService
[15:23:51]  INFO CommunityBoard: Manage Career service loaded.
[15:23:51]  INFO CommunityBoard: Auction System Service loaded.
[15:23:51]  INFO CommunityBoard: service loaded.
[15:23:51]  INFO CommunityBoard: Bosses loaded.
[15:23:51]  INFO CommunityBoard: Clan Community service loaded.
[15:23:51]  INFO CommunityBoard: Drop Calculator service loaded.

im tring to find where i can turn it off but cant. can you help?

Posted (edited)

Take a look in your gameserver.java if there exists a line 'Quiz.getinstance()' , if you found it just add // or delete it

p.s. it could be with configs for enable/disable

Edited by SailFpO
Posted
3 hours ago, Benskis said:

Hey, maybe You could share Your buffer's code if You have one. I just hate scheme buffers. 

Well I do not have anything because I'm not planning to open a server :P , you can find infinity buffers here in mxc especially without scheme options

Posted
12 minutes ago, Blood Tears ♡ said:

I need simple npc for l2jacis , I want to be something like this:
it will requre item "X" to get item "Y", and the second option is to buy equipment with item "Y"

There is a donate shop shared you can take it and see how things works reading a code it will be helpful

Posted (edited)

Request from: Blood Tears ♡

3 hours ago, Blood Tears ♡ said:

I need simple npc for l2jacis , I want to be something like this:
it will requre item "X" to get item "Y", and the second option is to buy equipment with item "Y"

Let me know if you need configs.

code:

 

Source:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/Trader.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/Trader.java	(nonexistent)
+++ java/net/sf/l2j/gameserver/model/actor/instance/Trader.java	(working copy)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.util.StringTokenizer;
+
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
+
+public class Trader extends Folk
+{
+	private static final int[] REQUIRE_ITEM_FOR_EX =
+	{
+		3031,	//the item that the user must have to exchange it with the REWARD_ITEM
+		10 		//the count
+	};
+	private static final int[] REWARD_ITEM =
+	{
+		1872,	//the item that will get after the exchange
+		1		//the count
+	};
+	
+	private static final int REQUIRE_EQUIP_ITEM_CNT = 1;	//the count of items that the npc will consume to give the equip item, the id is the REWARD_ITEM[0]
+	private static final int EQUIP_ITEM_ID[] =
+	{
+		7575,	//the equipment item
+		1		//the count
+	};
+
+
+	
+	public Trader(int objectId, NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onBypassFeedback(Player player, String command)
+	{
+		StringTokenizer st = new StringTokenizer(command, " ");
+		String currentCommand = st.nextToken();
+		
+		if (currentCommand.startsWith("exchange"))
+		{
+			if (!player.destroyItemByItemId("ex", REQUIRE_ITEM_FOR_EX[0], REQUIRE_ITEM_FOR_EX[1], null, true))
+				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS));
+			else
+				player.addItem("rew", REWARD_ITEM[0], REWARD_ITEM[1], null, true);
+		}
+		else if (currentCommand.startsWith("buy"))
+		{
+			if (!player.destroyItemByItemId("ex", REWARD_ITEM[0], REQUIRE_EQUIP_ITEM_CNT, null, true))
+				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS));
+			else
+				player.addItem("rew", EQUIP_ITEM_ID[0], EQUIP_ITEM_ID[1], null, true);
+		}
+		
+		super.onBypassFeedback(player, command);
+	}
+	
+	@Override
+	public String getHtmlPath(int npcId, int val)
+	{
+		String filename = "";
+		if (val == 0)
+			filename = "" + npcId;
+		else
+			filename = npcId + "-" + val;
+		
+		return "data/html/mods/Trader/" + filename + ".htm";
+	}
+	
+}
\ No newline at end of file


