Jump to content

Recommended Posts

Posted (edited)

Checked on the chronicles Prelude, Interlude, HF, Helios-GameCost, Salvation-Kr.

Installation:
Put L2Editor folder into the client folder.

Some features:
Saves packages as Version 123 Licensee 0.
Opens native packages 111, 121.
Running on the original LineageEffect, LineageEffect_br, LineageWarrior from Salvation.

Problems and issues are still enough but I will continue to work on the availability of free time.

If you are interested in further development of the project, you can create issues:
https://bitbucket.org/lordofdest/l2editor/issues
It is desirable with screenshots, video or any info that will help to quickly understand the problem.

If you are interested in the source code of this editor, you can contact with me. The options can be as follows: Exchange or simply handing over to people with a normal reputation on the forum. 

All other questions are also in the PM or Skype lord0fdest.

Have a nice day!

L2Editor-compile-20.09.2017.7z

Sorry for my English. 

Edited by lordofdest
  • Like 4
  • Thanks 1
  • Upvote 2
  • deMEV pinned and unpinned this topic
Posted
7 hours ago, Fyyre said:

Simply epic.  I hope you are able to correct issue with lighting =)

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Posted
12 hours ago, lordofdest said:

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Thanks, I will do some more checking =)

I believe you will have success, the result thus far *very encouraging!*

  • 2 weeks later...
  • 3 weeks later...
Posted

Hm
great. and the word is too tiny for that.
many classes that will help a lot of peoples.
This really need a sticky cause that quite the most complete lite weight unreal editor for Lineage 2 :)

Posted

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

  • 2 weeks later...
Posted
On 2017-10-31 at 11:39 AM, Griunvaldas said:

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

Change in levelinfo in lighting ilumination to 255 ;)

Posted
14 hours ago, domis045 said:

Change in levelinfo in lighting ilumination to 255 ;)

Thanks for your reply.

Unfortunately I can not find Illumination setting to adjust :/

takeonme.png

  • 4 weeks later...
Posted

Hi, 
I can't seem to make it work with UKX/UTX
Do they have to be saved then encrypted in any method?
Right now I used an unreal engine that would save it directly fine with Gildor patch (just not open)

What I try to achieve is to load a UKX add a mesh and save and there it just wont load in game same for utx.
So I tried to encrypt it but same it does not load.
(why I do not want to use gildor is that I have to redo all animation notify each time I open my UKX D: )

  • 3 months later...
Posted (edited)

Some update ;)

L2Editor based on L2 Prelude DLLs. (Build Maps using original files from NCSOFT as result can build correct Intensity Maps aka IntMap)

Installation: 

Replace original Prelude System folder in client to System from archive.

Features:

Build Intensity Maps.

And other stuff =p

Limitations:

Open/Save only Prelude Maps.

Known issues:

Crash on maps with AMover, AMovableStaticMesh.

Support:

At the moment I do not have free time to support this project.

Cookies:

UnrealEd-Prelude

UnEditor-Prelude-Complete-Package

 

P.S.

Maybe in future I try to share Interlude version of this Editor after fixing a lot of issues ;)

P.S.S

Have a nice day.

 

 

