Jump to content

Recommended Posts

Posted (edited)

Checked on the chronicles Prelude, Interlude, HF, Helios-GameCost, Salvation-Kr.

Installation:
Put L2Editor folder into the client folder.

Some features:
Saves packages as Version 123 Licensee 0.
Opens native packages 111, 121.
Running on the original LineageEffect, LineageEffect_br, LineageWarrior from Salvation.

Problems and issues are still enough but I will continue to work on the availability of free time.

If you are interested in further development of the project, you can create issues:
https://bitbucket.org/lordofdest/l2editor/issues
It is desirable with screenshots, video or any info that will help to quickly understand the problem.

If you are interested in the source code of this editor, you can contact with me. The options can be as follows: Exchange or simply handing over to people with a normal reputation on the forum. 

All other questions are also in the PM or Skype lord0fdest.

Have a nice day!

L2Editor-compile-20.09.2017.7z

Sorry for my English. 

Edited by lordofdest
  • Like 4
  • Thanks 1
  • Upvote 2
  • deMEV pinned and unpinned this topic
Posted
7 hours ago, Fyyre said:

Simply epic.  I hope you are able to correct issue with lighting =)

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Posted
12 hours ago, lordofdest said:

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Thanks, I will do some more checking =)

I believe you will have success, the result thus far *very encouraging!*

  • 2 weeks later...
  • 3 weeks later...
Posted

Hm
great. and the word is too tiny for that.
many classes that will help a lot of peoples.
This really need a sticky cause that quite the most complete lite weight unreal editor for Lineage 2 :)

Posted

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

  • 2 weeks later...
Posted
On 2017-10-31 at 11:39 AM, Griunvaldas said:

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

Change in levelinfo in lighting ilumination to 255 ;)

Posted
14 hours ago, domis045 said:

Change in levelinfo in lighting ilumination to 255 ;)

Thanks for your reply.

Unfortunately I can not find Illumination setting to adjust :/

takeonme.png

  • 4 weeks later...
Posted

Hi, 
I can't seem to make it work with UKX/UTX
Do they have to be saved then encrypted in any method?
Right now I used an unreal engine that would save it directly fine with Gildor patch (just not open)

What I try to achieve is to load a UKX add a mesh and save and there it just wont load in game same for utx.
So I tried to encrypt it but same it does not load.
(why I do not want to use gildor is that I have to redo all animation notify each time I open my UKX D: )

  • 3 months later...
Posted (edited)

Some update ;)

L2Editor based on L2 Prelude DLLs. (Build Maps using original files from NCSOFT as result can build correct Intensity Maps aka IntMap)

Installation: 

Replace original Prelude System folder in client to System from archive.

Features:

Build Intensity Maps.

And other stuff =p

Limitations:

Open/Save only Prelude Maps.

Known issues:

Crash on maps with AMover, AMovableStaticMesh.

Support:

At the moment I do not have free time to support this project.

Cookies:

UnrealEd-Prelude

UnEditor-Prelude-Complete-Package

 

P.S.

Maybe in future I try to share Interlude version of this Editor after fixing a lot of issues ;)

P.S.S

Have a nice day.

 

 

Edited by lordofdest
  • Like 1
  • Thanks 3
  • Upvote 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...