Npc XML:
### Eclipse Workspace Patch 1.0
#P aCis_datapack
Index: data/xml/npcs/50000-50999.xml
===================================================================
--- data/xml/npcs/50000-50999.xml	(revision 4)
+++ data/xml/npcs/50000-50999.xml	(working copy)
@@ -111,4 +111,42 @@
 			<skill id="4416" level="18"/>
 		</skills>
 	</npc>
+	
+		<npc id="50009" idTemplate="30519" name="Trader" title="Crappy Trader">
+		<set name="usingServerSideName" val="true"/>
+		<set name="usingServerSideTitle" val="true"/>
+		<set name="level" val="70"/>
+		<set name="radius" val="7"/>
+		<set name="height" val="18"/>
+		<set name="rHand" val="0"/>
+		<set name="lHand" val="0"/>
+		<set name="type" val="Trader"/>
+		<set name="exp" val="0"/>
+		<set name="sp" val="0"/>
+		<set name="hp" val="2444.46819"/>
+		<set name="mp" val="1345.8"/>
+		<set name="hpRegen" val="7.5"/>
+		<set name="mpRegen" val="2.7"/>
+		<set name="pAtk" val="688.86373"/>
+		<set name="pDef" val="295.91597"/>
+		<set name="mAtk" val="470.40463"/>
+		<set name="mDef" val="216.53847"/>
+		<set name="crit" val="4"/>
+		<set name="atkSpd" val="253"/>
+		<set name="str" val="40"/>
+		<set name="int" val="21"/>
+		<set name="dex" val="30"/>
+		<set name="wit" val="20"/>
+		<set name="con" val="43"/>
+		<set name="men" val="20"/>
+		<set name="corpseTime" val="7"/>
+		<set name="walkSpd" val="50"/>
+		<set name="runSpd" val="120"/>
+		<set name="dropHerbGroup" val="0"/>
+		<ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
+		<skills>
+			<skill id="4045" level="1"/>
+			<skill id="4416" level="18"/>
+		</skills>
+	</npc>
 </list>
\ No newline at end of file


Npc HTML:
### Eclipse Workspace Patch 1.0
#P aCis_datapack
Index: data/html/mods/trader/50009.htm
===================================================================
--- data/html/mods/trader/50009.htm	(nonexistent)
+++ data/html/mods/trader/50009.htm	(working copy)
@@ -0,0 +1,8 @@
+<html><body>
+	<center>
+	Your custom staff here.
+	
+	<button value="exchange" action="bypass npc_%objectId%_exchange" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">
+	<button value="buy" action="bypass npc_%objectId%_buy" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">
+	
+</body></html>
\ No newline at end of file


 

 

You have to create a new folder in data/html/mods with name trader and inside create a new html with the npc id as name. (in my case was 50009), then paste the html code

Edited by SailFpO
Posted
1 hour ago, SailFpO said:

Request from: Blood Tears ♡

Let me know if you need configs.

code:

  Reveal hidden contents


Source:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/Trader.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/Trader.java	(nonexistent)
+++ java/net/sf/l2j/gameserver/model/actor/instance/Trader.java	(working copy)
@@ -0,0 +1,72 @@
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.util.StringTokenizer;
+
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
+
+public class Trader extends Folk
+{
+	private static final int[] REQUIRE_ITEM_FOR_EX =
+	{
+		3031,	//the item that the user must have to exchange it with the REWARD_ITEM
+		10 		//the count
+	};
+	private static final int[] REWARD_ITEM =
+	{
+		1872,	//the item that will get after the exchange
+		1		//the count
+	};
+	
+	private static final int REQUIRE_EQUIP_ITEM_CNT = 1;	//the count of items that the npc will consume to give the equip item, the id is the REWARD_ITEM[0]
+	private static final int EQUIP_ITEM_ID[] =
+	{
+		7575,	//the equipment item
+		1		//the count
+	};
+
+
+	
+	public Trader(int objectId, NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+	
+	@Override
+	public void onBypassFeedback(Player player, String command)
+	{
+		StringTokenizer st = new StringTokenizer(command, " ");
+		String currentCommand = st.nextToken();
+		
+		if (currentCommand.startsWith("exchange"))
+		{
+			if (!player.destroyItemByItemId("ex", REQUIRE_ITEM_FOR_EX[0], REQUIRE_ITEM_FOR_EX[1], null, true))
+				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS));
+			else
+				player.addItem("rew", REWARD_ITEM[0], REWARD_ITEM[1], null, true);
+		}
+		else if (currentCommand.startsWith("buy"))
+		{
+			if (!player.destroyItemByItemId("ex", REWARD_ITEM[0], REQUIRE_EQUIP_ITEM_CNT, null, true))
+				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS));
+			else
+				player.addItem("rew", EQUIP_ITEM_ID[0], EQUIP_ITEM_ID[1], null, true);
+		}
+		
+		super.onBypassFeedback(player, command);
+	}
+	
+	@Override
+	public String getHtmlPath(int npcId, int val)
+	{
+		String filename = "";
+		if (val == 0)
+			filename = "" + npcId;
+		else
+			filename = npcId + "-" + val;
+		
+		return "data/html/mods/Trader/" + filename + ".htm";
+	}
+	
+}
\ No newline at end of file


Npc XML:
### Eclipse Workspace Patch 1.0
#P aCis_datapack
Index: data/xml/npcs/50000-50999.xml
===================================================================
--- data/xml/npcs/50000-50999.xml	(revision 4)
+++ data/xml/npcs/50000-50999.xml	(working copy)
@@ -111,4 +111,42 @@
 			<skill id="4416" level="18"/>
 		</skills>
 	</npc>
+	
+		<npc id="50009" idTemplate="30519" name="Trader" title="Crappy Trader">
+		<set name="usingServerSideName" val="true"/>
+		<set name="usingServerSideTitle" val="true"/>
+		<set name="level" val="70"/>
+		<set name="radius" val="7"/>
+		<set name="height" val="18"/>
+		<set name="rHand" val="0"/>
+		<set name="lHand" val="0"/>
+		<set name="type" val="Trader"/>
+		<set name="exp" val="0"/>
+		<set name="sp" val="0"/>
+		<set name="hp" val="2444.46819"/>
+		<set name="mp" val="1345.8"/>
+		<set name="hpRegen" val="7.5"/>
+		<set name="mpRegen" val="2.7"/>
+		<set name="pAtk" val="688.86373"/>
+		<set name="pDef" val="295.91597"/>
+		<set name="mAtk" val="470.40463"/>
+		<set name="mDef" val="216.53847"/>
+		<set name="crit" val="4"/>
+		<set name="atkSpd" val="253"/>
+		<set name="str" val="40"/>
+		<set name="int" val="21"/>
+		<set name="dex" val="30"/>
+		<set name="wit" val="20"/>
+		<set name="con" val="43"/>
+		<set name="men" val="20"/>
+		<set name="corpseTime" val="7"/>
+		<set name="walkSpd" val="50"/>
+		<set name="runSpd" val="120"/>
+		<set name="dropHerbGroup" val="0"/>
+		<ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
+		<skills>
+			<skill id="4045" level="1"/>
+			<skill id="4416" level="18"/>
+		</skills>
+	</npc>
 </list>
\ No newline at end of file


Npc HTML:
### Eclipse Workspace Patch 1.0
#P aCis_datapack
Index: data/html/mods/trader/50009.htm
===================================================================
--- data/html/mods/trader/50009.htm	(nonexistent)
+++ data/html/mods/trader/50009.htm	(working copy)
@@ -0,0 +1,8 @@
+<html><body>
+	<center>
+	Your custom staff here.
+	
+	<button value="exchange" action="bypass npc_%objectId%_exchange" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">
+	<button value="buy" action="bypass npc_%objectId%_buy" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">
+	
+</body></html>
\ No newline at end of file


 

 

You have to create a new folder in data/html/mods with name trader and inside create a new html with the npc id as name. (in my case was 50009), then paste the html code

Thank you.

Posted

you can make this 

<button value="exchange" action="bypass npc_%objectId%_exchange" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">

as like this

<button value="exchange" action="bypass npc_%objectId%_exchange $count" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">

for player dont need press all time 1 button with <edit var="$count" width=120 height=15> default conut = 1 if box is space

Posted (edited)
6 minutes ago, tazerman2 said:

you can make this 


<button value="exchange" action="bypass npc_%objectId%_exchange" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">

as like this


<button value="exchange" action="bypass npc_%objectId%_exchange $count" height=15 width=45 back="sek.cbui94" fore="sek.cbui92">

for player dont need press all time 1 button with <edit var="$count" width=120 height=15> default conut = 1 if box is space

Well a good code must be secured too, Generally avoid to create codes that uses value from html because this one can be easily bypassed from programs like andrenaline...

Even in buffer case where the bypass is npc_%objectId%_buff 1204 2 can be bypassed to npc_%objectId%_buff 7029 4

and the user will get gm speed lvl 4...

 

p.s Ofc a code like you did with all necessary checks inside can be worked too without any problem but its a huge amount of wasted time :D

 

Ontopic: good job for your time

Edited by melron
Posted (edited)
if (!player.destroyItemByItemId("ex", REQUIRE_ITEM_FOR_EX[0], REQUIRE_ITEM_FOR_EX[1], null, true))
    player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS));
else
    player.addItem("rew", REWARD_ITEM[0], REWARD_ITEM[1], null, true);

You could make it like

if (!player.destroyItemByItemId("ex", REQUIRE_ITEM_FOR_EX[0], REQUIRE_ITEM_FOR_EX[1], null, true))
    return;
	player.addItem("rew", REWARD_ITEM[0], REWARD_ITEM[1], null, true);

If destroyItem.. return false, you get the message about incorect item count. With your message, you get it twice.

Edited by SweeTs
Posted
7 hours ago, SweeTs said:

If destroyItem.. return false, you get the message about incorect item count. With your message, you get it twice.

Well, it's not twice :P if you look carefully

the default one inside of destroyitem.... is

if (sendMessage)
	sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);

which is the message "Incorrect item count." in the player's chat.

the second one (I added) is

SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS)

which is the message in dialog "You do not have enough required items." :D

I just like the dialog to appear when the player haven't all the required items. (it's just optional)

  • 3 months later...
Posted (edited)

Hello SailFpO maybe you can help and tell me how can i make empti scroll thets convert my sp to a full sp scroll and then later can sell to some other player? i meen to make player sell they own sp.

Sory for my english.

Edited by kreis
Posted (edited)
1 hour ago, kreis said:

Hello SailFpO maybe you can help and tell me how can i make empti scroll thets convert my sp to a full sp scroll and then later can sell to some other player? i meen to make player sell they own sp.

Sory for my english.

1) You have to create your own item handler

2) You need somewhere to save the value after the server restart. So add one more field in your items table in db to store the sp

3) if you are using acis , at restore() method of class Inventory add one more field in the statement where is loading the informations of items like :

"SELECT object_id, item_id, count, enchant_level, loc, loc_data, custom_type1, custom_type2, mana_left, time, SP FROM items WHERE owner_id=? AND (loc=? OR loc=?) ORDER BY loc_data

4) restoreFromDb() method add one more int 'sp' and handle it. example:

public static ItemInstance restoreFromDb(int ownerId, ResultSet rs)
 	{
 		ItemInstance inst = null;
-		int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft, count;
+		int objectId, item_id, loc_data, enchant_level, custom_type1, custom_type2, manaLeft, count, sp;
 		long time;
 		ItemLocation loc;
 		try
@@ -878,6 +878,7 @@
 			custom_type2 = rs.getInt("custom_type2");
 			manaLeft = rs.getInt("mana_left");
 			time = rs.getLong("time");
+			sp = rs.getInt("sp");
 		}
 		catch (Exception e)
 		{
@@ -902,6 +903,7 @@
 		inst._locData = loc_data;
 		inst._existsInDb = true;
 		inst._storedInDb = true;
+		inst.setSP(sp, false);
 		
 		// Setup life time for shadow weapons
 		inst._mana = manaLeft;
@@ -1262,4 +1264,41 @@
 		
 		return Integer.compare(item.getObjectId(), getObjectId());
 	}
+	
+	private int SP = 0;
+	
+	public int getSP()
+	{
+		return SP;
+	}
+	
+	public void setSP(int sp, boolean store)
+	{
+		SP = sp;
+		if (store)
+			try (Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement ps = con.prepareStatement("UPDATE items SET sp=? WHERE object_id=?"))
+			{
+				ps.setInt(1, getSP());
+				ps.setInt(2, getObjectId());
+				ps.executeUpdate();
+			}
+			catch (SQLException e)
+			{
+				e.printStackTrace();
+			}
+	}
 
\ No newline at end of file

5) add the above methods and complete your request in your item handler something like that:

	@Override
	public void useItem(Playable playable, ItemInstance item, boolean forceUse)
	{
		if (!(playable instanceof Player))
			return;
		
		Player activeChar = (Player) playable;
		
		if (item.getSP() > 0)
		{
			activeChar.addExpAndSp(0, item.getSP());
			item.setSP(0, true);
			activeChar.destroyItem("SP", item, null, true);
		}
		else if (activeChar.getSp() > 0)
		{
			final int charSP = activeChar.getSp();
			activeChar.removeExpAndSp(0, charSP);
			item.setSP(charSP, true);
			activeChar.sendMessage(charSP + " saved!");
		}
		else
			activeChar.sendMessage("You do not have enough SP!");
	}

 

 

p.s i didnt test it

Edited by melron
Guest
This topic is now closed to further replies.


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This prevents anonymous accounts and ensures all users can receive important notifications.   ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian).   ---   ## [1.5.4] - 2026-02-01   ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
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