Edited by lordofdest
  • Like 1
  • Thanks 3
  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • L2 Kings    Stage 1 – The Awakening Dynasty and Moirai Level Cap: 83 Gear: Dynasty -Moirai & Weapons (Shop for Adena + Drop from mobs/instances ) Masterwork System: Available (Neolithics S required with neolithics u can do armor parts foundation aswell) Class Cloaks: Level 1 - Masterwork sets such us moirai/dynasty stats are boosted also vesper(stage 2) Olf T-Shirt: +6 (fails don’t reset) safe is +2 Dolls: Level 1 Belts: Low & Medium Enchant: Safe +3 / Max +8 / Attribution Easy in Moirai-Dynasty . Main Zones: Varka Outpost: Easy farm, Adena, EXP for new players = > 80- 100kk hour Dragon Valley: Main farm zone — , 100–120kk/hour Weapon Weakness System active (all classes can farm efficiently) Archers get vampiric auto-hits vs mobs Dragon Valley Center: Main Party Zone — boosted drops (Blessed enchants, Neolithics chance) => farm like 150-200kk per hour. Dragon Valley North: Spoil Zone (Asofe + crafting materials for MW) Primeval Isle: Safe autofarm zone (low adena for casual players) ==> 50kk per hour Forge of the Gods & Imperial Tomb: Available from Stage 1 (lower Adena reward in compare with Dragon Valley) Hellbound also avaliable from stage 1 In few words all zones opened but MAIN farm zone with boosted adena and drops is Dragon valley also has more mobs Instances: Zaken (24h Reuse) → Instead of Vespers drop Moirai , 100% chance to drop 1 of 9 dolls lvl 1, Zaken 7-Day Jewelry Raid Bosses (7 RBs): Drop Moirai Parts + Neolithic S grade instead of Vespers parts that has 7 Rb Quest give Icarus Weapons Special Feature 7rb bosses level up soul crystals aswell. Closed Areas : Monaster of SIlence, LOA, ( It wont have mobs) / Mahum Quest/Lizardmen off) Grand Epics: Unlocked on Day 4 of Stage 1 → Antharas, Valakas, Baium, AQ, etc ================================================================================= Stage 2 – Rise of Vespers Level Cap: 85 Gear: Moirai Armors (Adena GM SHOP / Craft/ Drop) Weapons: Icarus Cloaks: Level 2 Olf: +8 Dolls: Level 2 Belts: High & Top Enchant: Safe +3 / Max +8 Masterwork can be with Neolithics S84 aswell but higher so craft will be usefull aswell. 7 Raid Boss Quest Updated: Now works retail give vesper weapons 7rb Bosses Drops : Vespers Instances: Zaken : Drops to retail vespers + the dolls and the extra items that we added on stage 1 New Freya Instance: Added — drops vespers and instead of mid s84 weapons will drop vespers . Extra drops Blessed Bottle of Freya - drops 100% chance 1 of 9 dolls. Farm Areas Dragon Valley remains main farm New Zone : Lair of Antharas (mobs nerfed and added drop Noble stone so solo players can farm too) New Party Zone : LOA Circle   ============================================================================   Stage 3 – The Vorpal ERA Gear: Vorpal Unclock Cloaks: Level 3 Olf: +10 (max cap) Dolls: Level 3 Enchant: Safe +3 / Max +12 Farm Zones : Dragon Valley Center Scorpions becomes a normal solo zone (no longer party zone) Drops:   LOA & Knorik → Mid Weapons avaliable in drop New Party Zone Kariks Instances: Easy Freya Drops Mid Weapons Frintezza Release =================================================================================     Stage 4 – Elegia Era (Final Stage) Elegia Unlock Gear: Elegia Weapons: Elegia TOP s84 ( farmed via H-Freya/ Drops ) Cloaks: Level 5 Dolls: Level 3 (final bonuses) Enchant: Safe +6 / Max +16 Instances: Hard Freya → Drops Elegia Weapons + => The Instance will drop 2-3 parts for sure and also will be able to Join with 7 people . Party Zone will have also drop chances for elegia armor parts and weapons but small   Events (Hourly): Win: 50 Event Medals + 3 GCM + morewards Lose: 25 Medals + 1 GCM + more rewards Tie: 30 Medals + 2 GCM + more rewards   ================================================================================ Epic Fragments Currency Participating in Daily Bosses mass rewarding all players Participating in Instances (zaken freya frintezza etc) all players get reward ================================================================================ Adena - Main server currency (all items in gm shop require adena ) Event Medals (Festival Adena) - Event shop currency Donation coins you can buy with them dressme,cosmetics and premium account Epic Fragments you can buy with them fake epic jewels Olympiad Tokens you can buy many items from olympiad shop (Hero Coin even items that are on next stages) Olympiad Win = 1000 Tokens / Lose = 500 Tokens ================================================================================= Offline Autofarm Allows limited Offline farming requires offline autofarm ticket that you get by voting etc ================================================================================= Grand Epics have Specific Custom NPC that can spawn Epics EU/LATIN TIME ZONE ================================================================================= First Olympiad Day 19 December First Heroes 22 December ( 21 December Last day of 1st Period) After that olympiad will be weekly. ================================================================================= Item price and economy Since adena is main coin of server and NOT donation coins we will always add new items in gm shop with adena in order to burn the adena of server and not be inflation . =================================================================================        
    • Hello, I'd like to change a title color for custom npc.  I created custom NPC, cloned existing. I put unique id for it in npcname-e, npcgrp and database. I have "0" to serverSideName in db, so that it would use npcname-e, but instead it has "NoNameNPC"and no title color change.
    • Trusted Guy 100% ,  I asked him for some work and he did it right away.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock