I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
Question
Afou To Patisa
Hi, i made an npc buffer i wanted ask how to make it properly
cast the buff on you with animation.
I did
broadcastPacket(new MagicSkillUse(this, player, 5557, 1, 5000, 1));
but it just show npc casting the buff and never show it on player. i even increased npc's c speed to 2000 still
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